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This article is about Young Link's appearance in Super Smash Flash. For the character in other contexts, see Young Link.
Young Link
in Super Smash Flash
SSF Young Link
Universe The Legend of Zelda
Availability Unlockable
Tier C (23)

Young Link is the only unlockable character of The Legend of Zelda universe. He can be unlocked by completing Classic mode with Link on any difficulty. He is a clone character, along with Luigi, Super Sonic, and Blue.

Young Link is ranked at 23rd on the current tier list. Young Link has two solid projectiles and fairly good range, as well as high jumps. Despite this, he's fairly slow, and he has some of the worst horizontal movement in the air. His projectiles are also slow, and this leads to problems approaching characters. However, due to his smaller hurtbox and less endlag on many attacks, he is placed higher than Link on the tier list.

Unlock criteria

Clear Classic mode with Link on any difficulty.

Moveset

Incomplete This article/section is incomplete.
Though it isn't necessarily short, it is missing information. You can help the McLeodGaming Wiki by filling in the blanks.
Attack Name Description Image
Standard attack Fire Bow Ylink NA SSF
Side attack Triple Sword Slice Ylink SA SSF
Up attack Stab Up Ylink UA SSF
Down attack Boomerang Ylink DA SSF
Down aerial Sword Plant Ylink AA SSF

Differences from Link

Attributes

  • Buff He has a much faster attack rate (20 → 15).
  • Buff He has a better slow modifier (0.3 → 0.5), allowing him to move faster when attacking.
    • Nerf This also gives him a weaker momentum cancel.
  • Nerf He accelerates very slightly slower (0.6 → 0.58).
  • Nerf His down augmented attacks are 2% weaker (5% → 3% per frame), making them completely useless.

Standard attack

  • Neutral The arrow behaves differently from Link's.
    • Nerf It comes out 3 frames slower (8 → 11).
    • Nerf It moves about 40% slower.
      • Buff This allows it to deal more damage overall due to overlapping the opponent for more frames.
      • Buff It can also combo into itself at low percents, making it good for damage racking and early edgeguards.
    • Buff It lasts 18 frames longer (19 → 37).
    • Buff It travels a much longer distance.
  • Neutral The arrows appear to be on fire, though it is just a cosmetic change.
  • Neutral Young Link's hurtbox is slightly wider, but shorter.

Side attack

  • Neutral Young Link does three slashes instead of two.
  • Buff The attack's hitbox is wider, but slightly shorter.
  • Buff Young Link's hurtbox is a bit thinner overall.
  • Neutral Young Link's hurtbox is slightly taller than Link's shortest hurtbox, but slightly shorter than Link's tallest hurtbox.
  • Buff Young Link's disjoint is larger than Link's and exists for one more frame overall (10/15 → 11/15).
    • Buff His disjoint begins at the very beginning of the move.
    • Buff He also has a slight disjoint behind him during the latter half of the move.
    • Nerf Young Link's disjointed hitbox frames are spread out more evenly between his non-disjointed frames, giving him shorter windows to hit his opponent without getting punished.

Up attack

  • Nerf The move lasts 1 frame shorter (11 → 10).
    • Neutral This also causes Young Link's attacking animation to auto-transition into his falling animation 1 frame earlier (12 → 11).
  • Nerf The attack's hitbox is slightly thinner and notably shorter, giving Young Link a weaker disjoint.
  • Buff His hurtbox is thinner during the initial crouch and notably shorter during the stab.
    • Nerf However, his stab hurtbox is more centered, giving him no horizontal range whatsoever.

Down attack

  • Nerf The move does 2% less damage per frame (5% → 3%).
  • Nerf The boomerang comes out 2 frames slower (3 → 5).
  • Buff Young Link's hurtbox is smaller overall.

Down aerial

  • Nerf The attack's hitbox is thinner and is positioned higher, giving Young Link a worse disjoint, especially beneath him.
    • Buff However, it does give him better coverage.
  • Buff Young Link's hurtbox is a bit smaller.

Other animations

  • Buff Young Link's standing hurtbox is noticeably smaller.
  • Buff His crouching hurtbox is thinner.
  • Buff His running hurtbox is a bit shorter.
  • Buff His jumping hurtbox is thinner during the initial crouch and shorter during the jump itself.
  • Buff His falling hurtbox is shorter and notably thinner.
  • Buff His getting hit hurtbox is shorter.


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