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|Super Smash Flash 2|
SSF2 Developer Group
|Designer(s)||Gregory McLeod (a.k.a. Cleod9)|
|Mode(s)||Single-player, Multiplayer, Online|
|Media||Online Flash game|
Super Smash Flash 2, commonly abbreviated SSF2, is an upcoming non-profit Flash fan game developed by the Super Smash Flash 2 Developer Group, led by Cleod9 of Cleod9 Productions, and published by McLeodGaming. Although initially referred to as a sequel, Super Smash Flash 2 is a reboot of the critically received fan game Super Smash Flash. The game is loosely based on the Super Smash Bros. series, specifically Super Smash Bros. Brawl; featuring many characters from the aforementioned series and game, such as Mario, Link, and Kirby. However, the Flash game does not aim to clone Super Smash Bros. Brawl, as the content inclusion criteria has been loosened greatly to include content from any series that has ever appeared on a Nintendo console, allowing the roster access to other 3rd and 4th party characters including, but not limited to Lloyd, Mega Man, Ichigo, and Goku.
NOTE: Since this game is still under active development, all information below is subject to change at any time.
Super Smash Flash 2's gameplay is very similar to the official Super Smash Bros. games. Unlike most traditional fighting games, a character's health is measured by a damage percentage counter. As the character is attacked, damage accumulates, and the percent value increases. The higher the percentage, the easier it is for a character to be knocked off the stage.
The controls are also different from its predecessor. The A, S, D, and W keys are now assigned to Player 1's movement, while the arrow keys move a second player. The O and P keys still remain in P-1's possession, however, as the O key is used for special moves (or activating a Final Smash), the P key for standard attacks, the I key for shield, and the 1 key for taunting. P-2 uses the 1 key on the numpad for special moves (or activating a Final Smash), numpad 2 for standard attacks, numpad 3 for shield and numpad 4 for taunt. Players can customize their controls in the menu.
Matches can be played in either Time mode, Stock mode, or a combination of the two. In Time mode, each player receives a point when they KO an opponent, and loses a point if they are KO'd, or if they self-destruct. At the end of the designated time limit, the player with the most points wins. Should two or more players accumulate the same amount of points, there will be a Sudden Death match to determine the winner. In Stock mode, each player is given a chosen amount of lives, and every time they are KO'd or self-destruct, they lose a life. When a player loses all of their lives, they are "defeated," and the match concludes when there is only one player left standing.
The characters are the fighters that brawl in Super Smash Flash 2, representing the universe in which they belong. Each character has a number of special attacks, standard attacks and a unique special move called a "Final Smash".
There are 2 types of characters: starter characters, which are available for use from the beginning, and unlockable characters, which are accessible only after being unlocked. Five characters from the past game are confirmed to not return: Young Link, InuYasha, Blue, Blade and Mr. Incredible. Mega Man X was intended to be replaced with Model X, who was ultimately replaced by the classic Mega Man; which has sparked controversy regarding whether Mega Man should be regarded as a newcomer or veteran. All deconfirmed characters have the possibility to return as expansion characters.
This list is a compilation of the characters in Super Smash Flash 2 that have been confirmed to appear as playable characters, with a total so far of 29 (including Sheik) as of v0.9. They are listed here by series.
These are the characters available right immediately after turning on the game for the first time:
|Template:C||Template:C||Template:C||Mario is the protagonist of the Super Mario franchise and the mascot of the company Nintendo. Mario is considered the most well-balanced character in the game, making him perfect for first-time players. He retains his fireball and has gained a cape to reflect stuff. The Mario Tornado has evolved into the Star Spin.|
|Template:C||Template:C||Template:C||Princess Peach is a main character and damsel-in-distress from the Super Mario series. Peach has floaty properties and can remain airborne for many seconds. Peach uses many attacks from her past game appearances such as a golf club, she can also pluck vegetables from the ground.|
|Template:C||Template:C||Template:C||Donkey Kong is a character from the Mario spin-offs but also the protagonist of his own series. Donkey Kong is a really big character making him very vulnerable to attacks, but on the other hand, he is one of the strongest characters in the game. He can deliver powerful punches and slap the ground. He can also carry around with him other characters.|
|Template:C||Template:C||Template:C||Yoshi is character introduced in the Mario series where he is an ally and friend to Mario, he eventually made it as the protagonist of his own series. Yoshi can use his long tongue to eat opponents and turn them into eggs, he also has ability to shoot Yoshi Eggs and turn into a rolling Yoshi Egg and ram over opponents.|
|Template:C||Template:C||Template:C|Wario is yet another Mario spin-off character who also stars his own series, he is also Mario's bitter and greedy rival. Wario is an unusual fighter with unorthodox methods: he can open his jaw to chew his opponents but his can also use his explosive flatulences as attacks, depending its charge.|
|Template:C||Template:C||Template:C||Link is the protagonist of The Legend of Zelda from Nintendo. His basic attacks consist in slashing with the Master Sword. He also carries a wide variety of weapons like the Gale Boomerang, bombs and a new ability to mix this with the Hero's Bow.|
