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File:Training mode menu.png

The training mode menu in SSF2.

Training mode is a game mode in Super Smash Flash and Super Smash Flash 2 where the player can train on a character without stocks but with scores. The player can control the characters motions, making it a CPU or human controlled, or simply making it motionless and the player can spawn various items.

In Super Smash Flash

This mode is based off the Training mode in all Super Smash Bros. games. However, the mode is only limited to those characteristics prior mentioned; unlike in the Super Smash Bros. games, where the player could also control gameplay speed, and alter the number of player on screen without ever having to leave the match, set off a help menu, etc.

In Super Smash Flash 2

Training full basic

The full basics of Training.

Training mode returns in SSF2, being added since the v0.6 of the demo. This mode is quite different from the first SSF and it is more similar to Super Smash Bros. Brawl's Training mode. In this mode, the player can practice different characters moves without the hassle of an attacking CPU. The player can also try out different items, change the CPU's damage percentage and actions, the speed of the characters, and more. A human player can also take the role of the CPU. There are also some additions in the Training mode the original games don't have, such as changing the camera perspective to stage view among others. The help bar can be set to be seen as well.

List of options

File:Training menu.png

The training menu.

  • Speed: Allows the player to slow down or speed up the battle. Can be set to x1/4, x1/2, x1, x1.5, and x2.
  • Items: Allows the player to select an item to spawn by clicking on the button. Can be set to any item in the game.
  • No. of CPUs: Allows the player to select how many CPUs appear in the battle. Can be set to 0, 1, 2, or 3.
  • CPU: Allows the player to set the behavior of the CPU. Can be set to Idle, Chase, Evade, Jump, Walk, Run, Human, or Attack.
    • Idle: CPUs stay in place, but recover if knocked off the stage.
    • Chase: CPUs chase the player.
    • Evade: CPUs run away from the player.
    • Jump: CPUs jump in place.
    • Walk: CPUs walk around the stage.
    • Run: CPUs dash around the stage.
    • Human: CPUs can be controlled by other people.
    • Attack: CPUs attack the player, CPUs' level depend in the level selected from the character selection screen.
  • CPU Damage: Allows the player to set the starting damage of the CPU. Can be set to any number from 0% to 999%.
  • Camera: Allows the player to set the camera position. Can be set to Normal, Zoom, and Stage.
    • Normal: The camera will act normal.
    • Zoom: The camera will zoom in on the player.
    • Stage: The camera will show the whole stage, like in Bomb Factory.
  • HUD: Allows the player to set the type of HUD that will appear. Can be set to None, Normal, or Advanced.

Gallery

Previous designs

Template:SSF Modes Template:SSF2 Modes

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