- This article is about Mushroom kingdom II as it appeared in Super Smash Flash 2. For the Super Smash Flash incarnation, see Mushroom Kingdom II (Super Smash Flash).
|Mushroom Kingdom II|
Mushroom Kingdom II in Super Smash Flash 2.
|Appearance||Super Smash Flash 2|
|Home stage for|
Mushroom Kingdom II is a starter stage in Super Smash Flash 2 that originally appeared in Super Smash Bros. Melee as an unlockable stage. Mushroom Kingdom II was originally added in demo v0.5b, though it was removed in demo v0.8a in favour of the brand new Mushroom Kingdom III. For SSF2 Beta Dev Blog #8, it was confirmed that Mushroom Kingdom II will return for Beta, sporting an updated design.
The stage was rather similar to its SSF counterpart in terms of layout. Some hazards are included in this incarnation such as Birdo, who makes brief appearances in both sides of the foregrounds to hurt combatants by shooting eggs at them. A Pidgit also descends on its carpet. This carpet works as an extra platform. A gimmick that was planned, but never implemented was the ability to pick turnips, similar to Peach's Vegetable move, which would have been buried in the ground as soon as the match starts.
- The main music track is titled Overworld (Super Mario Bros. 2), an arrangement from the aforementioned game. Arranged by Alex Chernabogue Mourey.
- The alternate music track is titled Caves (Super Mario Bros. 2), another arrangement from Super Mario Bros. 2.
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This stage is from Super Mario Bros. 2, but the graphics of the background of the stage are from the Super Mario All-Stars version of Super Mario Bros. 2. In Super Mario Bros. 2, a Birdo usually serves as a mini-boss at the end of each area. Birdo will shoot eggs at the player. From the SSF2 version of the game, Birdo comes from either side of the stage and shoot three eggs at the players. In Super Mario Bros. 2, characters have to jump on a Pidgit and take its carpet to proceed through a level. For SSF2, characters have the ability to jump and stand on Pidgit's carpet.
- Mushroom Kingdom II, Waiting Room and Yoshi's Island (64) are the only stages to be cut from an earlier version of the SSF2 Demo, only to be brought back in a later version.