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Stage

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Battlefield is an example of a typical stage in the Super Smash Flash series.

A stage is the arena where characters fight each other in the Super Smash Flash series. Each stage has a different layout, size, and shape, sometimes including hazards that affect the matches in some way, such as lava, water, explosions, etc. The word "stage" usually refers to a multiplayer mode stage, but can also refer to the ground or large central platform within this location. Some stages, such as those in the various Stadium modes, exist for purposes other than fighting.

Multiplayer stages

In both Super Smash Flash and Super Smash Flash 2, most of the versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages are derived from places in the playable characters' universes, and are typically used as those characters' home stages. There are some stages with no character representatives such as Battlefield and Final Destination. Additionally, not every character has a stage from their own universe.

Stages range in size from the large ones, such as Temple, to the small ones, such as WarioWare, Inc. Typically, stages involve a large central platform with ledges and one or more smaller platforms, as well as blast lines above, below and to the sides of the visible area. Some stages have floors that continue past the edge of the visible area and pass through a side blast line. These floors are known as "walk off edges" or "walk offs", because characters can walk off-screen and die without falling off of an edge first. Stages with walk off edges on both the left and right, like Peach's Castle, are sometimes called "walk off stages".

In SSF2, moving and transforming stages were introduced as this was a technical issue very hard to do in the first SSF. Galaxy Tours and Hylian Skies, for example, consists of transforming stages that change their own layout to add new stage possibilities. Most of them possess a default layout known as a "main hub", which the stage returns to after every transformation ends. Notably, Silph Co. is one of the few that does not, instead cycling through twelve different layouts in sequence.

Other stage elements include breakable barriers and platforms, such as the wood planks of Emerald Cave or the sloped floor of Green Hill Zone; stage hazards and enemies, such as lasers; local items such as pellets; and interactive objects such as Barrel Cannons.

An option called the hazard switch, featured in SSF2, allows players to switch off stage hazards and other stage changes.

In Super Smash Flash

Most likely because of limitations, the original Super Smash Flash features only eight versus stages, of which six are starter and two are unlockable (those with shaded cells):

Name Universe
BattlefieldSuper Smash Bros.
Dream LandKirby
Emerald Hill ZoneSonic
Final DestinationSuper Smash Bros.
Mushroom Kingdom IIMario
Peach's CastleMario
Pokémon StadiumPokémon
TempleThe Legend of Zelda

In Super Smash Flash 2

Based on the demo versions, 57 stages (not counting Galaxy Tours's sub-stages[1]) are confirmed for Super Smash Flash 2 and will be appearing as starter stages, though info for unlockable stages is unknown.The currently confirmed stages are as such:

Name Universe
BattlefieldSuper Smash Bros.Smash symbol
Bomb FactoryBombermanBomberman symbol
Bowser's CastleMarioMario symbol
Casino Night ZoneSonicSonic symbol
Castle SiegeFire EmblemFire Emblem symbol
Central HighwayMega ManMega Man symbol
Chaos ShrineFinal FantasyFinal Fantasy symbol
Clock TownThe Legend of ZeldaZelda symbol
CrateriaMetroidMetroid symbol
DeskChibi-Robo!Chibi-Robo symbol
Distant PlanetPikminPikmin symbol
Dracula's CastleCastlevaniaCastlevania symbol
Dream LandKirbyKirby symbol
Emerald CaveWarioWario symbol
Final DestinationSuper Smash Bros.Smash symbol
Flat Zone+Game & WatchGame & Watch symbol
FoursideEarthBoundMother symbol
Galaxy Tours[1]MarioMario symbol
Gangplank GalleonDonkey KongDK symbol
Green Hill ZoneSonicSonic symbol
Hidden Leaf VillageNarutoNaruto symbol
Hueco MundoBleachBleach symbol
Hylian SkiesThe Legend of ZeldaZelda symbol
Jungle HijinxDonkey KongDK symbol
Lake of RagePokémonPokemon symbol
Lunar CoreFinal FantasyFinal Fantasy symbol
Meteo CampaignsStar FoxStar Fox symbol
Mushroom KingdomMarioMario symbol
Mushroom Kingdom IIMarioMario symbol
Mushroom Kingdom IIIMarioMario symbol
Nintendo 3DSNintendo 3DS3DS symbol
PAC-MAZEPAC-MANPAC-MAN symbol
Peach's CastleMarioMario symbol
Phase 8MetroidMetroid symbol
Planet NamekDragon BallDragon Ball symbol
Pokémon ColosseumPokémonPokemon symbol
Rainbow RouteKirbyKirby symbol
Saffron CityPokémonPokemon symbol
Sand OceanF-ZeroF-Zero symbol
Saturn ValleyEarthBoundMother symbol
Sector ZStar FoxStar Fox symbol
Shadow Moses IslandMetal GearMetal Gear symbol
Silph Co.PokémonPokemon symbol
Skull FortressMega ManMega Man symbol
Sky Sanctuary ZoneSonicSonic symbol
Skyward VoyageThe Legend of ZeldaZelda symbol
SmashvilleAnimal CrossingAnimal Crossing symbol
Steel DiverSteel DiverSteel Diver symbol
TempleThe Legend of ZeldaZelda symbol
Tower of SalvationTalesTales symbol
Twilight TownKingdom HeartsKingdom Hearts symbol
Venus LighthouseGolden SunGolden Sun symbol
Waiting RoomSuper Smash Bros.Smash symbol
WarioWare, Inc.WarioWario symbol
Yoshi's IslandYoshiYoshi symbol
Yoshi's Island (64)YoshiYoshi symbol
Yoshi's StoryYoshiYoshi symbol

In Arena mode, there is a special rectangular-enclosed stage with goals located on each end of the stage that serves especifically as the setting for Sandbag Soccer.

Single-player stages

In the single player mode, a number of stages appear that are not available in versus mode.

In Super Smash Flash

In Super Smash Flash 2

  • Target Smash!!: There are four "common" layouts that can be played with any character, in addition to each character's personal layout.

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