|This article/section contains information pertaining to unused content from games and similar media.
This means it was never implemented into the game or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.
Naruto throwing a Shuriken.
|Effect||Naruto throws a Shuriken straight forward, which will damage opponents on contact.|
As a side special move, Naruto would throw a Shuriken straight forward. The projectile's range extended to more than the entire length of Final Destination. The projectile would deal 10% damage and horizontal knockback on contact, but little vertical knockback, which could be used to lock a character at higher percentages. However, the Shuriken also had terrible priority. The only character that was able to dodge it without pressing the shield button was Kirby, as he could just duck down and dodge it since his body was compact enough.
As a back throw, Naruto throws a Shuriken into the opponent after throwing them onto the ground behind him, dealing 9% damage and launching with decent knockback.
Shurikens are one of the more basic weapons seen in the Naruto franchise. They are sharpened, four-pronged metal stars and useful for throwing. They can also be used for close combat, but not very efficiently. Although small, they can be used to distract, pin down enemy shinobi, or if accurate enough, can kill or incapacitate an enemy. They have an open circle in the centre, useful for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also beneficial to the weapon's overall aerodynamics, ensuring more accurate trajectories.
- Despite the basic Shuriken's black color in the anime Naruto, the weapon in SSF2 was white and blue until v0.9a of the demo.
|Standard special move||Rasengan|
|Side special move||Shadow Clone Toss|
|Up special move||Shadow Clone Slash|
|Down special move||Shadow Clone Summon|
|Final Smash||Kyūbi Naruto|