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Peach
in Super Smash Flash 2
SSF2 Peach
Mario symbol
Universe Mario
Availability Starter
Weight class Medium-light
Final Smash Peach Blossom
Tier C+ (30)

Peach is a playable veteran starter character in Super Smash Flash 2. Most of her standard attacks and special moves come from the Super Smash Bros. series. Her sprite design is completely custom-made and is based on her appearance in Super Smash Bros. for Nintendo 3DS and Wii U while her voice clips come from Super Smash Bros. Brawl.

Peach is currently ranked 23rd on the tier list in the C+ tier, a decent drop from her 23nd of B- tier of v.9b's last tier list. Peach has a decent projectile game with her turnips, a decent aerial game and can kill with up smash, up aerial, forward aerial, neutral aerial and her forward throw. She has decent priority in her aerials and she can auto float cancel, which aids in her aerial game. Her turnips are one of the best projectiles in the game due to their high priority and ability to last until they touch the ground or thrown off the stage. Thus, she has good zoning ability and shield pressure. She is also one of the best edge guarders in the game so breaking her guard will be tough. Peach has one of the best horizontal recovery options in the game with having the ability to float, her side special Peach Bomber and her up special Peach Parasol.

However, she is a big character which makes her easy to hit. She has below average weight and is very floaty, making her easy to KO horizontally and vertically. She suffers from poor ground mobility which forces her to approach from the air, and makes it hard for her to chain grab her opponents. Her projectile game is also not strong enough to camp out other characters. Peach's up special, Peach Parasol, unable to grab the ledge when facing away from it. With this, her cons are on par with her pros and leave her in low-mid tier.

Peach has a small player base and poor representation in online tournaments with only a few players using her at high level. Her tournament placements appear to be high to mid, but overall her placements are not to great when compared to other characters.

Attributes

MG icon See also: Peach (Super Smash Flash 2)/Hard data

Peach has one of the best horizontal recovery options in the game and decent recovery in general. This is due to her fast air speed, low falling speed, ability to float, and Peach Bomber and Parasol, while also being able to use Toad to float for a bit, which cover great horizontal distance and gives her a great horizontal recovery.

Peach has reliable kill options in a fresh up air, forward and neutral aerial, her forward throw and a stitchface turnip. Peach is an amazing edge guarder, which makes it difficult to break through her guard. Her down smash is great at racking up damage on her opponents. Her turnips are a versatile projectile, which can be used for zoning, aid in her combos by racking up damage, and even provide a kill with a stitchface.

Peach has a great air game, possessing good air speed, strong aerials, and the ability to auto float cancel.

However, due to Peach's medium-light weight and her low accelerated falling falling speed (the second slowest faller after Jigglypuff,) she is very easy to KO horizontally and especially vertically. At the same time, she is a big target which makes her easy to hit.

Her main means of vertical recovery, Parasol, covers little vertical distance and is unable to grab the ledge when she is facing away from it.

She has poor ground mobility which forces her to approach from the air. She also struggles against approaching characters who out range her and characters who posses projectiles, since Peach does not have any true reliable ways to deal with them.

Peach has a hard time KO'ing her opponents due to her having trouble comboing into her finishers.

