This article/section contains information pertaining to unused content from games and similar media. This means it was never implemented into the game or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.
The Super Arm (スーパーアーム, Sūpā Āmu) is a weapon originally acquired by defeating Guts Man in the original Mega Man and was one of five special weapons that could be used as Mega Man's standard special move in Super Smash Flash 2. In Mega Man, the player had to find blocks that could be lifted (indicated by the block flashing when Mega Man comes near it) and then pick them up to throw them, after which, the block would separate into four pieces on contact that would continue to move. In SSF2, Mega Man pulls the block out of thin air and the blocks separate into four pieces if it comes in contact with anything. It deals 9% of damage to the opponent whom is struck. As of Beta, Weapon Change has been replaced by Water Wave, thus taking this move along with it.
This article/section is incomplete. Though it isn't necessarily short, it is missing information. You can help the McLeodGaming Wiki by filling in the blanks.