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Super Smash Flash 2 Demo

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SSF2 Beta

Demo v0.1a, the first playable demo.

In order to test everything coded within the game before the final release, Cleod9 releases to the public, after a certain period of time, the Super Smash Flash 2 Demo, a playable beta version of Super Smash Flash 2. New versions of the demo usually include several new features, new characters or stages, and many bug fixes. The current version of the demo is 0.9b, and its current revision is 0.9.1.1982.

Developer demo

There is a test demo for exclusive use by SSF2 devs and SSF2 balancers called the developer demo, or devmo for short. Its main function is to test new content before its public release (and thus preventing bugs from being in the release). Because of its exclusivity, Devs usually enjoy mocking non-devs in the McLeodGaming Forums by showing them screenshots from the devmo, as well spoiling them.

List of demos released

V Release date Characters Stages Items Misc. D
0.1a December 25, 2007  · Mario
 · Kirby
 · Ichigo
 · Lloyd
 · Battlefield
 · Test Stage 1[1]
 · Test Stage 2[1]
 · Smash Ball  · First playable demo version
 · Time Matches
 · Damage ratio
Win
0.1b February 16, 2008 N/A N/A N/A  · First bug fixes Win
0.2a April 2, 2008 N/A N/A N/A  · Four player support
 · Customizable Controls
 · Designated shield and jump keys
 · Stock matches
 · Item frequency
 · Starter damage
 · Player number display
Win
0.2b June 27, 2008 N/A N/A N/A  · Grabs and throws
 · Tap smash attacks
 · Back aerial attacks
 · Ledge rolling
 · Projectile reversal
 · Charge-cancelling
 · Single-button Final Smashes
Win
0.3a August 15, 2008  · Sonic  · Final Destination N/A  · On-screen appearances
 · Music
 · Dynamic camera
 · Revival platforms
 · Air dodging
 · Priority
 · Controllable pause menu camera
 · Floating Smash Ball
 · Kirby's swallowing opponents
 · Up and down tilt attacks
 · Layered stage graphics
 · Camera shake effect
 · Rolling wakeup
 · Turbo attacks
 · Mac version
Win
Mac
0.3b October 18, 2008 N/A N/A N/A  · Shieldgrabbing
 · Fast falling
 · Individual pause key for each player
Win
Mac
0.3c November 20, 2008 N/A N/A N/A  · Auto save
 · Sidestepping
 · Grab release
Win
Mac
0.4a January 1, 2009  · Link  · Dream Land
 · Temple
 · Capsule  · Team Battles
 · Audio control options
 · Basic item abilities
 · Tether Recovery
Win
Mac
0.4b March 12, 2009 N/A N/A  · Fan
 · Exploding Capsule
 · Designated grab key
 · Shield knockback
 · Random slot for characters and stages selection
 · Ability to let go of ledges
Win
Mac
0.5a June 10, 2009  · Naruto  · Waiting Room[2] N/A  · Menu
 · Physics engine overhaul
 · Announcer
 · Damage counter revamped
 · Pause screen
 · Final Forms' immunity to grabs
 · Frame-based Timer
Win
Mac
0.5b July 22, 2009  · Mega Man  · Green Hill Zone
 · Mushroom Kingdom II[2]
 · Beam Sword
 · Home-Run Bat
 · Kirby Hats
 · Chargable Smash attacks for battering items
 · Short hop ping
 · Pummels
 · Ledge attacks
 · Midair item grabbing
 · Side tilt attacks for some characters
 · Run-grabbing
Win
Mac
0.6 June 13, 2010  · Sora  · Castle Wily[1]
 · Comet Observatory (Galaxy Tours)[1]
 · Hueco Mundo
 · Hidden Leaf Village
 · Sector Z
 · Tower of Salvation
 · Twilight Town
 · Food
 · Maxim Tomato
 · Poké Ball
 · Codebase upgraded to Flash 10 AS3
 · Menu revamped
 · Gliding
 · AI completely redeveloped
 · Training Mode
 · Item switch
Stale-move negation
 · Stage ricochet
 · Removal of crouch-grabbing
 · Overall faster gameplay
 · Side tilts for all remaining characters
Win
Mac
0.7 January 1, 2011  · Black Mage[3]
 · Goku
 · Ness
 · Peach
 · Tails
 · Wario
 · Casino Night Zone
 · Central Highway
 · Chaos Shrine[3]
 · Freezeflame Galaxy (Galaxy Tours)
 · Good Egg Galaxy (Galaxy Tours)
 · Jungle Hijinx
 · Planet Namek
 · Rainbow Route
 · Saturn Valley
 · Shadow Moses Island
 · Temple of Time[1]
 · WarioWare, Inc.
 · Yoshi's Island
 · Assist Trophy
 · Bob-omb
 · Cucco
 · E-Tank
 · Explosive Tag[2]
 · Green Shell
 · Heart Container
 · Mr. Saturn
 · Ray Gun
 · Red Shell
 · Blue Shell
 · Galaxies changes to Galaxy Tours
 · Hazards in some stages
 · Hazard switch
 · Damage counters revamped again
 · Snapshot feature
 · Multiple taunts
 · Background characters to some stages
 · VS. Results screen
 · Directional influence and Smash DI
 · Multiple game saves
 · Character select animations
 · Series symbols
 · Meteor smashes
 · First unlockable features