Moveset

Ground attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral attack A quick double-slap. Has decent knockback. 3% 0, 100, 74°, 20 1 9 3-4
5% 60, 80, 38° 9 2-3
Forward tilt A 180 degree high kick. 11% 50, 90, 100° 3 16 3-5
7% 6-7
Up tilt Winks, raises one hand in the air and slightly lifts her dress with the other. The raised hand releases a cloud of hearts that damages the opponent. 12% 60, 70, 65° 5 17 5-7
Down tilt Swipes at the opponent's feet. Does weak vertical knockback if hit on grounded opponents and is good for setting up combos. It also meteor smashes opponents and sends them on a diagonally downward trajectory if in the air or ledge. Has good horizontal and vertical reach. 11% 60, 100, 270° 2 12 6
Dash attack Dashes forward with her arms outstretched. 4% 30, 50, 45° 3 16 3-4
4% 50, 125, 65° 8-9
Forward smash Strikes with either a frying pan, a golf club, or a tennis racket. The tennis racket hits the opponent at a semispike angle and is able to reflect projectiles; the frying pan deals the most damage and has mostly vertical knockback; and the golf club hits at a diagonal angle and is the best at KO'ing opponents. 13% 40, 60, 28° 6 18 7-9
21% 30, 68, 80°
17% 50, 70, 45°
Up smash Spins around while twirling her arm in the air. 15% 40, 100, 90° 5 19 5-10
8% 50, 60, 40°
Down smash Spins dress around like a blade, slashing whoever gets caught in it. Hits up to five times, and deals immense damage. However, opponents can easily get out of it. 65% 38, 80, 157° 4 18 4, 6, 8, 10, 12

Aerial attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral aerial Spins diagonally in the air with her arms outstretched. 13% 20, 90, 45° 4 22 3-6
9% 0, 100, 45° 7-13
Forward aerial Strikes with her crown. Laggy, but great knockback which makes it a decent finisher. Can be used with float to edgeguard to devastating effect. 15% 46, 95, 53° 4 19 9-11
Back aerial Attacks with her hips. An amazing spacing tool due to its range and speed. 13% 58, 38, 135° 4 21 4-5
9% 6-10
Up aerial Leans back a little and releases a kick upwards. 13% 40, 90, 80° 4 12 5
10% 0, 90, 50° 6-7
Down aerial Does four downward kicks. does ~12% if all hits connect. 3% 13, 30, 90° 2 20 2, 6, 10
5% 90, 15, 85° 15-16

Grabs & throws

Attack Description Damage Knockback Priority Total frames Active frames
Grab Reaches and grips the opponent's collar. Tied with Tails for being the 13th longest grab in the current demo. N/A N/A N/A 14 4
Pummel Kicks the opponent's shin. 2% N/A N/A 8 3
Forward throw Slaps opponent away. Can be used as a K.O. move at high percentages. 2% 10, 0, 80° 0 11 7
8% 41, 140, 45° 8
Back throw Sends the opponent backwards and hits them with her hip. Good knockback for finishing opponents off. 2% 10, 200, 120° 0 18 10
9% 70, 40, 140° 11
Up throw Throws opponents upward without making any other hit. Can chain grab big characters and fast fallers. 3% 0, 100, 80° 0 23 11-12
6% 70, 56, 88° 15
Down throw Slams the opponent into the ground and sits on the top of them. Can chain grab certain characters, but often sends them too far away for her to regrab or jab reset. 0% 0, 100, 270°, 20 0 27 16-20
7% 80, 50, 118° 21

Other

Attack Description Damage Knockback Priority Total frames Active frames
Floor attack Slaps both sides. 6% 0, 100, 45°, 110 1 23 8-11,
17-18
Ledge attack Quickly climbs the ledge and does a quick hip attack. 6% 0, 100, 45°, 110 3 16 10-15
100% ledge attack Slide kick. 10% 0, 100, 30°, 110° 3 27 19-22

