Wario Land 4
Wario Land 4 Coverart
Wario symbol
North American box art.
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Series Wario
Director(s) Hirofumi Matsuoka
Producer(s) Takehiro Izushi
Artist(s) Yasuo Inoue
Sachiko Nakamichi
Composer(s) Ryoji Yoshitomi
Engine Highly advanced Wario Land engine.
Release date JPAugust 21, 2001
PALNovember 16, 2001
NANovember 18, 2001
CHNJune 8, 2004
Genre(s) Platformer
Mode(s) Single player
Ratings ESRB: E (Everyone)
Platform(s) Game Boy Advance
Media 64-megabit cartridge

Wario Land 4 (known as Wario Land Advance in Japan) is a video game released for the Game Boy Advance system in 2001. In this game, Wario has to gather four treasures from certain passages to unlock a pyramid and save Princess Shokora from the Golden Diva. It features 2-D graphics with linear transformations. The gameplay is similar to Wario Land II and Wario Land 3 with some minor changes.

In the Super Smash Flash series

In Super Smash Flash, there is an Adventure mode stage called Floating Islands which is constructed mainly by many sprites originated from Wario Land 4. Though Wario himself does not appear in SSF, many enemies from game appear as regular enemies found in the Floating Islands, and thus they could be considered a Wario universe's property. These enemies, and the lag this stage causes, have been strongly criticized because the annoying it turns to clear the level.

In the sequel Super Smash Flash 2, Wario is finally playable, and his sprites came directly from this game prior to Beta, with the difference they were brawlified. A Wario Land-based stage, called Emerald Cave, is present, and is very reminiscent to the Floating Islands, but a lot more functional, completely custom and with new gimmicks added.

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