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Mario midair jump

Mario midair jumping in SSF2.

A midair jump, also known as a double jump, is a movement option in the Super Smash Flash series that gives the user a quick boost of vertical speed in midair. While jumping, a character can move left or right, carrying any horizontal momentum they had before the jump. This move is an incredibly important tool for aerial movement, and must be used wisely to ensure that one does not become vulnerable to juggling or edgeguarding.

Normally, a character is only able to jump once in midair. However, in both Super Smash Flash and its reboot, Super Smash Flash 2, several characters can perform more than one midair jump at a time.

Number of midair jumps in Super Smash Flash Edit

Character Number of Midair Jumps
Blade 1
Blue
Captain Falcon
Cloud
Crono
Fox
InuYasha
Jigglypuff 4
Kirby 5
Knuckles 1
Link
Lloyd
Luigi
Mario
Mega Man X
Meta Knight 5
Mewtwo 1
Mr. Game & Watch
Mr. Incredible
Naruto
Pikachu
Samus
Shadow
Sheik
Sonic
Super Sonic
Tails 4
Young Link 1
Zelda
Zero

Number of midair jumps in Super Smash Flash 2 Edit

Character Number of Midair Jumps
Bandana Dee 3
Black Mage 1
Bomberman
Bowser
Captain Falcon
Chibi-Robo
Donkey Kong
Falco
Fox
Goku
Ichigo
Isaac
Jigglypuff 5
Kirby
Link 1
Lloyd
Luffy
Luigi
Mario
Marth
Mega Man
Meta Knight 5
Mr. Game & Watch 1
Naruto
Ness
PAC-MAN
Peach
Pichu
Pikachu
Pit 3
Samus 1
Sandbag
Sheik
Sonic
Sora
Tails 5
Wario 1
Yoshi
Zelda
Zero Suit Samus

Trivia Edit

  • In the original SSF, if a character walks offstage without jumping first, they will be able to use their grounded jump in midair as well, providing an extra jump.