Zero's artwork in Super Smash Bros. Ultimate.
|First appearance||Mega Man X (1993)|
|MG appearance(s)||Super Smash Flash|
|Created by||Keiji Inafune|
|Voiced by (Japanese)||Ryōtarō Okiayu (X series, Capcom Vs. series)|
Yūto KazamaZero series)
|Voiced by (English)||Wayne Doster (X4)|
Jack Merluzzi (X7)
Lucas Gilbertson (X8, Command Mission, Maverick Hunter X)
Johnny Yong Bosch (Marvel Vs. Capcom 3)
Zero was created by the late Dr. Wily sometime in the early twenty-first century. Schematic blueprints of his body were seen during Bass's ending in Mega Man 2: The Power Fighters. Learning from his past mistakes, including the accidental creation of Bassnium and his construction of Bass and King, Wily constructed Zero as a new robot, far more advanced than anything he had ever built before, with a power level far superior to that of Bass or Mega Man. Wily took his time to complete Zero, who he called his "greatest masterpiece". Zero was routinely activated in a semi-conscious state during his construction, and Wily spoke with him, mirroring what Dr. Light himself did with X. Wily originally planned to use Zero against both Mega Man and the insolent, rebellious Bass. However, this never happened, and Zero was never used during the Wily Wars. Zero was aggressive and disobedient, and because of this Wily decided to seal him in a capsule. Decades later, in the early twenty-second century, he was awakened by a group of Reploids prior to the first Mega Man X game.
When he was first activated, Zero awoke as a Maverick (by the definition of wanting to cause harm to all humans), and he destroyed all intruders who had dared to enter Wily's lair. Zero was later cornered by Maverick Hunter Elite, Gamma's Maverick Hunter unit inside an unknown facility—at the cost of the total loss of said unit, however. Not wanting to get anymore comrades endangered by the powerful enigmatic Maverick, then-Hunter Commander Sigma himself challenged Zero in a one-on-one battle. Even though Zero eventually gained the upper hand during the battle, Sigma was able to defeat the red Maverick after the gem on Zero's head began to glow and a 'W' symbol appeared, apparently causing Zero great pain. Sigma punched this crystal, shattering it and defeating Zero and, subsequently, passing on the Maverick Virus to himself. Zero was then brought to Dr. Cain, who analyzed him. After that, he recovered from his battle with Sigma and was placed under Sigma's watch. Zero did not show any signs of Maverick behavior and was enlisted into the Maverick Hunters' seventeenth Elite Unit.
In the Super Smash Flash series
In Super Smash Flash
- Main article: Zero (Super Smash Flash)
Zero appears in Super Smash Flash as the only unlockable character of the Mega Man universe. He will challenge the player only by clearing Adventure with Mega Man X on normal difficulty or higher without continuing, where defeating him would unlock him. His sprites are ripped straight from Mega Man X3.
In Super Smash Flash 2
|This article/section contains information of a previously confirmed feature for a game or similar media.
The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be re-confirmed by an official modern source.
Zero was previously confirmed to return in Super Smash Flash 2 as part of the initial roster for the game, with a new design based on his appearance in Mega Man Zero. However, following the release of v0.7 of the SSF2 Demo, the developers revamped the whole roster in order to accommodate some new, unexpected characters. Currently, Zero's fate as a playable character is unknown.
- Though he is not playable in the Super Smash Bros. series, he is one of five Super Smash Flash characters to later have a costume for Mii Fighters based on him in Super Smash Bros. for Nintendo 3DS and Wii U. He shares this distinction with Mega Man X, Lloyd, Tails, and Knuckles.
- Zero also appears in Super Smash Bros. Ultimate as an Assist Trophy, making him one of four characters in the SSF series to later appear as Assist Trophies in the official games. He shares this distinction with Bomberman, Knuckles, and Shadow.