This page refers to Zelda's hard data values in Super Smash Flash 2 as of demo Beta 1.3.1.2.
Base info
|
DAT index
|
277
|
Midair jumps
|
1
|
Width
|
36px
|
Height
|
57px
|
Weight
|
86
|
Gravity
|
1.2 px/f2
|
Ground movement
|
Initial walk speed
|
4.4 px/f
|
Walk speed
|
4 px/f
|
Initial dash speed
|
8.439 px/f
|
Run speed
|
8.7 px/f
|
Initial dash length
|
7f
|
Dash turnaround
|
4f
|
Dash skid
|
4f
|
Walk acceleration
|
1.1 px/f2
|
Dash acceleration
|
0.97 px/f2
|
Turn acceleration
|
1.1 px/f2
|
Traction
|
0.87 px/f2
|
Air movement
|
Maximum air speed
|
6 px/f
|
Ground-to-air
|
0.805
|
Air acceleration
|
0.95 px/f2
|
Air deceleration
|
0.135 px/f2
|
Falling speed
|
8.5 px/f
|
Fast falling speed
|
10.5 px/f
|
Landing lag
|
3f
|
Heavy landing lag
|
12f
|
Jump movement
|
Jumping speed
|
15 px/f
|
Midair jumping speed
|
14.3 px/f
|
Short hop speed
|
11.3 px/f
|
Jump startup
|
3f
|
Defensive options
|
Maximum shield size
|
1.4
|
Minimum shield size
|
0.5
|
Shield scale
|
1
|
Shield break knockback
|
14
|
Shield offset (X)
|
0px
|
Shield offset (Y)
|
0px
|
Dodge roll duration
|
15f
|
Dodge roll intangibility
|
f3-9
|
Dodge roll speed
|
14 px/f
|
Dodge roll deceleration
|
0.87 px/f2
|
Air dodge duration
|
24f
|
Air dodge intangibility
|
f3-14
|
Sidestepping duration
|
13f
|
Sidestepping intangibility
|
f2-8
|
Ledge roll duration
|
24f
|
Ledge roll intangibility
|
f1-18
|
Floor roll duration
|
17f
|
Floor roll intangibility
|
f1-12
|
Tech roll duration
|
20f
|
Tech roll intangibility
|
f1-10
|
Tech in place duration
|
13f
|
Tech in place intangibility
|
f1-10
|
Getup rolls speed
|
26 px/f
|
Getup rolls deceleration
|
0.75x px/f
|
Ledge roll delay
|
10f
|
Floor roll delay
|
4f
|
Tech roll delay
|
3f
|
Getup rolls delay
|
13f
|
Getup
|
Ledge getup duration
|
16f
|
Ledge getup intangibility
|
f1-15
|
Floor getup duration
|
8f
|
Floor getup intangibility
|
f1-8
|
Other data
|
Maximum projectile count
|
10
|