|Template:C||Template:C||Template:C||Zelda is the princess of Hyrule and eponymous character of the series. As the holder of the Triforce of Wisdom, Zelda is bestowed with a lot of magical abilities, in favour of regular melee attacks, including the 3 enchants of the godesses: Din's Fire, Nayru's Love and Farore's Wind. Her magic abilities also allow her to tranform into her sheikah alter-ego Sheik.|
|Template:C||Template:C||Template:C||Shiek is a persona secretly assumed by Zelda in the game The Legend of Zelda: Ocarina of Time. This sheikah alter ego is the exact opposite of Zelda as Sheik relies on more physical attacks rather than magic and is considerably faster than the stylish princess. Being a ninja-like character, Sheik poses quick weapons for her use such as almost invincible needles or the use of Deku Nuts to swiftly appear and disappear.|
|Template:C||Template:C||Template:C||Samus is a female space bounty hunter who is the protagonist of Nintendo's Metroid series. Samus was given a biological suit by the Chozo called the Power Suit which grants her of endurable protection as the Varia Suit and is integrated with a variety of waepons and projectiles such as a Charge Shot and a unlimited supply of missiles. Utilizing her Final Smash, Zero Laser, damages her suit so badly, she is forced to fight without it in her Zero Suit.|
|Template:C||Template:C||Template:C||Zero Suit Samus is simply Samus without her Power Suit. This way, Samus exhibits more athletic and flexible movements, as well as being more a speedster character. Samus only carries an emergency pistol called the Paralyzer which also comes integrated with a whip and a wire of plasma. Samus can regain her Power Suit by utilyzing her Final Smash, Power Suit Samus.|
|Template:C||Template:C||Template:C||Kirby is the protagonist of his eponymous Kirby series. Kirby's unique ability to inhale and copy his opponents' neutral special attack is now present, he even dons a particular hat from the opponent he absorbed. He still has the ability to float 5 times before falling.|
|Template:C||Template:C||Template:C||Meta Knight is the mysterious eternal rival of Kirby, a pride swordsman and leader of the Meta-Knights. Mostly a transition from his Brawl counterpart, Meta Knight poses almost the same moveset, albeit toned down to allow a more regular character. Much like Kirby's ability to float, Meta Kinght can use his wings to soar the air 5 times before falling, but unlike Kirby, he can glide as well.|
|Template:C||Template:C||Template:C||Captain Falcon is the bounty hunter racer of the Nintendo's F-Zero racing games. Captain Falcon has a moveset similar to his Smash Bros. counterparts who has been expanded to include the missing moves he didn't have in the first SSF like Raptor Boost or Falcon Dive. The Falcon Punch and the Falcon Kick also return.|
|Template:C||Template:C||Template:C||Fox is the leader of a group of space mercenaries called Star Fox from the series of the same name. Fox's moveset has been expanded to that of his Smash Bros. counterparts, for example, he can now allowing him to control the direction of the Fire Fox before launching. the remaining attacks like Blaster or Fox Illusion, remain mostly the same but were updated in the same way.|
|Template:C||Template:C||Template:C||Ness is the protagonist of the second installment of the Mother series called EarthBound (or Mother 2). Ness is a young boy specialized in PSI powers, which includes numerous attacks like PK Fire or PK Thunder, in addition to the all-powerful PK Starstorm as his Final Smash. Ness is the only character than can recover his damage by himself using PSI Magnet to absorb energy-based projectiles.|
|Template:C||Template:C||Template:C||Marth is a character from Nintendo's tactical RPG game series Fire Emblem. Marth is a noble prince and swordman who carries a longsword called the Falchion. Unlike Link, the other swordman of the game, Marth completely relies of the Falchion, sans for few excpetions. The blade of this powerful sword is capable of piercing shields and even allow a quick sucession of rapid slashes with a lot of possible ways to attack. Marth can also counter to enemies' attacks and finishing them off with flashing blow on the defenseless opponent.|
|Template:C||Template:C||Template:C||Chibi-Robo is a 10-centimeter-tall robot and main character of its eponymous Chibi-Robo! series. As a multi-tasked robot, Chibi-Robo is armed with quircks it uses within its games, such as a toothbrush or even a spoon. Chibi-Robo's most unique trait is that to open the lid on its head and catch any incoming projectile to latter launch it back to the thrower or any other opponent in the match.|
|Template:C||Template:C||Template:C||Pikachu is an electric type Mouse Pokémon, considered to be the mascot of the Pokémon franchise as well. Pikachu is a small character that deals with electric attacks, like Thunder Jolt or Thunder. In addition, Skull Bash can now be charged.|
|Template:C||Template:C||Template:C||Jigglypuff is dual-type normal/fairy Balloon Pokémon. Its body mostly resembles the form of Kirby, but aside the fact both can float up to five time in the air before falling and the almost similar weight class, Jigglypuff's moveset is considerably a lot more different, not to mention unrelated, than Kirby's. It is mostly based on its Super Smash Bros incarnation with attacks like Pound or Rollout conforming Jigglypuff's moveset.|
|Template:C||Template:C||Template:C||Sonic is the 15 year old protagonist of Sega's Sonic series, having the ability to run at supersonic speed. Not many changes were done to Sonic's conversion into the game, he is still the fastest character, has very similar attacks and even his sprites are the same. Of course he also gathered new attacks as well. Super Sonic is merged with him and it is now his Final Smash.|
