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Super Mario Bros.
SMB Boxart
Mario symbol
North American box art.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario
Director(s) Shigeru Miyamoto
Producer(s) Shigeru Miyamoto
Designer(s) Shigeru Miyamoto
Takashi Tezuka
Programmer(s) Toshihiko Nakago
Kazuaki Morita
Composer(s) Koji Kondo
Release date September 13, 1985
NES
JPSeptember 13, 1985
NAby March 1986
EUMay 15, 1987
AUS1987
Arcade
JP1986
NA1986
Game Boy Color
NAMay 10, 1999
EUJuly 1, 1999
JPMarch 1, 2000
Game Boy Advance
JPFebruary 14, 2004
NAJune 2, 2004
EUJuly 9, 2004
20th Anniversary
JPSeptember 13, 2005
Genre(s) Platform game
Mode(s) Single-player, multiplayer
Ratings ESRB: E
OFLC: G
Platform(s) Nintendo Entertainment System
Media 320-kilobit cartridge

Super Mario Bros. (スーパーマリオブラザーズ) is a platform video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as the spiritual sequel to the 1983 game Mario Bros. In Super Mario Bros., Mario and Luigi seek to rescue Princess Toadstool (later renamed Princess Peach) of from Bowser, King of the Koopas. Mario's younger brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario.

For over two decades, Super Mario Bros. was the best-selling video game of all time, before being outsold by Wii Sports in 2009 Excluding Game Boy Advance and Virtual Console sales, the game has sold 40.241 million copies worldwide. It was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two-year slump of console game sales in the United States after the video game crash of 1983. As one of Shigeru Miyamoto's most influential early successes, it has inspired many clones, sequels, and spin-offs. Its theme music by Koji Kondo is recognized worldwide, even by those who have not played the game, and has been considered a representation for video game music in general

The game was succeeded by two separate sequels that were produced for different markets: a Japanese sequel which features the same gameplay as the original and a Western sequel that was localized from an originally unrelated game titled Yume Kōjō: Doki Doki Panic. In both cases, the games are titled Super Mario Bros. 2, causing both games to be rereleased in different countries with different titles. There also have been many "alternate" versions of the game, as well.

In the Super Smash Flash series

In Super Smash Flash, Mario and Luigi's ability to shoot fireballs was introduced in this game, and the Super Jump Punch is based on the ability to jump and get coins by hitting the blocks. Some items also originate from this game, including the Fire Flower, which can shoot fire to damage opponents, Another item originating from this game is the Green Shell, which can be launched to attack simultaneously linear opponents. Despite this, the Green Shell could also be originated in the arcade Mario Bros., as there are turtle enemies know as Shellcreepers possessing a green shell with the difference that you cannot throw, which supports Green Shell that originated in Super Mario Bros. instead of Mario Bros. The Red Shell also appears in this game, but its operation is different; the Shell persecutes opponents, as it does in the Mario Kart series.

Peach and Bowser, who are playable characters in the sequel to Super Smash Flash 2, made ​​their first appearances in Super Mario Bros. Some special moves of the characters listed above originate in this game. These movements include Fire Breath and Toad and both standard special moves Peach and Bowser, respectively. Additionally, two more items originating as power ups appear in this game: the Super Mushroom, which can increase the size and strength of a player who touches it, and the Super Star, which will render the player that touches it invincible for a short duration of time.

So far, two stages from Super Smash Flash 2 originate from this game. The first is Bowser's Castle, the final level of each of the 8 worlds, where Mario or Luigi fight against Bowser at the end of the level. While the stage mainly consists of elements from future Mario games, the lava filling the pits and the treacherous scenario are both trends that originated with this game.

The other stage, Mushroom Kingdom, is based entirely on this game. The stage is designed with the same 8-bit textures that make up most of the levels in this game, including the HUD from the game that contains the first player of the match's name, the coins number, the world number, and a fully functional time counter that starts at 999. Additionally, the stage features the same balancing platforms that appear in several levels of the game, as well as pipes that the player can transport between. A Piranha Plant may also appear from a pipe, and it can be defeated with a few attacks.

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