Black Mage using Warp.
|Effect||Black Mage creates a green ring that he can set the location of, before teleprrting directly to it.|
When performed, a large, glowing red circle will appear around Black Mage and a smaller green ring will appear from it, which the can move with the directional buttons. After a certain period of time or after the special button is released, the Black Mage will quickly teleport to the green ring, which will then make him helpless. The longer the special button is held, the farther the ring could go, assuming the player doesn't move it back in the direction it came from at all. It's one of the best recoveries in the game if Black Mage uses the maximum distance, especially when he is falling, making it very hard to K.O. Black Mage with a meteor smash or a semi-spike. It also slows Black Mage's descent in the air while being used, making it safer to take the full time to move the ring off-stage. However, its vulnerability during startup and predictability limits its usefulness a bit, despite the very long range. To counter this, he can change the direction his warp ring moves, confusing opponents, though this will limit how far he travels.
Warp is a staple spell in the FINAL FANTASY games that serves one or two functions at once, depending on the game. It originates in the first game in the series, where Warp is a level 8 Black Magic spell that can only be learned by the Black Wizard, an upgrade of the Black Mage. When performed in combat, it instantly defeats all enemies at once by banishing them to another dimension, with a moderate success rate.
Its effect in SSF2 actually originates from FINAL FANTASY II, where Warp served a similar role, but it could also be used in dungeons outside of combat, where instead of an offensive function, it instead teleports the party to previous floors depending on the level of the spell. For example, if the spell is at level 3, the party will be teleported back three floors, at the point where they exited that floor. If there are no previous floors, the party will be teleported to the world map in front of the entrance to the dungeon.
|Standard special move||Stop|
|Side special move||Haste|
|Up special move||Warp|
|Down special move||Meteor|
|Final Smash||Random Encounter|