McLeodGaming Wiki
Advertisement
McLeodGaming Wiki

This page refers to Zelda's hard data values in Super Smash Flash 2 as of demo Beta 1.3.1.2.

Base info
DAT index 277 Midair jumps 1
Width 36px Height 57px
Weight 86 Gravity 1.2 px/f2
Ground movement
Initial walk speed 4.4 px/f Walk speed 4 px/f
Initial dash speed 8.439 px/f Run speed 8.7 px/f
Initial dash length 7f Dash turnaround 4f
Dash skid 4f Walk acceleration 1.1 px/f2
Dash acceleration 0.97 px/f2 Turn acceleration 1.1 px/f2
Traction 0.87 px/f2
Air movement
Maximum air speed 6 px/f Ground-to-air 0.805
Air acceleration 0.95 px/f2 Air deceleration 0.135 px/f2
Falling speed 8.5 px/f Fast falling speed 10.5 px/f
Landing lag 3f Heavy landing lag 12f
Jump movement
Jumping speed 15 px/f Midair jumping speed 14.3 px/f
Short hop speed 11.3 px/f Jump startup 3f
Defensive options
Maximum shield size 1.4 Minimum shield size 0.5
Shield scale 1 Shield break knockback 14
Shield offset (X) 0px Shield offset (Y) 0px
Dodge roll duration 15f Dodge roll intangibility f3-9
Dodge roll speed 14 px/f Dodge roll deceleration 0.87 px/f2
Air dodge duration 24f Air dodge intangibility f3-14
Sidestepping duration 13f Sidestepping intangibility f2-8
Ledge roll duration 24f Ledge roll intangibility f1-18
Floor roll duration 17f Floor roll intangibility f1-12
Tech roll duration 20f Tech roll intangibility f1-10
Tech in place duration 13f Tech in place intangibility f1-10
Getup rolls speed 26 px/f Getup rolls deceleration 0.75x px/f
Ledge roll delay 10f Floor roll delay 4f
Tech roll delay 3f Getup rolls delay 13f
Getup
Ledge getup duration 16f Ledge getup intangibility f1-15
Floor getup duration 8f Floor getup intangibility f1-8
Other data
Maximum projectile count 10
Advertisement