Win
Mac
0.8a December 26, 2011  · Captain Falcon[2]
 · Donkey Kong
 · Fox
 · Pikachu
 · Yoshi
 · Clock Town[2]
 · Crateria
 · Fourside
 · Gangplank Galleon
 · Mushroom Kingdom III
 · Peach's Castle
 · Sand Ocean[2]
 · Sky Sanctuary Zone
 · Smashville
 · Yoshi's Island (64)[2]
 · Bumper
 · Poison Mushroom
 · Star Rod
 · Super Mushroom
 · Overall better performance
 · Opening intro
 · Flash-generated special effects
 · Characters resized to proportions from official games
 · In-game quality settings
 · Full screen mode
 · Physics engine revamped once more
 · Gravity during knockback
 · Reverse knockback angles
 · Teching
 · Jump startup
 · All remaining kinds of DI
 · Character-specific traction
 · Meteor cancelling
 · Double jump cancelling
 · Emphatic stretching
 · Star and Screen KOs
 · Autocancelling
 · Automatic L-cancelling
 · Tweaked edge sweetspot mechanic
 · Randomized voice clips
 · Target Smash!!
 · Sudden Death
Win
Mac
0.8b March 11, 2012 N/A N/A  · Pitfall  · Improved item physics
 · Ground and wall bounces
 · Random Stage switch
Win
Mac
0.9a January 14, 2013  · Meta Knight
 · Samus
 · Jigglypuff[2]
 · Bomberman
 · Zelda/Sheik
 · Bomb Factory
 · Bowser's Castle
 · Castle Siege
 · Distant Planet
 · Dracula's Castle
 · Emerald Cave
 · Hylian Skies
 · Lunar Core
 · Meteo Campaigns
 · Nintendo 3DS
 · Phase 8
 · Skull Fortress
 · Yoshi's Story
N/A  · New menu with original music
 · Secondary shield and jump keys
 · Designated dash key
 · C-Stick function
 · Improved collision detection
 · Initial dash and dash-dancing
 · Floor attacks
 · Jab resets
 · Instant midair jumps
 · Reversal standard specials
 · Power shield now reflects projectiles.
 · Ledge occupancy
 · Widescreen support
 · Hardware accelerated full screen mode
 · Revamped camera
 · Redesigned stages
 · Competent A.I.
 · Misc. physics changes
 · Damage counters revamped again
 · Palette swaps
 · Shadows
 · Lighting effects
 · Player names
 · Event mode
 · Parallax scrolling (on Central Highway)
 · Mode 7-esque (on Hylian Skies)
 · Keyboard controlled menu
 · Patch system
 · Linux version
Win
Mac
Lin
0.9b July 24, 2014  · Chibi-Robo
 · Marth
 · Zero Suit Samus
 · Silph Co.
 · Skyward Voyage
N/A  · Spikes
 · Touch-up for damage counters
 · Online mode (via MGN)
 · Changes in hitstun
 · Replays
 · Special mode
 · Complete sprite updates for Mario and Link.
Win
Mac
Lin
Beta 2016  · Bandana Dee
 · Bowser
 · Falco
 · Isaac
 · Luffy
 · Luigi
 · Mr. Game & Watch
 · PAC-MAN
 · Pit
 · Sandbag
 · Desk
 · Flat Zone+
 · Lake of Rage
 · Mushroom Kingdom
 · Mushroom Kingdom II[2]
 · PAC-MAZE
 · Starship Mario (Galaxy Tours)
 · Steel Diver
 · Yoshi's Island (64)[2]
 · Venus Lighthouse
 · Waiting Room[2]
 · Beam Rod
 · Blast Box
 · Deku Nut
 · Egg
 · Explosive Tag[2]
 · Firework
 · Ice Flower
 · Master Ball
 · Motion-Sensor Bomb
 · Smart Bomb
 · Final playable demo version
 · New logo
 · Damage counter revamps
 · Home-Run Contest
 · Character-specific Target Smash!! stages
 · Classic mode
 · Arena mode
 · Grab angling
 · Glide tossing
 · New Palette swap system
 · Changes in landing lag
 · Frame-two shielding
 · Alternate music tracks
 · New quality options
 · Complete sprite updates for certain characters.
 · Sleep animations.
 · USB gamepad support.
 · New menu music
N/A
  1. 1.0 1.1 1.2 1.3 1.4 Removed or replaced content.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Removed content altogether reintroduced in a following update, not counting patches.
  3. 3.0 3.1 Unlockable content in their respective version only, made starter in the following update.

Trivia

  • Demo v0.9, if demos 0.9a and 0.9b are treated as one, has added the most content into the game so far.
  • Although Super Smash Flash 2 has been in development since 2007, the developers feel that the game didn't truly enter development until 2010 with the release of v0.6.
  • Demos v0.9a, v0.9b and Beta were first shown at Apex 2013, 2014 and 2015, respectively, making it the three consecutive years that SSF2 was showcased at Apex.
  • Almost everything that was added to 0.9b were fan-suggested changes to the game, which made the game's popularity increase at a faster rate than before.
  • Beta marks the longest gap between 2 major versions of the game thus far, with 21 months and counting since the release of 0.9b.
    • Because of this, 2015 was the first year that didn't see a major release update since the game's conception in 2007.

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