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|Effect||Yoshi gains the ability to fly around freely and shoot fireballs.|
When performed, Yoshi grows wings and gains the ability fly around with them and breath fire from his mouth. While in this form, he's granted an infinite amount of jumps and can shoot three fireballs by pressing the special attack button. Each of the fireballs deal 17% and high knockback, spreading upon being shot.
Unlike the Final Smash in Super Smash Bros. Brawl, Yoshi is able to take damage (but no knockback) in this state and cannot perform Fire Breath; despite this drawbacks, unique to Super Smash Flash 2 is that after the move finishes he's sent upwards, which can help with recovery had the transformation ended when Yoshi was too low near the blast lines.
Super Dragon is based on the abilities in Super Mario World that Yoshi can obtain by holding certain Koopa Troopa shells in his mouth. Holding a Blue Shell gives Yoshi wings and allows him to fly, holding a Red Shell allows him to spit it out as fireballs, and holding a Yellow Shell makes him create mini-earthquakes each time he lands. However, only one of this abilities could be used at a time and would be lost after spiting out the shell.
In the same game, however, eating the Flashing Shell would grant Yoshi all three moves and would make him transform into a similar version of Super Dragon Yoshi, but could still only spit one set of fireballs. This is likely what the move is most closely based on, though the Yellow Shell's mini-earthquakes are absent.
The name of the move comes from Super Mario World as well. In the Japanese version the message block at Yoshi's House is signed "Super Dragon Yoshi"; this is changed to simply "Yoshi" in localized versions. In the GBA remake, once the game has been completed the message block changes to one signed by "Super Dragon Yoshi" in all versions.
|Yoshi's special moves|
|Standard special move||Egg Lay|
|Side special move||Egg Roll|
|Up special move||Egg Toss|
|Down special move||Yoshi Bomb|
|Final Smash||Super Dragon|