|The Legend of Zelda: Ocarina of Time|
North American box art.
|Series||The Legend of Zelda|
|Release date||November 21, 1998|
JPNovember 21, 1998
NANovember 23, 1998
EUDecember 11, 1998
AUDecember 18, 1998
JPNovember 28, 2002
NAFebruary 18, 2003
PALMay 3, 2003
|Platform(s)||Nintendo 64, Nintendo GameCube, iQue Player, Wii, Wii U|
|Input methods||Wii Remote and Nunchuk, GameCube Controller, Nintendo 64 controller|
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora's Mask.
In the Super Smash Flash series
Like in Super Smash Bros. and Super Smash Bros. Melee, Super Smash Flash had characters from the The Legend of Zelda appearance based on this game. Sheik's only appearance was in this game and she appears in both games of the Super Smash Flash series.
The Deku Nut made its debut in this game and appears as an item in SSF2, where it is used as an explosive item, that will either stun the opponent or knock them away.
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