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This article is about Wario's appearance in Super Smash Flash 2. For the character in general, see Wario. For other contexts, see Wario (disambiguation).
in Super Smash Flash 2
SSF2 Wario
Wario symbol
Universe Wario
Stock icon SSF2 Wario head
Availability Starter
Weight class Medium-heavy
Final Smash Wario-Man
Tier C- (36)

Wario is a playable veteran starter character in Super Smash Flash 2 and the only character representation of the Wario universe. His overall design is directly based on his Super Smash Bros. for Nintendo 3DS and Wii U appearance, mixing some animations from said games, as well, as Super Smash Bros. Brawl, including his voice clips. As such, Wario's moveset is also based on the one he has in the official Super Smash Bros. games.

Wario is currently ranked 36th of C- tier on the current tier list. Wario has a good air game, decent combo ability, a good grab and throw game and kill moves in his forward smash, Shoulder Bash (in the move's final frames), down throw, dash attack, up smash, and his signature move, the Wario Waft. Wario lacks a projectile, but can dodge them by using his amazing air speed and air acceleration. Wario has a good air game with his aerials having good priority and Wario having great air speed and air acceleration. This allows him to wobble in and out of his opponent's range, allowing him to space his attacks despite his short range.

Wario suffers from short range (possessing the shortest grab range) which makes him vulnerable to characters with disjointed hitboxes (ex. Meta Knight, Lloyd). Wario posses an above average weight and is a high faller, which allows him to be comboed easily by most of the cast (although he can avoid being comboed by using his air mobility to escape attacks). He has a couple of KO options with his forward smash, up smash, Wario Waft, forward tilt, up-air, and the final frames of Shoulder Bash. Furthermore, his back air and Chomp are useful for edgeguarding, with the ladder move being able to SD the opponent off stage since Chomp functions as an aerial grab. Due to his poor ground mobility, poor range and lack of a projectile he has to rely on close-range attacks to damage the opponent.

Wario appears to have a small player base and poor representation in online tournaments. The few Wario players do not actively participate and the few who do participate, do not place high.


MG icon See also: Wario (Super Smash Flash 2)/Hard data

Wario can be described as an unorthodox character due to his attributes. Wario's most unusual trait is his air speed and air acceleration, giving Wario the ability to effectively camp in the air, and wobble in and out of the opponent's range. He has powerful finishers in his forward smash, shoulder bash (in the moves final frames), up smash, up air, forward tilt, and the Wario Waft (depending how long it has been charged). His great air mobility, combined with most of his aerials having good priority grants him a good air game and good approach options in the air. Wario also has an effective edgeguarding game with his back air and Chomp. He has effective combo starters in his down smash, down tilt, Chomp, up tilt, and up throw. Due to Wario's size, he is not as susceptible to shield stabbing like other characters. He has a good grab game with his forward and up throw being chain grabs on big characters and fast fallers while they are good combo starters on other characters. His back throw can be used as KO moves near the ledge on light characters. Wario's weight, air mobility, and falling speed makes him a hard character to KO.

However, Wario suffers from poor range (having the shortest grab in the current demo) which leaves him is vulnerable to characters with disjointed hitboxes (ex. Ichigo and Sora). Due to not having a projectile, poor ground mobility and reach in his attacks gives him problems approaching on the ground. Wario must rely on his air game to approach and combo opponents. His recovery is predictable and gives him trouble recovering against good edge guarders. Due to his above average weight and being a high faller, he is susceptible to certain chain grabs.


Ground attacks

  • Standard attack 1: Does a punch. 5%
  • Standard attack 2: Does a hook, while moving forward. 5%
  • Down tilt: Swipes in front of him with his hand while crouching. 6%
  • Down smash: Does an Earthshake Punch from "Wario Land: Shake It!". 10% uncharged, 21% fully charged. Can out-prioritize most projectiles.
  • Side tilt: Does strong punch. 10%
  • Forward smash: Cocks his fist back, and does a strong backhanded punch off one leg. 19% uncharged, 27% fully charged.
  • Up tilt: Raises both hands in the air. 7%
  • Up smash: Spins around, hurting opponents with his head, hitting multiple times. 13% uncharged, 19% fully charged.
  • Dash attack: Wario dives to the ground and slides forward. 10%

Aerial attacks

  • Neutral aerial: Stretches out hands and legs in a skydiver pose and spins. First hit 9%, second hit 4%
  • Forward aerial: Flying forwards kick. 9%
  • Back aerial: Wario thrusts his head backwards.
  • Up aerial: Claps both hands onto the opponent. Great juggling and KOs at 120% damage. 11%
  • Down aerial: Wario turns upside down and spins, drilling with his head. 13%

Grabs and throws

  • Grab: Reaches forward with his hand. The shortest grab range in the current demo.
  • Pummel: Shakes opponent (a reference to the shake move from Wario Land: Shake it!). 1% first hit, 1% for all proceeding hits.
  • Forward throw : Wario hits opponents with his butt.
  • Back & throw : Wario spins around and throws the opponent.
  • Up throw: Wario tosses the opponent up and bumps them with his head.
  • Down throw: Ground pounds on opponents.


