This article is about Young Link's appearance in Super Smash Flash. For the character in other contexts, see Young Link.
Young Link is a playable veteran unlockablecharacter in Super Smash Flash, coming from The Legend of Zelda universe. He is a clone character of Link, having the same moves with slightly different properties applied to them. This said, Young Link's sprites were also made by SemiJuggalo, who also sprited Link, in a Mega Man Zero-like style as well.
Young Link is ranked at 23rd on the current tier list. Young Link has two solid projectiles and fairly good range, as well as high jumps. Despite this, he's fairly slow, and he has some of the worst horizontal movement in the air. His projectiles are also slow, and this leads to problems approaching characters. However, due to his smaller hurtbox and less ending lag on many attacks, he is one place higher than Link on the tier list.
Young Link takes out his Bow and shoots a single arrow lit on fire (which is merely cosmetic as flame effects are not present in SSF) that travels in a horizontal trajectory. As with Link, Young Link can continuously shoot arrows in a row by holding the attack button.
Young Link slashes thrice with the Kokiri Sword. The first two hits are horizontal slashes, with the first one having a rather small hitbox compared to the second returning slash. The final is an arched slash that encircles Young Link's head, and its hitbox is considerably larger and has the most range out of the three cuts; consequently, it deals more damage and knockback than the two early slashes.
Link thrusts the Kokiri Sword upwards, damaging opponents directly above him; by attacking while jumping, the attack is more reminiscent to its original source.
Young Link throws a Boomerang that travels across the floor and then returns through the air, which makes it possible to hit not only opponents on the ground but also airborne opponents. The returning trait of the boomerang is unique among other projectiles, though Young Link is unable to catch it back. The move cannot be used indefinitely by holding the attack button unless an item is holded, so if the player wishes to use another boomerang right after throwing the previous one, they will have to press the attack button again; doing this, though, cancels the first boomerang and neglects its returning property.
The attack's hitbox is wider, but slightly shorter.
Young Link's hurtbox is a bit thinner overall.
Young Link's hurtbox is slightly taller than Link's shortest hurtbox, but slightly shorter than Link's tallest hurtbox.
Young Link's disjoint is larger than Link's and exists for one more frame overall (10/15 → 11/15).
His disjoint begins at the very beginning of the move.
He also has a slight disjoint behind him during the latter half of the move.
Young Link's disjointed hitbox frames are spread out more evenly between his non-disjointed frames, giving him shorter windows to hit his opponent without getting punished.