FANDOM


Incomplete This article/section is incomplete.
Though it isn't necessarily short, it is missing information. You can help the McLeodGaming Wiki by filling in the blanks.
Super Smash Flash 2 Demo
Beta
SSF2 Beta 1.0.1
Released May 29th, 2017
Notes Final playable demo version
Beta

Super Smash Flash 2 Beta is the final major release of the Super Smash Flash 2 Demo and the first following the alpha phase of development. It was released on May 29, 2017.

Version history

1.0.0

Major changes

Temporarily disabled features

1.0.1

Major changes

  • Improved online mode stability.
  • Improved performance when using “Disabled stage effects” quality setting.
  • Fixed crashes from incompatible Bluetooth devices.
  • Fixed Role Reversal event. It was impossible to complete in the previous version due to the removal of Final Smashes.
  • Cleared records for Role Reversal and final events.
  • Desk stage is now available without unlocking.
  • Other various bug fixes and balancing tweaks.

Minor changes

  • Fixed Sudden Death on stock matches.
  • Stage darkening code removed from disabled stage effects quality setting.
  • Pausing in Arena Mode now works properly.
  • Tap Jump/Dash settings now save properly when game is restarted.
  • Fixed some issues involving the pause button when mapped to certain keys.
  • Special Smash options can now be selected via keyboard.
  • Fixed issue with some assist trophies (Krillin, Hammer Bro.) not loading properly and failing on first spawn.
  • Getting hit while holding an E-Tank will cause the user to drop the E-Tank.
  • Battle of the 99 Heartless is a bit easier. Sora now has 2 stocks instead of one and takes reduced knockback from enemies.
  • Stocks can now be properly set via the display in Online mode's character selection screen.
  • Changing the game settings from within an online room will no longer lock the room.
  • Milliseconds are gray colored in the timer now.
  • Updated the icons for red and blue teams' score display for Arena.
  • Moved the Home-Run Contest Counter up more to the top right.
  • Timer disappears after pausing in Home Run Contest when Sandbag is gaining distance.
  • Updated the credits screen.
  • Fixed desyncs due to stage background of Bomb Factory.
  • Fixed a loading error for Clock Town if Peach's Castle or Sky Sanctuary Zone had been loaded before.
  • Restored Bloody Tears as the main track for Dracula's Castle.
  • Fixed false ledges on Green Hill Zone.
  • Fixed mislabel on Green Hill Zone music track.
  • Champion Battle (Gold/Silver) music track now only plays as alt for Lake of Rage.
  • Meteo Campaigns now displays shadows.
  • Fixed a crash bug when a character under the effects of a Poison Mushroom was released by a mirror in Mirror Chamber.
  • Tweaked ledges and terrain on Twilight Town.
  • Fixed unlock message for World Tournament. It no longer displays the unlock text from Final Valley.

Character-specific changes

  • Bandana Dee
    • Adjusted item boxes.
    • Reduced weight (78 → 76).
  • Bomberman
    • Down Throw can no longer be SDI'd during the first hit.
  • Bowser
    • Fire Breath knockback is now 50 degrees no matter which direction Bowser is facing when he fires it.
  • Chibi-Robo
  • Donkey Kong
    • Cargo up throw has two less frames of endlag.
  • Falco
    • Fixed some inconsistencies with his size.
  • Goku
    • Adjusted item boxes.
    • Tweaked hurtboxes on tech animations.
    • Increased self-damage rate when in Kaiō-ken mode.
    • Back throw has less hitstun.
  • Kirby
    • Fixed issues with copy abilities when Kirby is not slotted as Player 1.
  • Lloyd
    • Fixed a bug when cancelling Tiger Blade with an aerial where, after landing, Lloyd would enter helpless state when performing a second aerial move.
  • Mega Man
    • Grounded Water Wave no longer deals crazy amounts of damage.
  • Meta Knight
  • Mr. Game & Watch
  • Ness
    • Fixed problems with Ness' Double jump cancel when using PK Thunder.
    • Fixed Ness' frozen glitch when using PK Thunder if the projectile is spawned right next to a wall.
  • PAC-MAN
    • Bonus Fruit
      • Fruits can be re-grabbed easier when thrown.
      • Increased hitstun on Galaxian.
    • Fixed infinite KO glitch if any character landed on the trampoline created by Pac-Jump and crossed the death barrier at the same time.
  • Samus
    • Fixed Samus' intangibility when holding an E-Tank or Assist Trophy.
    • Fixed Samus' frozen glitch when firing Charge Shot while landing.
  • Sandbag
    • Get up animation now has proper intangibility frames.
    • Down Smash now puts Sandbag in crash state if it lands at the wrong time.
  • Sheik
  • Sonic
    • Forward aerial
      • Damage increased on non-meteor hitboxes.
      • Meteor hitbox has slightly less base knockback (60 → 58).
      • Meteor hitbox has less knockback growth (60 → 52).
  • Tails
    • Will now turn around if holding the opposite direction when using a midair jump like all of the other characters with multiple jumps.
    • Jab 1 hitbox size slightly increased in size (more disjoint, more coverage).
    • Forward Tilt hitbox is slightly taller.
    • Up tilt
      • Endlag decreased. (10 → 9)
      • Hitbox is taller. It can now reach characters standing on low platforms of most stages.
    • Forward smash
      • Hitbox size slightly increased (more disjoint, more coverage).
      • Active hitbox duration increased (1 → 2).
    • Up smash
      • Start up reduced (8 → 6).
      • Endlag reduced (13 → 12).
      • Final hit damage increased.
      • Final hit knockback angle changed (90 → 85).
      • Final hit base knockback increased (55 → 56).
      • Final hit knockback growth increased (120 → 124).
      • Multihit now traps characters a lot better.
      • Traction reduced greatly.
      • Loses momentum when hits are landed, allowing the player to stop on opponents.
      • Can now turn around during the first 4 frames of startup if the opposite direction is tapped.
    • Down smash
      • Knockback angle lowered (50 → 38).
      • Base knockback increased (50 → 54).
      • Knockback growth lowered (85/70 → 80/64).
      • Endlag decreased (20 → 19).
      • Hitboxes tweaked.
    • Dash attack's second hit's hitbox size slightly increased (more coverage).
    • Forward aerial base knockback increased (20 → 26).
    • Back aerial
      • Base knockback increased (30 → 32).
      • Knockback growth increased (105 → 108).
      • Active hitbox duration increased (8 → 9).
      • Hitbox on first active frame made significantly larger.
      • Other hitbox sizes slightly increased (more coverage).
      • Movement reworked. Will pull back further if travelling backwards at the start of the move, or fly further forwards if travelling forwards.
    • Grab
      • Grab box is taller (more coverage).
      • Endlag reduced (7 → 6).
    • Pummel damage increased (1% → 1.5%).
    • Forward throw
      • Hitstun increased (100% → 112%).
      • Base knockback increased (70 → 75).
    • Down throw
      • Damage increased (9% → 12%).
      • Self hitlag increased (1 → 3).
      • Knockback angle raised (60 → 80).
      • Base knockback increased (60 → 72).
      • Knockback growth increased (80 → 85).
    • Grounded Energy Ball Blaster total frames reduced (27 → 26).
    • Tails Whirlwind recovery distance significantly increased.
  • Zelda
    • Nayru's Love
      • Range slightly increased.
      • Intangibility on startup increased by one frame.

