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The Legend of Zelda: Ocarina of Time
Oot
North American box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Designer(s) Eiji Aonuma (director)
Shigeru Miyamoto (producer/supervisor)
Takashi Tezuka (supervisor)
Toshihiko Nakago (supervisor)
Koji Kondo (sound composer)
Yoichi Yamada(director)
Platform(s) Wii, Nintendo GameCube, Nintendo 64
Input methods Wii Remote and Nunchuk, GameCube Controller, Nintendo 64 controller

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora's Mask.

In the Super Smash Flash series

Like in Super Smash Bros. and Super Smash Bros. Melee, Super Smash Flash had characters from the The Legend of Zelda appearance based on this game. Sheik's only appearance was in this game and she appears in both games of the Super Smash Flash series.

The former Super Smash Flash 2 stage, Temple of Time, was based on the building of the same that appears in this game.

The Cucco can be picked up in this game and will allow Link to slowly glide with it, is carried over into SSF2.

The Deku Nut made its debut in this game and appears as an item in SSF2, where it is used as an explosive item, that will either stun the opponent or knock them away.

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