|This article/section is in need of a cleanup.
This means the article has an informal appearance and does not meet the current standards of the McLeodGaming Wiki.
|This article/section is incomplete.
Though it isn't necessarily short, it is missing information. You can help the McLeodGaming Wiki by filling in the blanks.
Momentum canceling is a technique in Super Smash Flash 2 where you use a move or an attack to cancel the momentum of an attack's knockback. When combined with Directional Influence (DI), momentum canceling can allow characters to survive at high percentages. However, due to their being no hitstun canceling like in Brawl, momentum canceling is not as abusable here as it is in this Brawl.
Momentum canceling is present in Super Smash Flash. Any attack will help decrease the amount of knockback you have taken. It appears to be more useful in SSF than it is in SSF2 due to the high knockback attacks and be able to act out of hitstun. All attacks besides standard attacks will half your momentum.
List of momentum canceling moves
The following is an incomplete list of horizontal momentum canceling moves in the game. It should be noted, that all characters can cancel their momentum with a midair jump.
|Captain Falcon||Falcon Kick|