|Template:C||Template:C||Template:C||Tails is the 8 year old fox friend of Sonic and his best friend to the point of brotherhood. He suffered basically the same change as Sonic, mostly the same attacks, the same sprites, but was buffed in the sense he is now a fast character and can use new devices as well, like the Tornado biplane.|
|Template:C||Template:C||Template:C||Mega Man is robot master created of Dr. Light and the main character of the Mega Man classic series. Much like X from SSF, Mega Man has an arm cannon that he can shoot a wide variety of weapons from his past adventures. He is so far the only character who can change one of his special attacks, considerably expanding his moveset.|
|Template:C||Template:C||Template:C||Bomberman is a robot whose main ability is to create bombs, hence his name, out of his own hands; he is a robot who wears a white helmet with a fuse-like antenna (making his head resemble a bomb) that only shows his eyes; his mouth, if he even has one, isn't visible, therefore, Bomberman shows responses and emotions through his eyes; he also wears a blue suit, sometimes purple, with a black belt in the middle, the legs and sleeves are completely white while his gloves, shoes and the round tip of his helmet's antenna are pink.|
|Template:C||Template:C||Template:C||Black Mage is one of the many job classes in the Final Fantasy series. As with the original games, Black Mage is a character who is specialized in spells , rather than brute strength. He can freeze opponents, curse them with a small reaper that attacks at random and even poisoning them for a short time, a trait unique to Black Mage.|
|Template:C||Template:C||Template:C||Lloyd is the main protagonist of the game Tales of Symphonia, the fifth mothership title in the Tales series. Unlike his previous incarnation, Lloyd is now a starter character. Much like the case of Sonic and Tails, he keeps the same attacks and the same sprites, in addition to the new improvements.|
|Template:C||Template:C||Template:C||Sora is the main protagonist of Square Enix and Disney Interactive Studios' Kingdom Hearts series, a crossover based on Final Fantasy and Disney characters, specifically created for the settings of the games. Sora holds a weapon known as the "Keyblade" from which he can cast several spells from the Final Fantasy series, as well as using melee attacks.|
|Template:C||Template:C||Template:C||Ichigo is the protagonist of the manga and anime series, Bleach by Tite Kubo. Ichigo is a shinigami who got his power from another female shinigami called Rukia. Ichigo dons this form within the game and carries a large blade called zanpakutō who is his main weapon. Among his attacks include his signature Getsuga Tenshō, Engetsuzan and Bankai.|
|Template:C||Template:C||Template:C||Naruto is the protagonist of the manga and anime series of the same anime by Masashi Kishimoto. Naruto's appearance was updated to match his appearance in the second arc of the series called Naruto: Shippūden. His attack, unlike his previous incarnation now include the use of jutsus and chakras, thus Naruto is finally able to use his signature Rasengan and the Kage Bunshin (or Shadow Clones) in different ways.|
|Template:C||Template:C||Template:C||Goku is the protagonist of the manga and anime series, Dragon Ball by Akira Toriyama. Goku is a member of the Saiyan race, said to be the strongest race in the universe. Goku is a specialist in martial arts thanks to his constant training over the years, he also comes with a variety of techniques using his inner ki, like his signature Kamehameha or Kaiō-ken.|
- Main article: Expansion character
Expansion characters are optional playable characters not bundled with the game, and, thus, need to be downloaded. This concept allows any player with time, dedication, sprites, and a copy of Flash to create a playable character for others to enjoy.
A stage is an arena where battles take place. Some stages have hazards to add uniqueness and complexity. Listed below are stages that have been confirmed to appear in the game:
|Template:C||Template:C||Template:C||Battlefield is a basic stage that consists of one hard platform and three hovering pass-through platforms, there is no hazard in this stage. As matches are taking place, the sky changes to dawn, midday, dusk and midnight.|
|Template:C||Template:C||Template:C||Casino Night Zone is a medium stage completely surrounded by bumpers that launch around player that come in contact with them, this sometimes prevents KO's. There are a total of six bumpers in the stage: one on the top, two on each side (up and down) and one scrolling bumper in the bottom.|
|Template:C||Template:C||Template:C||Central Highway takes place on three hard platforms with two narrow gaps between the platforms that could hinder the recovery of some characters. A Bee Blader flies by, but it doesn't affects the match in anyway.|
|Template:C||Template:C||Template:C||Chaos Shrine is a long stage with two plateaus on the sides aside that, there no other gimmick that affects the stage.|
|Template:C||Template:C||Template:C||Clock Town is the smallest stage in the game, in proportion with size of the platforms to the space the occupied. This stage only was two hard platforms on both sides, with an elevated pass-though platform in the middle. the blast lines are also closer to the stage, compared to other stages. The background shows the eponymous clock tower, with the Moon coming closer to the town. Once it reaches the bottom, the "Song of Time" plays and the Moon returns to the sky. all these visuals don't affect the match.|
