Sora using Strike Raid.
|Effect||Sora throws his forward his Keyblade, hitting opponents multiple times and then towards him.|
When performed, Sora leans back and then throws his Keyblade straight forward. The Keyblade spins around the entire time it travels, damaging opponents that make contact. After traveling a relatively decent distance forward, the Keyblade spins in place for about one second before disappearing, as a new Keyblade forms in Sora's hand. The spinning Keyblade can deal multiple hits of 1% damage each with low knockback to opponents hit, which may trap them in the attack. However, the final hit of the attack deals 3% damage and backward knockback to opponents hit, knocking them towards Sora to potentially begin a combo.
As a projectile, the Keyblade has low priority, making it very easy for it to disappear early if it hits an attack or a wall. Sora will regain his Keyblade as soon as the one thrown disappears, but he will be left vulnerable while the Keyblade is still active, which can lead him to be punished. Additionally, the move slows his decent when active, but because it also cancels his horizontal momentum, it does little to support his recovery.
Strike Raid is a recurring technique in the KINGDOM HEARTS franchise, first appearing in the original KINGDOM HEARTS. In this game, Strike Raid is a Special Ability that Sora can use while on the ground against a target at long range. It lets Sora throw the Keyblade up to five times, with the final strike being the most powerful. The Keyblade disappears each time it hits an enemy, and it's summoned back to his hand after each toss. Sora is invulnerable during the technique, and much like in SSF2, the Keyblade will immediately return to Sora's hand if it hits an obstacle.
- Prior to v0.9b of the demo, Strike Raid was Sora's side special move, where the Keyblade functioned as a longer-ranged, single-hit projectile.
- Prior to Beta, a technique existed called Strike Raid Cancelling, where if Sora lands during this move after using his back aerial, he will be able to act out of the move whilst the hitbox is still active.
|Standard special move||Strike Raid|
|Side special move||Flowmotion|
|Up special move||Aerial Recovery|
|Down special move||Command Deck|
|Final Smash||Trinity Limit|