|Super Mario Bros. 2|
North American box art.
|Released||NAAugust 1, 1993|
EUDecember 16, 1993USJuly 2, 2007
AU/NZMay 25, 2007
|Platform(s)||Nintendo Entertainment System|
Super Mario Bros. 2 (commonly abbreviated as SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007.
Unlike the majority of other Mario titles, SMB2 was not developed from an independent point; rather it is a redesign of the Japanese Family Computer Disk System game Yume Kōjō: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986; however, because of that game's difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA (スーパーマリオUSA?), and in 1993 a 16-bit remake of the original Japanese version was released to the rest of the world as "Super Mario Bros.: The Lost Levels" (part of the Super Mario All-Stars collection for the SNES).
Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros.. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements.
The player is given a choice of four protagonists to control: Mario, Luigi, Toad, and Princess Peach. Unlike the previous and following Mario games, no enemies can be defeated by jumping on them. Instead, the player character must throw objects at enemies, such as vegetables plucked from the ground. Certain opponents can be picked up and thrown as well, and several levels feature blocks marked with the word "POW", which when picked up and thrown kill all the enemies on screen at impact, similar to the one in Mario Bros..
The game features a life meter, a then-unique feature in the series. The player begins each stage with two points of health, represented by red diamonds, and can increase the number of health points in the meter by collecting mushrooms. Health can be replenished by floating hearts, which appear after a certain number of opponents have been defeated. The invincibility star from the previous game appears, with a player needing to collect five cherries to acquire it.
Each stage contains one or more hidden flasks of potion. When plucked and thrown, a potion creates a door to Sub-Space, an alternate world in which coins are collected instead of vegetables when plucked. The mushrooms used to increase the health meter can also be found here. The player automatically leaves Sub-Space after a short time. The coins collected are used in a slot machine mini-game played between stages. This mini-game is the chief means of obtaining additional lives. In addition to the mushrooms and slot machine coins, several Sub-Spaces are also used as warp zones; these involve the use of vases as pipes.
In the Super Smash Flash series
The stage called Mushroom Kingdom II, which appears in both Super Smash Flash and Super Smash Flash 2 (Only in demos v0.5 to v0.7) is completely based on the levels of this game. The SSF2 version, however, features hazards the SSF didn't. This includes the presence of Pidgit, a bird-enemy whose flying carpet works as a platform, and Birdo, a mini-boss that con spit eggs to harm players.
In addition to this, some of Peach's attributes derived from this game too, such as her ability to float in midair and pull out turnips from any ground which, unlike those in MKII, can deal more damage regarding the face of the turnip.