|The Legend of Zelda: Ocarina of Time|
North American box art
|Designer(s)||Eiji Aonuma (director)|
Shigeru Miyamoto (producer/supervisor)
Takashi Tezuka (supervisor)
Toshihiko Nakago (supervisor)
Koji Kondo (sound composer)
|Series||The Legend of Zelda|
NA/JP February 26, 2007
AS February 22, 2007
EU February 23, 2007
JP November 7, 2003
NA November 17, 2003
EU November 14, 2003
AS March 14, 2004
NA November 23, 1998
JP November 21, 1998
EU December 11, 1998
|Platform(s)||Wii, Nintendo GameCube, Nintendo 64|
|Input methods||Wii Remote and Nunchuk, GameCube Controller, Nintendo 64 controller|
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora's Mask.
In the Super Smash Flash series
Like in Super Smash Bros. and Super Smash Bros. Melee, Super Smash Flash had characters from the The Legend of Zelda appearance based on this game. Sheik's only appearance was in this game and she appears in both games of the Super Smash Flash series.
The Deku Nut made its debut in this game and appears as an item in SSF2, where it is used as an explosive item, that will either stun the opponent or knock them away.