This article is about the video game. For the Adventure mode level of the same name, see Super Mario World.
Super Mario World
Super mario world box
Mario symbol
North American box art.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario
Director(s) Takashi Tezuka
Producer(s) Shigeru Miyamoto
Artist(s) Shigefumi Hino
Composer(s) Koji Kondo
Release date SNES
JPNovember 21, 1990
NAAugust 13, 1991
EUApril 11, 1992
AUJuly 1, 1992
Game Boy Advance
JPDecember 14, 2001
NAFebruary 11, 2002
PALApril 12, 2002
Genre(s) Platform
Mode(s) Single-player, multiplayer
Ratings E for Everyone
Platform(s) Super Nintendo Entertainment System, Game Boy Advance, Virtual Console

Super Mario World (スーパーマリオワールド), also known by the subtitle Super Mario Bros. 4 in Japan, is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System (SNES), and is the seventh game in the Mario series. Development was handled by Nintendo Entertainment Analysis & Development, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.

The game centers on the quest of Mario and Luigi to save the Dinosaur Land from Bowser, the series' antagonist, who has also kidnapped Princess Toadstool and imprisoned Yoshi's friends within eggs. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series.

The game was a critical and commercial success, gaining a legacy and selling over 20 million copies worldwide. It has been re-released three times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Secondly, it was released on the Game Boy Advance with modified gameplay, as the second part of the Super Mario Advance series. The third re-release was for the Wii's Virtual Console and there were few changes from the original SNES version.

In A Super Mario World

There is a Flash cartoon in McLeodGaming that makes use, partially, of the name and some of the sprites for Super Mario World, thus, it is called A Super Mario World. However, the Flash cartoon has nothing to do with Super Mario World at all as it is a crossover parody of different videogame franchises, with the Mario series being the central franchise in the plot; other franchises include The Legend of Zelda, Sonic and KINGDOM HEARTS.

The plot involves how Mario and Link venture through Bowser's Castle after Zelda was kidnapped by Bowser for mysterious reasons. In their quest, they fight Sonic and Knuckles who served as Bowser's guardians, as well, as receiving the help from Cloud (who is in his Kingdom Hearts incarnation). Riku ultimately appears as the villain behind Zelda's kidnapping.

In the Super Smash Flash series

In Super Smash Flash, a whole ripped stage directly hailing from Super Mario World appears as the first level of the Adventure mode. Despite how the level is called Yoshi's Island 2 in Super Mario World, in SSF it was renamed after the game it was ripped from, Super Mario World. The two enemies found there, Koopa Troopas and Flying Goombas, also have their sprites from Super Mario World.

In Super Smash Flash 2, Mario originally used sprite models edited from the ones used in Super Mario World, which were replaced with completely custom sprites in v0.9b of the SSF2 Demo. In addition, Mario makes use of the Cape, a power-up hailing from this game, to reflect projectiles and flip opponents.

Super Mario World is also the first game to feature the playable character Yoshi in SSF2. His standard special move, Egg Lay, also originated from this game.

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