|Template:C||Template:C||Template:C||Crateria has very complex layout comprising of a large wall in the middle, a low platform on the left and a moving platform on the right. When the alert sounds, players must hide under the wall's platforms to cover themselves from the acid rain that inflicts damage to them.|
|Template:C||Template:C||Template:C||Dream Land's layout is similar to Battlefield's, but is a bit bigger. a notable difference is also the presence of Whispy Woods in the background that sometime blows wind that pushes characters and items.|
|Template:C||Template:C||Template:C||Final Destination is the simplest stage in the game, only one hard platform with no other gimmick or hazard and no other platform, thanks to this, it is one of the preferred stages for competitive play tournaments.|
|Template:C||Template:C||Template:C||Fourside takes place on a city over a trio of buildings, the middle building is the tallest of the other two. There are narrow gaps between the buildings. An UFO sometimes spawns on the upper right side acting as a slippery platform.|
|Template:C||Template:C||Template:C||Gangplank Galleon takes place aboard a ship (or galleon) with two plateaus on the fore and aft, and a pass-through in the mast of the middle. After some time, Kremlings aboard a boat launch a cannonball that slams into a random character, dealing high knockback.|
|Template:C||Template:C||Template:C||Green Hill Zone is a medium stage with a big slope in the middle that could harsh some projectiles, both side connect to the blast line, meaning there are no edges. There a loop in the background which doesn’t affect in anyway the match, some minor Sonic character can be seen running across it.|
|Template:C||Template:C||Template:C||Hidden Leaf Villages is a "floating" stage surrounded by buildings whom two found on the sides, can be stand on. The left building has two pass-though platforms, one over it and the other connected to its side. The right building is taller and has some floor to stand on, albeit they are smaller; there is a tree branch next to the building and it acts like simple pass-through platform.|
|Template:C||Template:C||Template:C||Hueco Mundo is a plain area whose sides connect with the stage boundaries, the edifications of palace work as pass-through platforms, the structure on the left side also serves this purpose.|
|Template:C||Template:C||Template:C||Hyrule Temple is a massive stage with different part to fight including a "cave in the bottom" which is infamously know for being a "cave of life", a place that makes harder to send flying opponents.|
|Template:C||Template:C||Template:C||Jungle Hijinx is relatively small stage, there is a slope in the middle of the stage and a pass-through platform on the right, a Barrel Cannon hovers over the stage, anyone who enters the barrel can shoot, him/herself, in the direction the white arrow is pointing.|
|Template:C||Template:C||Template:C||Mushroom Kingdom III is based on the overworld levels of Super Mario Bros. 3, it is composed by various color platforms on both sides with a hole in the middle and a wooden platform to stand on. Sometimes a blue ! switch appears and pushing it will make that all blocks being crushed.|
|Template:C||Template:C||Template:C||Peach's Castle takes place atop the castle itself, there two small platforms on both side of the castle that rise whenever a character stands on them but would descend once the character jumps out of them. The tower in the middle has on its sides, narrow spaces to stand on and player can stand on the top too.|
|Template:C||Template:C||Template:C||Planet Namek comprises many rocky platforms that have different elevations, both left and right rocks connect with the boundaries, but the right one is lower than the right one, which is the tallest. In the middle lies a medium platform with nothing special, there is water between these rocks, on top of the water lies some platforms that descend a bit when someone stand on them.|
|Template:C||Template:C||Template:C||Pokémon Stadium 3 is a stage that can change its layout over the pass of the time, each with a different theme. The basic layout with no changes only consists of a hard platform with two small pass-through platforms on the sides.|
|Template:C||Template:C||Template:C||Mirror Chamber is an updated revision of the previous Kirby's Hub Room, now being completely playable. The stage has the most platforms any stage can have, most of them, particularly the small ones, are of the pass-through type, only two platform don't work this way, the main cloud platform and long blue platform of the center, both platforms can be pass-through upwards but one cannot go down.|
|Template:C||Template:C||Template:C||Sand Ocean takes place on a F-Zero derby, player fight atop the Falcon Flyer which flies by at high speed over a race track below, players that fall on the track might ending up being "dragged" (actually left behind) to the left blast line, resulting in a KO, so players must fight back to get on board again on the Falcon Flyer.|
|Template:C||Template:C||Template:C||Saturn Valley comprises a big plateau covering a good part of the stage. On the left side lies a small space to stand on and a pass-through at the level of the plateau under the cliff, the right side is longer, has a pass-though platform hovering over it and has a small house which many Mr. Saturn come out of which can be grabbed and thrown.|
|Template:C||Template:C||Template:C||Sector Z takes place on space, on top the Great Fox, the deck is very long portion which cover most of the stage, the tail portion is lower and smaller, players can also stand on the ship's cannon lasers it has in front of it to hide from other players.|
|Template:C||Template:C||Template:C||Silph Co. is a stage introduced Apex in this year, and played some times in Apex 2014.|
