This article is about Young Link's appearance in Super Smash Flash . For the character in other contexts, see
Young Link. Young Link is the only unlockable character of . He can be unlocked by completing The Legend of Zelda universe Classic mode with Link on any difficulty. He is a clone character, along with Luigi, Super Sonic, and Blue.
Young Link is ranked at 23rd on the current
tier list. Young Link has two solid projectiles and fairly good range, as well as high jumps. Despite this, he's fairly slow, and he has some of the worst horizontal movement in the air. His projectiles are also slow, and this leads to problems approaching characters. However, due to his smaller hurtbox and less endlag on many attacks, he is placed higher than Link on the tier list.
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Differences from Link
He has a much faster attack rate (20 → 15).
He has a better slow modifier (0.3 → 0.5), allowing him to move faster when attacking.
This also gives him a weaker momentum cancel.
He accelerates very slightly slower (0.6 → 0.58).
His down augmented attacks are 2% weaker (5% → 3% per frame), making them completely useless.
The arrow behaves differently from Link's.
It comes out 3 frames slower (8 → 11).
It moves about 40% slower.
This allows it to deal more damage overall due to overlapping the opponent for more frames.
It can also combo into itself at low percents, making it good for damage racking and early edgeguards.
It lasts 18 frames longer (19 → 37).
It travels a much longer distance.
The arrows appear to be on fire, though it is just a cosmetic change.
Young Link's hurtbox is slightly wider, but shorter.
Young Link does three slashes instead of two.
The attack's hitbox is wider, but slightly shorter.
Young Link's hurtbox is a bit thinner overall.
Young Link's hurtbox is slightly taller than Link's shortest hurtbox, but slightly shorter than Link's tallest hurtbox.
Young Link's disjoint is larger than Link's and exists for one more frame overall (10/15 → 11/15).
His disjoint begins at the very beginning of the move.
He also has a slight disjoint behind him during the latter half of the move.
Young Link's disjointed hitbox frames are spread out more evenly between his non-disjointed frames, giving him shorter windows to hit his opponent without getting punished.
The move lasts 1 frame shorter (11 → 10).
This also causes Young Link's attacking animation to auto-transition into his falling animation 1 frame earlier (12 → 11).
The attack's hitbox is slightly thinner and notably shorter, giving Young Link a weaker disjoint.
His hurtbox is thinner during the initial crouch and notably shorter during the stab.
However, his stab hurtbox is more centered, giving him no horizontal range whatsoever.
The move does 2% less damage per frame (5% → 3%).
The boomerang comes out 2 frames slower (3 → 5).
Young Link's hurtbox is smaller overall.
The attack's hitbox is thinner and is positioned higher, giving Young Link a worse disjoint, especially beneath him.
However, it does give him better coverage.
Young Link's hurtbox is a bit smaller.
Young Link's standing hurtbox is noticeably smaller.
His crouching hurtbox is thinner.
His running hurtbox is a bit shorter.
His jumping hurtbox is thinner during the initial crouch and shorter during the jump itself.
His falling hurtbox is shorter and notably thinner.
His getting hit hurtbox is shorter.