Special moves

Attack Name Description Damage Knockback Priority Total frames Active frames
Standard special Toad Peach raises Toad in front of her, using him as an unwilling counter. In other words, he absorbs damage dealt to Peach before releasing it back in the form of spores. 0% N/A N/A 29 6-16
X% X, X, 40° 7 24 2-15
Side special Peach Bomber Peach lunges her body forward to deliver a powerful hip bash. Upon impact, she rebounds away from the victim. 15% 50, 40, 23° 3 34 13-23
Up special Peach Parasol Peach jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will. 1% 60, 20, 80° 4 23 3-4,
6-17
1% 20, 20, 80° 18-19
1% 30, 20, 80° 10 1-10
1% 30, 20, 270° 7 4-6
1% 30, 20, 90° 11 1-11
Down special Vegetable Vegetable is a projectile Peach can pluck from the ground. She can then throw it as a weapon. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. 0% N/A N/A 11 8
6% 20, 21, 30° -1 2 1-2
34% 35, 45, 45° 3 2 1-2
15% 35, 35, 30° 3 2 1-2
9% 20, 21, 30° 3 2 1-2
9% 20, 21, 30° 3 2 1-2
6% 29, 27, 30° 3 2 1-2
6% 20, 21, 30° 3 2 1-2
9% 27, 21, 30° 3 2 1-2
10% 22, 21, 30° 3 2 1-2
2% 20, 0, 30° 7 2 1-2
2% N/A N/A 300 N/A
Final Smash Peach Beam Unleashes a beam of pink light in front of her, where in any opponents, who are in the area, are sucked in. 1%

Misc.

  • Entrance: Teleports to the stage while dancing in a taunting manner and singing a tune a little similar to "Ring Around the Rosie".
  • Taunts:
    • Standard: Takes out and twirls her parasol. She says "Sweet!" as she does this.
    • Side: Dances in a taunting manner as little music notes flutter around her, while singing a little tune similar to "Ring Around the Rosie".
    • Down: Unknown.
  • Fanfare: Remix of Victory theme from Super Smash Bros. Melee.
  • Wins: Raises her arm up into the air and winks.
  • Loses: Happily claps for the winner.

Changes from v0.9a

Despite being last on the tier list, Peach has received a mix of buffs and nerfs.

Ground attacks

  • Buff Jab's second slap is much stronger.
  • Buff Up Tilt has more range.
  • Nerf The golf club of Peach's forward smash is weaker. This makes the move in general less useful due to the other objects not being strengthened.
    • Nerf Down Smash deals less damage and less knockback.
  • Nerf Up Smash has less knockback.

Aerial attacks

  • Buff Neutral air has more knockback during the initial frames and deals more damage.
  • Buff Forward air is stronger.
    • Nerf It has more landing lag.
  • Buff Back air is faster.
  • Buff Up air has more range.

Grab and throws

  • Nerf Grab range appears to be decreased.
  • Nerf Down throw does more knockback, which lessons its follow up options.

Special moves

  • Nerf Toad no longer has super armor, the spores on counter are also much weaker.
  • Buff Parasol gained more vertical height.
  • Nerf Vegetable has more items added to its RNG. Making it more likely to pull something useless. Turnips also have much less range.

In competitive play

Match ups

Notable players

Active

Inactive

Tier placement history

When Peach was introduced in demo v0.7, she was seen as a top tier character. She was ranked 1st on the first list and 3rd on the second list. In demo v0.8b, she dropped to 13th (tied with Lloyd) where she was seen as a low tier character. In demo v0.9a, her tier position dropped to 26th of K tier where she was seen as the worst character in the demo. Like Link, her tier position kept dropping in each subsequent demo, before reversing the trend in v0.9b. Currently, she is ranked 22nd, where she is seen as a low tier character.

Gallery

Palette swaps

Peach v2

Screenshots

Designs

Early design

Artwork

Trivia

  • Peach's first sprites came Super Princess Peach, which included using the sentient parasol, Perry, as her main weapon, which meant a significant different moveset from the one she has in the official Super Smash Bros. games. These were ultimately never used.
  • When first introduced in v0.7, Peach's old sprites were "brawlification" edits of her Mario Party Advance sprites.
  • Peach also used to have a different victory theme, being the level complete song from Super Princess Peach.
  • Peach and Mario's previous sprites, alongside Fox, had their sprites used in one of ScrewAttack!'s Death Battles.
  • Peach and Donkey Kong are the only characters so far to have their Final Smashes different from the one they have in the official Super Smash Bros. games.

External links

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