FANDOM


Super Smash Bros. for Nintendo 3DS and Wii U
SSB3DS NA Boxart
SSBWiiU NA Boxart
Super Smash Bros. symbol
The cover box for the 3DS (top) and Wii U (low) versions.
Developer(s) Sora Ltd.
BANDAI NAMCO Games
Publisher(s) Nintendo
Series Super Smash Bros.
Director(s) Masahiro Sakurai
Producer(s) Shinya Saito
Masaya Kobayashi
Designer(s) Masahiro Sakurai
Yoshito Higuchi
Composer(s) Keiki Kobayashi
Junichi Nakatsuru
Hiroki Hashimoto
Hiroyuki Kawada
Eriko Sakurai
Akihiko Ishikawa
Yoshinori Hirai
Release date 3DS
JP September 13, 2014
GM October 2, 2014
NA October 3, 2014
AS October 4, 2014
Wii U
NANovember 21, 2014
EU November 28, 2014
AS November 29, 2014
JP December 6, 2014
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Ratings E10+ for Everyone 10 and up
Platform(s) Nintendo 3DS, Wii U

Super Smash Bros. for Nintendo 3DS and Wii U (大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U) are fighting video games developed by Sora Ltd. and Bandai Namco Games and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. The two games respectively represent the fourth and fifth installments in the Super Smash Bros. series of games, which features characters from various Nintendo franchises. The 3DS version was released in Japan on September 13, 2014, in North America and Europe on October 3, 2014, and in Australia on October 4, 2014. The Wii U version was released on November 21, 2014 in North America, November 28, 2014 in Europe, November 29, 2014 in Australia and finally on Japan on December 6, 2014.

In the Super Smash Flash series

With both versions being the most recent installments released in the series, very little of Super Smash Bros. for Nintendo 3DS and Wii U has been added to the Super Smash Flash series. This is mostly due to how Super Smash Flash 2's development began three years prior to the original announcement for Super Smash Bros. for Nintendo 3DS and Wii U. However, a few things were added from the game while, coincidentally, others have similarities.

Among the most notable and intentional influences from these games to SSF2 include: the Mega Man series portrayal before it was revealed to be in the official games, including Mega Man's design and some of his moveset to match his most recent appearance along with the series symbol being changed from a helmet to a cog; Pikachu's Thunder being turned into a meteor smash in v0.9b for balancing purposes; the Mario series characters, Bowser, Peach, Luigi taking sprite design inspiration along with certain moveset designs from this game; characters such as PAC-MAN (who was originally included as an Assist Trophy in SSF2 long before he was confirmed to be playable in these games and before he was made a playable character in SSF2 as well) and Pit taking their elements design-wise from this game; and characters like Falco taking their sprite designs from their appearances in this game. It is worth noting that some Smash Bros.-centered items in Super Smash Bros. for Nintendo 3DS and Wii U, like the Beam Sword and the Ray Gun, got overhauled with new custom designs never seen before. This prompted SSF2 developers to do the same and revise the Smash Bros.-centered items to have unique designs, such as the Beam Sword's different looking hilt and having green blade or the Ray Gun's pink finishes and shooting pink ammunition. Items such as the Master Ball, which were introduced in this game, got included in SSF2. The stage, PAC-MAZE, is taken from the 3DS stage of the same name with a few alterations.

By coincidence, several features were implemented in SSF2 before being confirmed for Super Smash Bros. for Nintendo 3DS and Wii U, which could be misinterpreted by fans thinking some elements from Super Smash Bros. for Nintendo 3DS and Wii U have been carried over to SSF2 and not the other way around; this is extended but not limited to: Donkey Kong's curling and rolling as his dash attack, Samus and Zero Suit Samus being separate characters and Screen KOs, which had characters hit the screen with their front and gave a different and, sometimes, comical expression as they keep falling. Victini was added in SSF2 as a Poké Ball Pokémon, long before being revealed for Super Smash Bros. for Nintendo 3DS and Wii U, though Victini uses V-Create in SSF2 whereas it uses Victory Star in Super Smash Bros. for Nintendo 3DS and Wii U. The speed at which SSF2 runs is in between those of Super Smash Bros. Melee and Super Smash Bros. Brawl while Super Smash Bros. for Nintendo 3DS and Wii U also runs at the same speed. Items like the Spiny Shell and the Cucco were included in SSF2 before their reveal in these games.

See also

External link

This page uses Creative Commons Licensed content from Wikipedia (view authors). 45px-Wikipedia_logo_%28svg%29.svg.png