|Template:C||Template:C||Template:C||Sky Sanctuary Zone as the peculiar characteristic of platforms crumbling after someone has stood on them, these platforms are found on both sides and respawn in the place they were after a certain amount of time, the main layout is that of a hard platform with two pass through-platform on the sides, On the background lies a fountain, the rusty remain of Mecha-Sonic and the EggRobo flying by.|
|Template:C||Template:C||Template:C||Skyward Voyage is a stage introduced in trailer v0.9b and played several times in Apex 2014.|
|Template:C||Template:C||Template:C||Smashville is very simplistic: only the main hard platform and a pass-through platform that hovers and slowly moves from side to side. On the background one can spot numerous characters from the Animal Crossing media.|
|Template:C||Template:C||Template:C||Shadow Moses Island is surrounded by two hard pillars that prevents anyone to get launched to the sides, so player got to destroy these pillars to make the side blast lines accessible, after a time, the pillar rise again. The stage is divided by a pass-though platform into two portions, the top and low sections, this last has two small pass-though platforms connected to the pillars, which crumble once the pillars collapse too.|
|Template:C||Template:C||Template:C||Skull Fortress comprises of two squared pillars with Wily's logo, a small plateau in the middle and two pass-through platforms. On the right lies the castle entrance with two hallways. Mets may come out of the stage boundaries knocking players on its way, a DeluPipi may come and drop an egg to a random player.|
|Template:C||Template:C||Template:C||Tower of Salvation is another small and simple stage with a hard main platform and two small pass-through platforms that rise and descend. Though a small stage, it poses a hazard which could the strongest hazard in the game: Mithos Yggdrasill. When he appears, he cast numerous attacks over the stage, which some might ending KO'ing the players.|
|Template:C||Template:C||Template:C||Twilight Town is similar to Fourside as it takes place on top of some buildings, with narrow gaps between them. The layout is different: the left building has a space covered with another hard platform which prevents sending upwards a character, the middle building has a small plateau and a structure with a pass-though platform, in addition, the left gap of this building has some other pass-through platforms; the right building is less complex as it only has a slope.|
|Template:C||Template:C||Template:C||WarioWare, Inc. takes place on a weird elevator zone which warps into numerous microgames which interact and affect the course of the match, winning these microgame by accomplishing their task, will award the player. Outside the microgames, the stage poses a hard platform with hovering pass-though platforms.|
|Template:C||Template:C||Template:C||Yoshi's Island, contrary to the name, actually hovers over the actual island. Notably, it has a rotating structure with four platform connecting with each other, the main platform connects with red stair, two platforms on the side whom someone can go though them upwards, but not downwards; in contrast with these, there are other two pass-through platforms over this platforms. Goonies fly by the stage, someone can get on top of them to catch a ride.|
|Template:C||Template:C||Template:C||Yoshi's Story is a stage with a pop-up book like appearance that is a very basic, neutral stage, similar in structure to Battlefield--A circular platform with three pass-through platforms hovering above it. Unlike Battlefield, however, The main platform has walls which continue to the bottom of the stage. A small floating cloud moves in a rectangle through the bottom of of stage and can be stood on.|
In addition to the stages listed above, there exists a special Mario stage (set in the Super Mario Galaxy locations) called Galaxy Tours, whose singular hazard allows it to change its layout over the pass of the time. These are the forms the stage changes to:
|Template:C||Template:C||Comet Observatory is the main form of this stage and matches start from here. It a relatively long stage with numerous parts to go, the left has a small platform after the edge, the middle has other platforms which are far long than the one found in the left, on the right there is a hard bookshelf with a small hovering platform. Rosalina and some Lumas can be spotted here.|
|Template:C||Template:C||Freezeflame Galaxy has a very slippery ice ring planet whose ledge can be, oddly, grabbed, there is a small ice platform in the middle but its ledges cannot be grabbed; on the sides lie two rocky platforms.|
|Template:C||Template:C||Good Egg Galaxy takes place on a planet with a small house in the middle, whose rooftop works as a platform; having round ledges on the sides, they cannot be grabbed.|
Adventure Mode stages
These stages are only playable in the Adventure Mode and, thus, are not available for Brawl Mode:
|Template:C||Template:C||Template:C||Mushroom Kingdom is where Adventure Mode starts off, it is based on the levels from the New Super Mario Bros. series and features many iconic Mario enemies, like Goombas, or other mechanisms like going down a Warp Pipe.|
There are also other locations shown in the Smash Flash DOJO!! that hint the appearance of a Kirby-themed with Waddle Dees and Bronto Burts; and a Mega Man-themed stage, hinted by Dr. Wily's appearance as a boss. The demo v0.8 intro shows Tails running across a loop in a stage that resembles Angel Island Zone, but the inclusion of this stage into the game in unconfirmed.
The Stage Builder lets players create their own stages using different themes. It is unknown how it will work at this point.
Items fall from random places on stages, and characters can grab from the foreground and use them to attack, affect their status, or protect them. Below is a list of all items in the demo.
