FANDOM


The Legend of Zelda: Ocarina of Time
Oot
The Legend of Zelda symbol
North American box art.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Director(s) Toru Osawa
Yoichi Yamada
Eiji Aonuma
Yoshiaki Koizumi
Toshio Iwawaki
Producer(s) Shigeru Miyamoto
Designer(s) Takashi Tezuka
Toshihiko Nakago
Programmer(s) Kenzo Hayakawa
Artist(s) Yoshiaki Koizumi
Yusuke Nakano
Writer(s) Shigeru Miyamoto
Toru Osawa
Yoshiaki Koizumi
Composer(s) Koji Kondo
Release date Nintendo 64
JPNovember 21, 1998
NANovember 23, 1998
EUDecember 11, 1998
AUDecember 18, 1998
Nintendo GameCube
JPNovember 28, 2002
NAFebruary 18, 2003
PALMay 3, 2003
iQue Player
CHNNovember 2003
Genre(s) Action-adventure
Mode(s) Single player
Ratings ESRB: E
PEGI: 12
ELSPA: 11+
CB: G8+
USK: 6
Platform(s) Nintendo 64, Nintendo GameCube, iQue Player, Wii, Wii U
Input methods Wii Remote and Nunchuk, GameCube Controller, Nintendo 64 controller

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora's Mask.

In the Super Smash Flash series

Characters

Young Link, the younger incarnation of the Hero of Time who first appears in this game, appears as a playable character in Super Smash Flash alongside his older incarnation. Additionally, Zelda's alter ego who appears exclusively in this game, Sheik, is a playable character and alternate form of Zelda in both Super Smash Flash and Super Smash Flash 2.

Moves

Several of Zelda's and Sheik's moves in the Super Smash Flash series are based on this game. For instance, Zelda's ability to transform into Sheik and vice versa appears as their down attack in SSF and down special move in SSF2, Transform. Additionally, Zelda's moveset makes use of three spells based on the Triforce goddesses used by Link in this game: Nayru's Love is part of her (and Sheik's) down attack in SSF and her standard special move in SSF2, Din's Fire is her side special move in SSF2, and Farore's Wind is her up special move in SSF2.

Items

The Deku Nut made its debut in this game and appears as an item in SSF2, where it is used as an explosive item that will either stun the opponent or knock them away. Additionally, the Cucco can be picked up in this game and will allow Link to slowly glide with it, which is carried over into SSF2.

This page uses Creative Commons Licensed content from Wikipedia (view authors). 45px-Wikipedia_logo_%28svg%29.svg.png