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The Legend of Zelda: A Link to the Past
TLOZ A link to the past cover art
The Legend of Zelda symbol
North American box art.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Director(s) Takashi Tezuka
Producer(s) Shigeru Miyamoto
Artist(s) Masanao Arimoto
Tsuyoshi Watanabe
Writer(s) Kensuke Tanabe
Yoshiaki Koizumi
Composer(s) Koji Kondo
Release date November 21, 1991
SNES
JPNovember 21, 1991
NAApril 13, 1992
EU/ASNovember 24, 1992
GBA
NADecember 2, 2002
JPMarch 14, 2003
EUMarch 28, 2003
Wii Virtual Console
JPDecember 2, 2006
NAJanuary 22, 2007
EUMarch 23, 2007
Genre(s) Action-adventure
Mode(s) Single player
Ratings E for Everyone
Platform(s) SNES, Satellaview, GBA, Wii (Virtual Console), Wii U (Virtual Console)

The Legend of Zelda: A Link to the Past is the third game in The Legend of Zelda, and the first and only one for the Super Nintendo Entertainment System. After the side-scrolling and more RPG-like gameplay of Zelda II: The Adventure of Link, A Link to the Past was a return to the overhead view and gameplay style of the original. It introduced the concept of two different worlds (one dark, one light), which was revisited to an extent in its console successor Ocarina of Time with two time periods rather than dark and light worlds. A Link to the Past was re-released in 2002, on the Game Boy Advance system, sharing a cartridge with Four Swords.

In the Super Smash Flash series

In Super Smash Flash 2, the stage, Hylian Skies, is based on the world from this game. In fact the back ground is an over world map straight from the game with sprited clouds around it.

The Cucco made its first appearance in this game. The Cucco acts as an item in SSF2. If a Cucco is hit seven times, a flock of Cucco's, called the Cucco Revenge Squad, will attack the player who was the last one to hit the Cucco. Just like in this game, once the Cucco Revenge Squad attacks, they're invincible and will follow the player. However, unlike in this game, in SSF2, the flock of Cucco's will follow the player around the whole stage and will not stop attacking until they disappear on their own. Even if the player they're attacking dies, they will continue to follow them until they disappear.

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