Some items come from the Super Smash Bros. series, and others come from the McLeodGaming series. They appear randomly in the stages or inside of containers, such as capsules. These items have been confirmed and are featured in the current SSF2 demo and/or the DOJO!!:
|Template:C||Template:C||Template:C||The Assist Trophy will summon a guest character that will aid the player against his/her opponents. To see which characters can be summoned see below.|
|Template:C||Template:C||Template:C||The Beam Sword, is a basic battering item that can be swung in different way, deals more damage when side smashed.|
|Template:C||Template:C||Template:C||The Bob-omb is an item that can be thrown and explodes in contact with a surface or an opponent dealing great damage and knockback, if left alone, it will walk on its own and will explode after some time off if it gets touched.|
|Template:C||Template:C||Template:C||The Bumper is an item that, when thrown, will bounce off away any character that come in contact with it.|
|Template:C||Template:C||Template:C||The Capsule is an item that can be thrown and releases and item afterwards, there are chances the Capsule might explode.|
|Template:C||Template:C||Template:C||Cucco is a chicken that will wander around when it appears, it can be used to gently float down when grabbed, if provoked too much, it will release a swarm of angry Cuccos that will chase and damage the character who provoke it.|
|Template:C||Template:C||Template:C||The E-Tank recovers all accumulated damage to 0% of damage when grabbed, the character is vulnerable at the moment of grabbing it.|
|Template:C||Template:C||Template:C||The Exploding Tag gets launched in a straight direction and stick on any surface or opponents, it explodes if it gets attacked, or after it has stuck on something.|
|Template:C||Template:C||Template:C||The Fan is the weakest among all the battering items, it regular hit deals 1% of damage and no knockback, but it can be used consecutive times trapping the opponents to accumulate their damage, a side smash can shatter shields, and a thrown fan sends an opponent vertically.|
|Template:C||Template:C||Template:C||The Food recovers few amounts damage when eaten, the amount varies per food type.|
|Template:C||Template:C||Template:C||Frezzie will slide across any surface, when thrown against an opponent, it will encase him/her on a chunk of ice, rendering them unable to move or attack.|
|Template:C||Template:C||Template:C||The Green Shell is an item that slides across the ground knocking very player on its path, it bounces back when it hits a wall or surface.|
|Template:C||Template:C||Template:C||The Heart Container recovers 100% of damage when grabbed.|
|Template:C||Template:C||Template:C||The Home-Run Bat is the strongest of all the battering item, if the player holds down the button, it will charge and hold the power of the bat. If the player connects with the bat an opponent after being charged, it will result in a One-hit KO.|
|Template:C||Template:C||Template:C||The Maxim Tomato recovers 50% of damage when eaten.|
|Template:C||Template:C||Template:C||Mr. Saturn is am item that walks and trips on its own, it is a weak item that deals few damage and knockback when thrown but it can shatter shields.|
|Template:C||Template:C||Template:C||The Pitfall buries any opponent it has been thrown at, if it hits the ground, it will disappear but will bury the next opponent that steps on it.|
|Template:C||Template:C||Template:C||The Poison Mushroom shrinks any character that touches it reducing their damage power and making them lighter.|
|Template:C||Template:C||Template:C||The Poké Ball will release a Pokémon that will aid the player against his/her opponents. To see which Pokémon can be released, see below.|
|Template:C||Template:C||Template:C||The Ray Gun is an item that can shoot up to 16 light beams that deals minimal damage and knockback.|
|Template:C||Template:C||Template:C||The Red Shell is an item that slides across the ground knocking very player on its path, it will also chase any opponent around to hit it, it won't fall off ledges.|
|Template:C||Template:C||Template:C||The Smash Ball allows any character to perform his/her Final Smash after it got shattered.|
|Template:C||Template:C||Template:C||The Spiked Shell flies away and disappears off screen, it will then come back from above and will chase after the current leader in the match.|
|Template:C||Template:C||Template:C||The Star Rod allows to shoot small stars when side smashed with it, it deals moderate high damage and knockback when thrown.|
|Template:C||Template:C||Template:C||The Super Mushroom grows any character that touches it increasing their damage power and making them heavier.|
|Template:C||Trigger Item||Ace Attorney||The Trigger Item backfires to any character that grabs it, either freezing them or launching them.|
Poké Ball Pokémon
These are the Pokémon that have been confirmed to be released from Poké Balls:
|Template:C||Template:C||Charizard uses Fly and chases the nearest opponent, upon getting close to him/her, it starts using Flamethrower on both sides.|
|Template:C||Template:C||Chatot flies from side to side on the whole stage, using Chatter, that releases waves that damage opponents.|
|Template:C||Template:C||Chikorita uses Razor Leaf consecutively on one side, leaving its rear completely safe.|
|Template:C||Template:C||Delibird uses Present and throws food, but it can also thrown Team Rocket bombs.|
|Template:C||Template:C||Electrode charges and uses Explosion, heavily damaging and launching very far any character around, but it can also fail to explode.|
|Template:C||Template:C||Gligar rushes and uses Fury Cutter to attack a single opponent up to 5 times in rapid succession. Its pursuit of said opponent ends if it misses once.|
|Template:C||Template:C||Hitmonlee uses Hi Jump Kick to deliver a strong kick to the nearest opponent to it.|
|Template:C||Template:C||Koffing uses Smoke Screen to cover a portion of the stage with smoke.|
|Template:C||Template:C||Magikarp uses Splash, which basically does nothing.|
|Template:C||Template:C||MissingNo. doesn't use a particular move, but it covers the entire screen with a Blue Screen of Death that last 10 seconds; this screen makes the player unable to see what's happening on the match.|
|Template:C||Template:C||Shroomish stays in one place a uses Stun Spore periodically, which stuns any opponent that is close to it; there are rare chances Shroomish might use Poison Spore instead, only once, that poisons any opponent that is close to the larger range of the spores.|
|Template:C||Template:C||Snorlax uses Body Slam, which makes it jump very high to quickly fall very fast, now bigger, damaging any opponent.|
|Template:C||Template:C||Victini flies around using V-Create to damage any opponent that touches it.|
Assist Trophy characters
These are the characters that have been confirmed to be summoned with the Assist Trophy:
|Template:C||Template:C||Template:C||Amigo is a monkey that will play a Latin rhythm that makes any opponent to uncontrollably taunt, leaving them vulnerable.|
