|Super Mario 64|
North American box art.
|Released||JPJune 23, 1996|
NASeptember 26, 1996
EUMarch 1, 1997
|Ratings||ESRB: K-A (Kids to Adults)|
|Media||64 megabit cartridge|
Super Mario 64 (スーパーマリオ64, Sūpāmario 64) is a platform game, published by Nintendo and developed by its EAD division, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. Super Mario 64 has sold over eleven million copies. An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004.
As one of the first three dimensional (3D) platform games, Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.
In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.
In the Super Smash Flash series
Both of the Super Smash Flash games feature a stage based on Princess Peach's Castle, the place that acted as the main hub of Super Mario 64. Super Smash Flash's Peach's Castle is completely custom, similar to the stages Emerald Hill Zone and Temple. Battles take place in the gardens instead of the castle's roof. The player can get down to a second plain that has a warp pipe and pond of water. It is one of the games' largest stages. Super Smash Flash 2's Peach's Castle is based on Princess Peach's Castle from Super Smash Bros. Melee, thus, battles take place on the castle's roof, now. There were intentions to include Super Smash Bros.'s own Peach's Castle into SSF2, but with the addition of Melee's Peach's Castle, it is safe to assume it was cut.
Some of Mario's moves come from this game, such as his standard combo, his dash attack, his down smash, and his neutral aerial. His back throw is based on the way to defeat Bowser: throwing him to the bombs at the sides of the level.
The Metal Box originating from this game also appears as an item in Super Smash Flash 2. Much like in Super Mario 64, attacking it will make the player a heavier metal version of itself. This makes it much harder to knock the player back but also much harder for the player to recover, due to its drastically increased weight.