1.0.2

Major changes

  • Online Mode has been improved
    • Fixed issues with logging in, especially in browser version
    • Improved server strain by implementing load balancing
    • Added bandwidth balancing between two servers for auto-updater
    • Fixed desynchs involving getting hit while holding items
    • Locked rooms no longer display in the online list
    • Rooms no longer break and become invisible after matches take too long
    • Error messages added for online mode when things fail
    • Timeouts added for online mode when the game hangs via target test glitch, please wait glitch, etc.
    • Rooms no longer break when the host quits when the other players are in the Waiting Room
    • Word filter is a lot less strict
    • Fixed bug causing rooms to lock when rules are changed
  • Web version can cache more files now
  • Browser version downloads files one-by-one rather than all at once
  • Fixed event match unlock messages
  • Fixed reflection scaling

Minor changes

  • Minor updates to some HUD objects (Sandbag Soccer, HRC icon)
  • Character select screen now says "survival" instead of "KO" for stock matches
  • Fixed graphical errors with ceiling KOs on events 21/47 and other multiman modes
  • Fixed a bug involving characters following the pattern of a moving platform when grabbed off of one
  • Fixed issues with event mode messages
  • Fixed typo with Green Hill Zone remix being listed as a Brawl track
  • Arrows for adjusting time/stock on character select screen now work in online mode
  • Player cursor is larger in character select
  • Removed blur effect on star KO due to lag
  • Updated credits
  • Fixed black screen bug for sudden death
  • Fixed graphical artifacts on Hyrule Temple
  • Green, red, and yellow shells should hit the thrower less often
  • Fixed glitched pixels when airdodging
  • Fixed Sonic/Tails' victory themes
  • Some characters updated to hold items better

Character-specific changes

  • Bowser
    • Win animation modified to fit better on screen and add new effects
    • Fixed flickering on forward smash and up smash
    • Run, jump, skid, and lose animations have modified frame durations
    • Forward smash endlag reduced by 5 frames
    • Up smash has slightly increased range
    • Double jump animation changed
  • Falco
    • Fixed Falco's air dodge being infinite
  • Isaac
    • Tightened hitbox on Move
    • Nerfed knockback growth on up air
  • Link
    • Final hit of Spin Attack nerfed a bit
    • Final hit of up smash nerfed a bit
  • Lloyd
    • Fixed another bug where Lloyd would enter helpless state after performing an aerial move without using Tiger Blade first
    • Decreased lag caused by Lloyd's swords
  • Luffy
    • Up special connects better
  • Marth
    • Fixed graphical artifacts on forward tilt and forward smash
  • Megaman
    • Water Wave damage decreased a bit more
    • Updated visual for jab
    • Buffed the final hit of up smash
    • Buffed power on the final hit of forward air to prevent autocombos
  • Mr. Game & Watch
    • Back air and forward air made to look less stretchy
  • Ness
    • Fixed double-jump cancel glitch
  • Sheik
    • Bouncing Fish
      • Hitboxes are larger and active for one more frame
      • Power increased
    • Nerfed the last two hits of down smash
  • Sonic
    • Tightened hitbox on the first frame of forward air
    • Fixed bug where Sonic's hurtboxes when getting hit disappeared except for his head
  • Sora
    • Dash attack is active for 4 more frames
    • Forward tilt hitbox has greater horizontal range
    • Forward smash
      • Has one less frame of startup and endlag
      • Hitbox now covers Sora's arm
      • Damage increased (12% -> 13%)
      • Hitlag decreased
      • Power and knockback growth increased
    • Up smash hitbox is active longer and has more range
    • Neutral air hitbox interpolates better
    • Up air hitbox interpolates better
    • Down air hitbox interpolates better
    • New grab animation with more range
  • Tails
    • Fixed Tails' nose and tweaked his hands in a few animations
    • Back air now allows the player to conserve vertical momentum
  • Yoshi
    • Fixed double-jump cancel glitch
  • Zelda
    • Forward air and back air sweetspot hitboxes enlarged
    • Down tilt sweetspot meteors again

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.