|Template:C||Template:C||Template:C||Bandana Dee is a weak Waddle Dee that will damage a little any opponent that touches him, he can be attacked and knocked away.|
|Template:C||Template:C||Template:C||Krillin stands in one place and begins charging 5 Kienzan (or "Destructo Disc" as he shouts it) he throws at opponents.|
|Template:C||Template:C||Template:C||Lakitu accompanies the player who summoned it, and if the player falls off screen, Lakitu will use its fishing rod to catch him/her and putting him/her in a place they can recover.|
|Template:C||Template:C||Template:C||Light Yagami appears with Misa Amane, who will search for the nearest opponent, so Light could "write" his name on the death Note and after disappearing, that opponent will be inevitably KO'd instantly, no matter what.|
|Template:C||Template:C||Template:C||This Metroid chases any opponent and upon catching one, it latches in him/her, ranking up the damage of the opponent; it can be attacked to prevent it from latching on someone.|
|Template:C||Template:C||Template:C||Pac-Man could be considered the only "playable" AT as will follow any command input by the player who summoned him, but the character will not stop, so he/she must be careful when controlling Pac-Man. If Pac-Man touches an opponent, he will bite him/her, dealing great damage and knockback.|
|Template:C||Template:C||Template:C||Proto Man rushes across a selected portion of the stage, where there are opponents near; he will then ram into them using his Proto Shield and firing with his arm cannon.|
|Template:C||Template:C||Template:C||Renji follows any opponent around slashing the numerous times before culminating with his strong Bankai: Hihiō Zabimaru.|
|Template:C||Template:C||Template:C||Silver utilizes his psychokinetic powers to freeze the summoner's opponents, allowing him/her to attack the victim repeatedly; this, however, neutralizes the knockback as long as Silver is using his psychokinetic powers until he disappears.|
|Template:C||Template:C||Template:C||Starfy attacks by performing a series of spinning moves, called ironically Star Spins, with short range that trap nearby opponents, with possibilities of dragging them off-screen, KO'ing them. He is weak and can be attacked, but is hard to defeat.|
|Template:C||Template:C||Template:C||Viewtiful Joe acts similarly to Renji, it chases the opponents using a plethora of moves, including signature moves like Mach Speed and Voomerangs.|
These modes are exclusively for 1-Player only.
Adventure Mode: The Flash Of Shadows
The story mode for SSF2 is entitled The Flash Of Shadows. It will be a downloadable extension that will only work for the EXE version (downloadable version) of the game. The storyline is rumored to be completed, but has yet to be revealed. As a downloadable extension to the game, The Flash Of Shadows will not be available for the browser version of SSF2.
There will be a Melee-styled Adventure Mode, somewhat similar to SSF's Adventure Mode returning in SSF2. Levels are based around the known multiple locations from the game franchises represented thorough the game, such as Super Mario's Mushroom Kingdom. Aside enemies and obstacles, player may also encounter locked doors, mid-bosses and cannons.
Classic Mode has been confirmed to return; this time with more stages and new bonuses. In Classic Mode, players fight a random order of characters on their respective stages. It is yet to be confirmed if the final boss will be Master Hand (and Crazy Hand on higher difficulties).
All-Star Mode is an assumed unlockable game mode, likely to be obtained when all of the secret characters are unlocked. Mirroring Brawl, players will likely fight all characters and their respective series, in order. But unlike Brawl, the order of the series themselves, is said to be random.
Training Mode allows player to test characters on the multiple stages available for the game. By pausing, player can get access to a menu that they can alter and change the surrounding of the battle, like adding or removing opponent characters, spawn items, increase or decrease the speed, etc..
Stadium is series of 1-player sub-games which includes the following modes:
Target Smash!! put the player to destroy 10 targets in the minimal amount of time possible.
Multi-Man Mode is a single-player mode that will challenge the player to defeat as many opponents as possible, under various pretenses, before falling from the stage, self-destructing, or being KO'd. It is not confirmed if the opponents will again be SSF Fighting Shadow Team or if there will be a different team like Brawl's Fighting Alloy Team. The sub-modes are yet to be confirmed.
This mode focuses on Vs. modes and multiplayer modes.
Brawl Mode is the standard fighting mode for the game. The first thing you must do after clicking it is select your character. To select the character you want, click and drag the circle with you player number on it to the character's face you want. As of V0.9, you are able to tint your character(s) to different colors.
Once the characters are selected, you may decide how difficult you want the foe's AI to be. Below each CPU, there is a slider that lets you select the CPU's difficulty. The further right the slider, the more difficult the CPU. Nine is the highest level of difficulty.
In the top of the character select screen there is a large gray bar that says "-man KO test!" If you click that bar, another screen pops up. In this menu you can decide how long the match will be, and/or how many lives you get. You can also determine the damage ratio, (a value that multiplies with knockback that changes the distance a foe is thrown by attacks), the item frequency (how often items appear), the start damage (how much damage you start out with), whether or not to display the player number above characters' heads at all times or set the stage hazards either on or off.
In the top right corner of the options screen there is a circular button with a gamepad on it. If you click that button, another screen pops up. Here you can decide what controls you want to use. If you are playing against someone else, you can decide what their controls will be too. To change their controls, click the players' number, then click on the name of the command you would like to change. Then press the key you want to trigger that action. You can set up controls for up to four people, and up and jump may be mapped to the same key. Once you are done, click back to return to the character select screen. Once everything is set up the way you want, click "GO!".
After you have everything set up the way you want it, you must pick a stage. Hover over the small boxes to see a bigger preview of the stages on the right. You simply have to click on the stage you want and then you're ready to fight. All characters have a brief entrance animation before the match begins during the 3 second countdown.
The difference between this mode and the Melee mode of SSF is that now secret characters can be unlocked by playing a certain number of matches.
