Stalls in the air, thrusts his blade horizontally underneath himself, and falls quickly. However, it is dangerous to use this move off-stage because this move does not stop until Ichigo reaches the ground. This move meteor smashes opponents and does not cause helplessness.
Slightly jumps into the air and falls a short distance at a 45 degree angle with his sword extended in front of him. This move can hit twice, the first hit sends opponents diagonally up with decent knockback. The last hit is at the ending, or at the landing, where it has even more knockback, KOing at middle-high percentages.
Does a flip while stalling and quickly falls downwards bottom-first, powerfully meteor smashing anyone below him. If the move connects within the first few frames, Wario does not bounce off the opponent. If it connects afterwards, Wario bounces off the opponent. This move is dangerous to use offstage because Wario will not stop falling if he does not hit any opponents, resulting in a SD. Wario can escape the move's animation and recover after the move hits a player.
On the ground, Yoshi jumps up a decent diagonal distance, flips forwards, and rockets downwards, hitting anyone that comes in contact with him on the way down. In the air, Yoshi does the same actions, minus the initial jump. Like Wario's down aerial, using this move off-stage will cause a SD. This move can be aimed to the left or right slightly.