|Yeah Jam Fury: U, Me, Everybody!|
Logo for Yeah Jam Fury: U, Me, Everybody!.
|Developer(s)||World Entertainment Studios|
|Publisher(s)||World Entertainment Studios|
|Series||Yeah Jam Fury|
Stephanie Plumeri Ertz
Eunsil Yu (Soapbear)
Chris Mr. Chris Hernandez
Andre (Ocean-Man) Coraci
|Release date||December 15, 2017|
|Genre(s)||Action, platformer, puzzle game|
|Mode(s)||Single-player, co-op multiplayer|
|System requirements||OS: Windows XP (Windows)/OS X Lion (10.7) (MAC OS X)/Ubuntu 12.04 (SteamOS + Linux)|
Processor: Intel Pentium 4 or later with SSE2 capability (Windows and SteamOS + Linux)/Any Intel 64-bit (MAC OS X)
Memory: 2 GB RAM
Graphics: Hardware Accelerated Graphics with dedicated memory, 1 GB memory recommended
Storage: 1 GB available space (Windows and SteamOS + Linux)/2 GB available space (MAC OS X)
|Input methods||Keyboard, mouse, gamepad|
Yeah Jam Fury: U, Me, Everybody! is an action platformer puzzle game developed in conjunction by World Entertainment Studios (formerly Willy World Entertainment) and McLeodGaming, released on December 15, 2017 for Microsoft Windows, Mac and Linux via the digital distribution platform, Steam. It is the follow-up to the Flash game previously released by the aforementioned companies, Yeah Jam Fury, and is the first game the companies released onto a digital storefront, as well as the first to be full-paid game in the history of both companies. Much like in the first game, the player must swap between three alter egos, Yeah, Jam and Fury, each with their own unique abilities in over 100 levels, to reach the mango at the end of each level.
Gameplay is similar to that of its predecessor, where the player has to change between the three titular alter egos in order to overcome obstacles and reach the mango found at the end of each level. Each alter ego comes with unique abilities that will need to be exploited in order to get to the righteous fruit. There is a total of 100 regular levels without counting the five tutorial levels, which come in sequence one after the other and this time have to be forcefully completed before being able to access the regular levels. Though there are no lives, the characters may fall from the blocks, immediately "refooting" right in the last Steel Block stood on before falling.
Controls are mostly unchanged from the first game as well: the A key is used for moving left and the D key is used for moving right while the W key is used for jumping. Depending on the key, the player can switch to a specific alter ego; for instance, the 1 key switches to Yeah, the 2 key switches to Jam and the 3 key switches to Fury. The Q and E keys cycle between them and the Z key is used for quick switching the alter egos. Yeah has an exclusive additional ability with the S key. Additionally, the M key shows the mango location in each level and the P key opens the pause menu. The game also makes great use of the computer optical mouse, as clicking is needed by default to use the special abilities of each alter ego. The cursor takes the form of a colored arrow that works according to the alter ego selected, and it also bears the initial of said alter ego. Like in the last game, all of these controls can be completely customized in the controls menu.
All of the alter egos play essentially the same as they did in the original game, but have been expanded to include new abilities.
- Yeah: The Grin in yellow-clad with a grin. His main ability is to place Yellow Blocks with the mouse cursor who were previously stored in a quota; this way, he can create new paths to overcome obstacles. Pressing the S key quickly places a Yellow Block directly below Yeah. He also has the highest jump of the alter egos but at the cost of slow walking speed.
- Jam: The Grin in blue-clad with eyes. Jam comes with his trustworthy blue mallet whom he can use to smash against the floor and gain a boost speed that allows him to perform long jumps as his main ability. His jump height is lower than Yeah, but Jam can jump at the same height as him by smashing the mallet. He can perform wall jumps and has the fastest running speed of the alter egos. Jam can temporarily walk straight up on walls a short distance before falling or jumping, but he will be unable to do this on ice blocks.
- Fury: The Grin in red-clad with eyebrows. Fury is the biggest and strongest character in the game. With his main ability to smash blocks by punching them, he can open new paths and store yellow blocks so Yeah could place them another time. He can also destroy ice blocks but those cannot be stored nor restored. Fury cannot jump and he moves by hopping around, trembling the ground, which requires a bit of precision to make him land correctly. Using his tremendous weight, he can destroy blocks in succession without having to punch them, but this may also be a disadvantage as his high falling speed may cause him to fall off-screen.
- Mr. Bloo: A massive, mysterious purple whale that flies through space. He hurls a large stream of rainbows and various objects towards the trio of alter egos, and they must advance through this.
- Mr. Zane: The clerk of a market that forces Yeah, Jam and Fury to pay for the mango by collecting coins scattered across the market. The trio of alter egos should avoid impulsively buying something else from the market other than the mango.
- Ms. Carrot: A mischievous ginger girl that antagonizes Yeah, Jam and Fury by complicating their mango hunt. She serves as one of the final obstacles in the game, commanding a monstrous snow creature called Mr. Snowman.
- Mr. Super: A mysterious gigantic being whose big shimmering yellow eye is his only discernible part. There are rare chances he may appear during Style-themed levels. The absence of the background music is a certain hint for his incoming appearance.
List of levels
The game sorts all levels (except the Tutorial and Credits levels) into two lists: A-Side and B-Side. B-Side levels are variants of their respectively numbered A-Side levels, with the exception of the final level, which is exclusive to the B-Side. They are generally harder versions of their A-Side equivalents, normally adding minor alterations to increase the difficulty, but overall share the same name, save for an exception.
Levels are played in succession, coming one after another, once the last level is cleared. The player starts with the first twenty A-Side levels and the next twenty are unlocked for every twenty levels cleared (save for the first set, which requires ten levels), and the entire B-Side is unlocked after clearing every A-Side level, save for the final level, which is unlocked for clearing fifty B-Side levels.
Stage Builder is a game mode unlocked after clearing ten A-Side levels. It allows the player to design their own levels using a grid-based system and assets from regular levels, including objects, themes, and gimmicks, many of which must be unlocked under other criteria. Created levels can then be shared, either by uploading them to the Steam Workshop or exporting them as a separate file.
All levels in the game can be played cooperatively with up to three players at once. Each controls a single alter ego, and all players can switch in at any time.
- Yeah Jam Fury: U, Me, Everybody! announcement at the McLeodGaming Forums.
- The Yeah Jam Fury: U, Me, Everybody! Steam Store page.