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This article is about Pikachu's appearance in Super Smash Flash 2. For the character in other contexts, see Pikachu.
Pikachu
in Super Smash Flash 2
SSF2 Pikachu
Pokémon symbol
Universe Pokémon
Availability Starter
Weight class Light
Final Smash Volt Tackle
Tier B+ (20)

Pikachu is a playable veteran starter character in Super Smash Flash 2. Pikachu had numerous sprites changes during early development but the final design used when he was finally incorporated into the game is completely custom-made and is based on its appearance in Super Smash Bros. Melee. His voice clip are taken from Super Smash Bros. Brawl.

Pikachu is ranked 10th of A tier, at the bottom of A tier. This is a 5-spot drop from his previous placement, being 5th of A+ tier. Pikachu posses quick attacks, decent combo ability, great recovery, high priority attacks and amazing finishers in its smash attacks, neutral aerial and down aerial. Pikachu is a strong edge guarder, being considered one of the top three edge guarders in the current demo. Pikachu's grab and throw game is one of the best in the game.

However, Pikachu is light, which makes it easy to KO horizontally. It has poor reach in many of its attacks, forcing it to get up close to start combos (although this is remedied by its Thunder Jolt approaches). Although this gives Pikachu problems approaching characters with disjointed hitboxes, ex.: Lloyd and Sora. This also goes to its finishers as well, where Pikachu needs to be close to the opponent in order to secure a KO. Another problem Pikachu has is its poor combo game, where it mainly has to rely on strings that don't send opponents into enough hitstun, or its grab and throw game to rack up damage. Pikachu's hurtbox is bigger than its sprite size seems to indicate, which allows it to be hit by attacks that normally should not even touch it.

Although Pikachu is considered one of the better characters in the current demo, it has a fairly small player base and sees low representation in tournaments. Though Pikachu does take some high spots in online tournaments.

Attributes

MG icon See also: Pikachu (Super Smash Flash 2)/Hard data

Pikachu is a small, but fast and agile fighter. Pikachu has good mobility with having the fourth fastest dashing speed in the current demo and can perform Quick attack cancel to move around the battlefield, which gives Pikachu excellent approach options.

Pikachu has reliable KO moves in its forward smash, up smash, Thunder (when the bolt of lightning hits Pikachu it produces a shockwave that deals strong knockback and using the move when the opponent is offstage will Meteor smash them), Skull Bash and its down aerial.

Despite it's poor grab range, contested for the shortest grab in the current demo, Pikachu has a great grab game and throw game. Down throw is good for setting up combos, while also being an effective chain grab on fast and high fallers with being able to be followed up with an up smash at death percents. Forward throw is also good for setting up combos. Up throw is can chain grab Fox and being followed up by up smash on certain characters at death percents.

Pikachu has one of the best recoveries in the game with Skull Bash being used as horizontal recovery option and Quick Attack can be used in different directions(it can go up twice which gives Pikachu one of the best vertical recovery moves in the game).

However, Pikachu suffers from poor reach in the majority of its attacks which leaves it vulnerable to characters with disjointed hitboxes (ex. Marth and Meta Knight). Pikachu also has problems dealing with certain projectiles which is another approaching problem.


Despite Pikachu's light weight, it is an average faller and its wonky hurtbox makes it susceptible to combos. Pikachu's own combo game is below average due to its attacks sending the opponent into little hitstun to allow for more follow ups.

Moveset

Ground attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral attack Does a quick headbutt. Can cancel into itself. 2% 7, 50, 10° 2 9 2
Forward tilt Kicks forward out in front of him with both legs. 7% 10, 100, 40° 3 14 3-6
Up tilt Swings tail in an arc above itself. 7% 40, 104, 90° 3 10 3-6
Down tilt Does a quick, low tail whip. 7% 12, 100, 45° 2 6 4-6
Dash attack Bashes target with its head like a mini Skull Bash. 8% 40, 70, 45° 3 22 3-9
Forward smash Produces electricity with its cheeks. Pikachu charges a bolt of electricity in front of him, causing a lot of knockback when released. 20% 25, 92, 40° 5 24 10-15
Up smash Flips very fast, attacking with its tail. 15% 40, 110, 85° 5 20 8-10
9% 35, 65, 50° 11-12
Down smash Discharges electricity while spinning. 2% 70, 30, 175° 5 26 2-12
3% 70, 190, 42° 13-14


Aerial attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral aerial Spins in a ball. Decent knockback and power. 12% 58, 73, 45° 3 19 3-4
6% 40, 60, 45° 5-13
Forward aerial An electric drill-like move forward. 2% 30, 20, 74° 3 17 5,
6-7,
8,
9-10
3% 70, 90, 35° 11-12
Back aerial Pikachu kicks behind itself, its small foot getting slightly larger for a short second. Unknown.
Unknown.
Up aerial Swings tail while flipping forward. 5% 100, 41, 75° 2 13 2-3
5% 60, 60, 4-5
5% 60, 80, 40° 6
Down aerial An electric drill-like move downward. 12% 45, 98, 35° 3 22 5-12
2% 50, 100, 65° 10 1-5