A mode that allows players to select special modifiers for play, such as Turbo Mode which allows players to cancel any move into another action making for combos that aren't possible during normal play, or Giant Mode which causes all characters to be as large as if they've used a Super Mushroom. Other modifiers include lower gravity and any damage taken trapping the player inside a Yoshi egg.
As the name implies, this mode allows players to fight each other via an internet connection with the help of McLeodGaming Network, SSF2's personal online service.
Trophies It has been confirmed that there will be randomly appearing trophies, similar to Melee and Brawl's, and 3 trophies for each character (most likely). It is not certain what trophies there will be.
There is an outdated trophy compilation with content not publicly described here:
- Main article: Super Smash Flash 2 Beta
Cleod9 made this announcement on the McLeodGaming Forums, so its members could provide him with sprites, effects, and sounds to make his new game. In seeing how open the development of the game was, this soon also led to the creation of a usergroup called the Super Smash Flash 2 Developers, which keeps track of users with major contributions to the development for the game, and hiding the majority of the content from the public.
Super Smash Flash 2 is released to public by Cleod9 in a demo format that gives the public a sneak peek of the progress that is being made on the game. Newer versions are periodically released with many enhancements, such as character improvements, bug fixes, new stages, etc. In doing this, everything is tested before the final release, the public stays excited for the game, and no unlockable content is spoiled in doing so. The first ever playable demo was released on Christmas of 2007. Since Super Smash Bros. Brawl hadn't been released as of that moment, Cleod9 developed his own game mechanisms, such as the grounded, pick-up-able Smash Ball. Many other mechanisms were implemented with the release of newer and improved demos after Super Smash Bros. Brawl was released.
Some of the promotion for the game is in the hands of the Developers. A trailer was released to project the game's existence to non-McLeodGaming Forums members. A DOJO!!  was also released to provide info on characters, stages, and many other things relating to Super Smash Flash 2.
Differences from Super Smash Flash
Super Smash Flash 2 also improved many qualms and errors from the first Super Smash Flash retaining few mechanisms but fixing some others.
- Characters have gained eight different standard attacks (a standard combo, three strong attacks, three smash attacks, and a dash attack), five different aerial attacks, four different special moves, and a unique Final Smash.
- Characters can protect themselves by shielding.
- Characters can perform 3 different taunts.
- Characters can pummel and throw in 4 different directions.
- Characters can grab on to stages, ledges, and use ledge attacks.
- Characters' attack can no longer deal massive damage and multiple hits with one attack unless specifically coded to do so.
- Certain characters can now use tether recoveries. Ex.: Link, Samus.
- Wall jumping has been implemented.
- Air dodging and sidestep dodging have been implemented.
- Color changes have been implemented.
- On-Screen Appearances have been added.
- Revival platforms have been added.
- The camera is no longer in a single angle and follows all players, rather than just P1.
- The camera can be panned and zoomed while paused, and can take pictures.
- Contains exclusive and/or edited sprites' by the SSF2 Devs. Ex. Mario, Kirby, Ness, etc.
- The Skip glitch, along with many other glitches, have been remedied.
- More P-1 Modes and Vs. Modes have been added and others improved.
- A completely new Adventure Mode mechanism has been implemented.
- Trophies have been added.
- Stage Builder has been added.
Reception and impact
Super Smash Flash 2 has received a very positive response from players, greatly overshadowing its predecessor. From the view of the demos, Super Smash Flash 2 is considered a big departure from its predecessor thanks to its improvements on the gameplay, controls and interface that were widely criticized from the first game, being more similar to those from the official Smash Bros. games. The sprites and tileset from the stages have received some praised for their unique design, edits and complexity which gives the game a unique polish, despite some being ripped from other official games, with minor complaints focusing on the origin of the rips, such as Mario using edited Super Mario World sprites rather than Mario & Luigi series sprites, which other Flash works from McLeodGaming used.
The game modes and items, not present in any the official Smash Bros. games have also met a positive reaction citing them as original and clever, comparing them with the actual modes and items from the official games. Criticism for the game is focused on the bugs and lag found in the demos, making the game uncomfortable and tiring to play, but most are ultimately fixed in timely demo updates. The sound effects have also been criticized due the tone changes and unfitting clips on the voices of some characters, like Wario's dash attack for example. While, according to Cleod9, it is still under development, the improper looping of background music on menus and stages has also been criticized.
From many Super Smash Bros. fan games, Super Smash Flash 2 is considered a very advanced game, thanks to its constant progress and attention given to it from its Developers, while many other fan games are simply left in development or are abandoned without any notice. GamesRadar listed Super Smash Flash 2, 5th on its list of "10 Fan Games That Shouldn't Be Ceased or Desisted" citing the improvements and characters added from the first game. It is by far one of the most popular Flash games around the Internet, scoring over 400,000 plays a day on McLeodGaming alone, and has been compared to other similarly successful Smash-oriented fan projects that, much like Super Smash Flash 2, have constant development, such as Super Smash Bros. Crusade and Super Smash Land, who are often considered as the main competition for Super Smash Flash 2 for the title of Best Smash Fan game.
- ↑ http://www.mcleodgaming.com/games.php
- ↑ http://forums.mcleodgaming.com/viewtopic.php?f=4&t=12605
- ↑ http://ssfdojo.mcleodgaming.com/
- ↑ http://www.gamesradar.com/f/10-fan-games-that-shouldnt-be-ceased-or-desisted/a-2010021810317269097