Sheik using Needle Storm in Super Smash Flash 2.
|Universe||The Legend of Zelda|
|Effect||Sheik throws multiple damaging needles straight forward.|
The attack consists of Sheik throwing multiple slim, almost invisible needles in a straight line forward, which travel quickly and damage opponents that make contact with them.
In the original Super Smash Flash, Needle Storm is Sheik's standard attack. When performed, Sheik reels her hand back for a moment and then tosses four needles forward simultaneously, though together they all consist of one single hitbox. The needles travel at very high speeds forwards, dealing 2% damage per frame and relatively weak knockback to opponents that make contact.
In the reboot, Super Smash Flash 2, Needle Storm has been transformed into Sheik's standard special move, where it now functions more like its Super Smash Bros. counterparts. It is now a chargeable move, and the charge can be saved and charge-canceled both on the ground and in the air. When used in the air, the needles travel at an angle roughly 45° towards the ground. The charge determines how many needles Sheik throws consecutively, with a minimum of one at no charge and a maximum of seven at a full charge. The needles deal 3% damage each with weak knockback on opponents hit, meaning that all seven needles together would accumulate a total of 21% damage.
Super Smash Flash
Super Smash Flash 2
|Standard special move||Needle Storm|
|Side special move||Bouncing Fish|
|Up special move||Vanish|
|Down special move||Transform|
|Final Smash||Light Arrow|