Grabs & throws

Attack Description Damage Knockback Priority Total frames Active frames
Grab Grabs the enemy with both hands. N/A N/A N/A 15 4
Pummel Zaps the enemy. 1% N/A N/A 12 2, 6
Forward throw Places opponent on back and electrocutes them forward. Can chain grab only a few characters. 2% 80, 40, 60° 0 25 9-11,
12-16,
17-20,
21
Back throw Tumbles with opponent back and throws them back. 9% 75, 50, 135° 0 24 19
Up throw Headbutts opponent upward. Can chain grab fast fallers, but easy to DI out of. 5% 45, 70, 90° 0 14 10
Down throw Slams on top of opponent. Can combo into up tilt, an aerial and an up smash. Can chain grab fast fallers and high fallers, but can be D.I.'ed. Fast fallers can be chain grabbed 0% with only a few high fallers having the same effect, but they can escape it more easily. However, at 55%, characters will enter a Reeling animation, this allows fast fallers and high fallers to become more susceptible to the chain grab, but they can still escape. Characters with lower accelerated falling speeds, such as above average fallers, average fallers and a few floaty characters are susceptible to this, but they have a much more easier time escaping. 5% 60, 45, 80° 0 13 11


Other

Attack Description Damage Knockback Priority Total frames Active frames
Floor attack Swings its body and tail around. 5% 30, 60, 40° 2 19 10-12
Ledge attack Backflip kick. 8% 0, 110, 30°, 100 3 25 11-12
100% ledge attack


Special moves

Attack Name Description Damage Knockback Priority Total frames Active frames
Standard special Thunder Jolt Pikachu fires a ball of electricity in front of him that bounces across the ground and edges. If used midair, the jolt travels diagonally downward. 0% N/A N/A 27 8
6% 40, 50, 70° 2 90 1-90
Side special Skull Bash Pikachu charges up and then blasts himself forward with a powerful headbutt. The longer the charge, the more distance is traveled. Can be used for recovery. 12% 40, 80, 25° 4 42 3-16
Up special Quick Attack Pikachu does a quick dash in one of 8 directions. If any direction that is not identical to the first one is inputted, Pikachu will boost in that direction, making Quick Attack very unpredictable and flexible. 2% 10, 60, 90° 4 25 8-9
Down special Thunder A lightning bolt with infinite range spawns above Pikachu and travels downwards, acting as a powerful meteor smash and by extension one of the best edgeguarding tools in the entire game. If the bolt collides with Pikachu, the area around him is charged with electricity for immense knockback. 0% N/A N/A 28 7, 10, 13
17% 60, 100, 30° 6 29-33
11% 40, 85, 270° 22 2-17
Final Smash Volt Tackle Pikachu transforms into a huge ball of lightning that can be controlled by the player and hurt other characters. Pressing the attack button causes Pikachu to discharge electricity around him, causing higher damage and knockback. 5%

Misc.

Misc. Description
On-screen appearance Pops out of a Poké Ball.
Taunts Standard Waves with both hands and says "Pika Pika!".
Side Rolls around on the floor and says "Pika!".
Down Emits electricity from the ground while saying "Pi!"
Idle poses Scratches its ear.
Stands on its toes and looks around.
Victory theme A short excerpt from the title screen of Pokémon Red and Blue.
Victory pose Does a 720° backflip, then spins around and looks happily at the camera.

Changes from v0.9a

Pikachu has received a mix of buffs and nerfs. Pikachu is one of two characters from last demo, who were top five on the tier list, to not let their nerfs make them less effective. Pikachu benefits from the lower hitstun of the demo by being harder to combo. Pikachu's down tilt and up tilt are better at comboing, giving it a better combo game than last demo outside of grabs.

Aesthetics

  • Neutral Pikachu now has a new helpless state animation after performing Quick Attack.

Ground attacks

Aerial attacks

  • Buff Down air is stronger and has more priority.

Grabs and throws

  • Nerf Forward throw sends opponents at a higher angle and deals more knockback, thus forward throw loses its chain grab ability on the majority of the cast.

Special moves

  • Buff Thunder Jolt is faster.
    • Buff A bug allows Thunder Jolt to not be sent in the opposite direction when it's reflected.
  • Buff Thunder is now a meteor smash throughout the entire bolt which is extremely useful for edge guarding and extending combos.
    • Nerf However, it can no longer be used to Thunder spike opponents.
    • Nerf It can now be reflected or be canceled out by reflectors.
  • Nerf When aiming Quick Attack at the ground, it takes a few frames before Pikachu can jump and perform an aerial. This makes Quick Attack cancel much harder to perform.
    • Buff However, Pikachu can land on the ground and follow up with any ground move, thus increasing its mix up game. Pikachu can now follow up with any tilts, smash attacks, grabs and can even perfect shield when it lands on the ground.

In competitive play

Match ups

Notable players

Tier placement history

When first introduced in demo v0.8, Pikachu was seen as a character seen with great potential. In demo v0.8b, Pikachu was ranked 7 of B tier. In demo v0.9a, Pikachu rose up to 3rd of S tier where it was seen as a top tier character. In demo v0.9b, Pikachu dropped to 5th of S tier, but is still seen as a top tier character. However, on the second tier list of demo v0.9b, Pikachu stayed 5th place, but dropped down to A+ tier and i still seen as a top tier character.

Gallery

Palette swaps

Pikachu Palettes

Artwork

DOJO!! update

Beta version

Designs

External links

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