Special moves



  • Entrance: Comes from a Purple Warp Pipe.
  • Taunts:
    • Standard: Wario laughs so hard that his jaw gets stuck, so he has to forcefully put it back in place with his hands.
    • Side: Wario shakes his butt while snickering.
    • Down: Wario yells, "Wa, wa, wa!" while putting up 3 fingers for each "Wa!" which supposedly symbolizes the "W" for Wario, and holds up 6 fingers in the last "Wa!" while facing the screen.
  • Victory theme: Stage Clear theme from Wario Land: Shake It!.
  • Win: Shows off his muscles and says, "Yes!".
  • Lose: Angrily claps for the winner.

Changes from v0.9b

Wario has received a lot of changes to his moveset, with having a lot of his move set from the "main games" being incorporated. Wario has received a lot of buffs due to this and is considered a more effective character then last demo.


  • Neutral Wario has received custom made sprites that resembles his appearance in "Super Smash Bros. for Nintendo 3DS and Wii U".
    • Buff This allows him to have better hitbox placement across his whole sprite and he has more range.
    • Nerf However, he is bigger, this makes him easier to combo and chain grab.
  • Buff Wario can now crawl.

Ground attacks

  • Buff Wario has his dash attack from the main games, where he trips and he pops the opponent up. This move also decreases his hurtbox.
  • Nerf However, it lacks the power and priority of his old dash attack.
  • Buff Forward tilt does more knockback.
  • Buff Wario's new forward smash, his "Wii U/ 3DS" forward smash, has more range and does more knockback then his old forward smash.

Aerial attacks

  • Buff Wario's up air now has a sweet and sour spot. The Sweet spot has great knockback, while the sour spot can allow the move to combo into itself or into other moves.
  • Buff Back aerial is now his "main games" back aerial where he thrusts his head backwards. It is stronger then his old back air.
  • Buff Wario's down air is now his "main games" down aerial, where he does a head drill. This is a good approach option and has good priority.

Grabs and throws

  • Neutral Wario now tosses his opponent behind him.
  • Buff It is stronger then his old back throw.
  • Nerf Down throw no longer sends at a sem-spike angle and isn't a good KO move anymore.

Special moves

  • Buff Corkscrew now covers little bit more vertical distance and gains a lot of horizontal distance.
  • Buff Wario Waft is stronger and when at full charge, allows Wario to gain a lot of height.
    • Neutral Wario now has gas effects that show what charge the Waft is at.

In competitive play

Tier placement history

When Wario was first introduced; he was seen as a mid-low tier character. In the tier lists for demo v0.7; Wario ranked 11th of C tier on the first list and 12th of E tier on the second list.

In demo v0.8b; he had a huge leap where he ranked 1st of S tier.

In demo v0.9a; Wario was originally seen as one of the worst characters in the demo, but ranked 12th when players started noticing his strengths and is considered an mid-high tier character.

In demo v0.9b, the changing metagame of other characters, the addition of new ones and lackluster changes to Wario brought him down to be 28th in C tier. The changing metagame did not help Wario by much where he rose to 26th of C tier, but he is still seen as a bottom tier character. On the final tier list, Wario dropped to 30th, last on the tier list where he was seen as the worst character in the demo.

In Beta, on the first tier list, Wario ranked 22nd in B- tier, which was a noticeable rise from his 30th place in v0.9b. However, he ended up dropping to 36th of C- tier on the second tier list.


Palette swaps

Wario Palettes


Smash Flash DOJO!!!


Early design



  • His in-game appearance uses his purple overalls and yellow cap appearance from the Wario Land and Mario series instead of his biker outfit from the WarioWare games.
  • From demo v0.7 to v0.8b, Wario's portrait was taken from Wario Land: Shake it!.
  • He is the only veteran character who has a completely different victory theme.
  • Wario is the only veteran character with a different entrance.
  • Wario's previous sprites in the game were used in AnimationRewind's Cartoon Fight Club.
  • Wario and Peach are the only two characters that have been both first and last in separate tier lists. In Wario's case, he was first in the 0.8b tier list, and last in the 0.9b third tier list.