This article is about Meta Knight's appearance in Super Smash Flash 2. For the character in other contexts, see Meta Knight.
Meta Knight
in Super Smash Flash 2
SSF2 Meta Knight
Kirby symbol
Universe Kirby
Availability Starter
Weight class Light
Final Smash Galaxia Darkness
Tier A+ (3)

Meta Knight is a playable veteran starter character in Super Smash Flash 2 and is now a completely independent character, not tied with Kirby as he was in the first game. Meta Knight also comes with a completely new moveset that is directly taken from Super Smash Bros. for Nintendo 3DS and Wii U. His sprites are custom made and based on his appearance in Super Smash Bros. Brawl, as opposed to Kirby's heavily modified sprites from Kirby Super Star Ultra. He also uses voice clips from Super smash Bros. Brawl as well. He is voiced by Eric Newsome.

Meta Knight currently ranks 3rd on the tier list (the highest ranked Kirby character), a small drop from 2nd place in the previous tier list. Meta Knight has a good air and ground game, amazing recovery options, great reach on almost every attack due to having a disjointed hitbox, fast attack speed, very strong combo ability, and kill moves in his forward and down smashes, Dimensional Cape, and the initial hitboxes of neutral aerial and Shuttle Loop. His fast dashing speed results in a ridiculous dash dance, leading to some very strong mind games. Meta Knight has five midair jumps and can use all of his specials to recover, thus giving him one of the best (if not the best) recoveries in the current demo. He is also one of the best edge guarders, as he is amazing at gimping his opponents or straight-up comboing them into the side boundaries without giving them even a slight chance of recovery.

However, Meta Knight has some flaws, such as his light weight and below average accelerated falling speed, which makes him easy to KO vertically and horizontally. He has problems dealing with characters who can out range him such as Marth and Ichigo, as he is reduced to camping them out with his forwards and back aerials. He lacks a projectile and a way to deal with high-priority, giving him problems approaching. Also MK has problems KO'ing opponents at high percentages due to having limited kill set ups and only a few reliable kill moves.

Even with the nerfs he received from last demo, Meta Knight is still a highly efficient character, though he has a small player base and poor representation in online tournaments.


MG icon See also: Meta Knight (Super Smash Flash 2)/Hard data

Meta Knight has good reach in the majority of his attacks while also possessing great frame data. Some of his attacks have strong priority in them. He has great dashing speed, the seventh fastest dasher, but he posses poor walking and air speed. He has a solid ground game with his fast tilts, smashes and grabs. He has reliable kill moves in his down smash (second hit), forward smash, sweet spotted neutral air, Dimensional Cape and Shuttle Loop (initial hitbox).

Meta Knight has great recovery options due to him having five midair jumps and all of his specials can be used as recovery moves. Meta Knight has a good air game, despite his poor air speed, possessing fast, long reaching and damage racking aerials that are great for comboing along with edge guarding.

He has an above average grab & throw game, possessing the sixth longest and fastest grab in the current demo. His forward throw can set up good combos and can chain grab, if the Meta Knight reacts fast enough. His down throw is his best throw for starting combos. His up throw does not kill until over 150%, but can help if is not able to kill with his more reliable options. Back throw is good for setting up edge guards.

Due to his small size he is less vulnerable to shield stabbing then other characters.

However, Meta Knight is a light weight and has below average accelerated falling speed which makes him easy to KO vertically and horizontally.

He lacks a projectile while at the same time having trouble dealing with ones that are high in priority or that are transcendent which gives him problems approaching. Meta Knight, despite himself possessing disjointed range, has trouble dealing with characters who out range him. He also has problems dealing with characters who posses attacks that are high in priority.

Meta Knight also does not have any true set ups into his kill moves, outside of neutral air, which gives him trouble killing outside of edge guarding.


Ground attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral attack An extremely fast series of slashes followed by a backflipping slash. This makes it one of Meta Knight's more reliable damage racking options, but it is punishable if missed. Unknown.
Forward tilt Strikes opponent with two quick swings, followed by a rising slash. Good for starting combos, with the second part of forward tilt bring his opponents toward him. 4% 6, 60, 50° 2 10 3-4
3% 14, 88, 115° 6 2-3
7% 50, 90, 40° 13
Up tilt Jumps and stabs above him. Has good vertical reach with decent knockback. Can be used out of a slide to grab a ledge, making it great for ledge hogging. 7% 40, 130, 85° 2 17 5-9
Down tilt Does a low stab. Good for poking and starting a few combos. 4% 40, 10.5, 65° 2 8 3-4
Dash attack Dashes and does a slide kick. Can start a few combos. 7% 60, 60, 75° 2 12 3-6
Forward smash Slashes his opponent with great strength. Has good vertical range, fast speed, and good priority, even out-prioritizing a Rasenshuriken. 14% 29.4, 120, 43° 6 19 11-12
Up smash Performs 3 consecutive powerful slashes above him. Is his weakest smash attack, but good for starting and extending combos. 3% 30, 10, 150° 4 18 5
2% 20, 10, 150° 8-9
4% 42, 153, 70° 12
Down smash Slashes with great strength in front of, then behind him. 12% 55, 85, 43° 5 19 4
13% 8-9

Aerial attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral aerial Spins in a circle with his sword around him. One of his best killing moves when sweet spotted. 12% 40, 95, 35° 3 15 3-4
8% 40, 70, 40° 5-12
Forward aerial Performs 3 consecutive slashes in front of him. Good for approaching, starting and extending combos. 2% 25, 0, 60° 2 17 3
2% 0, 0, 90° 6-7
6% 35, 105, 50° 10-11
Back aerial Performs 3 consecutive slashes behind him. Appears to have more range and deals more knockback than forward air. 2% 40, 0, 110° 2 17 5
2% 8
7% 50, 90, 150° 11
Up aerial Does an upward slash. Good for juggling opponents to the upper blast zone. 6% 42, 90, 78° 2 9 2-3
Down aerial Does a downward slash. Slow, but deals decent knockback. 10% 38, 88, 27° 3 18 8-9

Grabs and throws

Attack Description Damage Knockback Priority Total frames Active frames
Grab Grabs his opponent. Faster than average. N/A N/A N/A 14 3
Pummel Strikes his opponent with his blade. 3% N/A N/A 6 2-6
Forward throw Throws his opponent forward. Can set up tech chases, combos and can chain grab, if the opponent is not paying attention. 5% 31.5, 115.5, 35° 0 10 3-4
Back throw Grabs the opponent, turns around then slashes them. 7% 74, 74, 40° 0 16 12-13
Up throw Flies high into the air then crashes back down into the ground with opponent. Can kill over 120%. 8% 60, 110, 45° -1 18 8-10
Down throw Puts opponent beneath him and kicks them repeatedly for approximately 11% in total. Can chain grab, tech chase and start combos, but the player has to be quick about the options. 1% 8, 120, 270° -1 18 3-10
7% 55, 80, 85° 16

Other attacks

Attack Description Damage Knockback Priority Total frames Active frames
Floor attack Slashes horizontally in front of himself, then horizontally again behind himself. 5% 59, 57, 40° 2 20 5-7,
Ledge attack Pulls himself onto the stage and does a quick slash. 8% 20, 75, 30° 2 26 14-16
100% ledge attack

Special moves

Attack Name Description Damage Knockback Priority Total frames Active frames
Standard special Mach Tornado Meta Knight turns into a small tornado, damaging enemies in his path. The attack can hit opponents multiple times. It can also be used to recover by repeatedly pressing the special attack button. 0.5% 40, 0, 105° 5 26 7-16
3% 45, 170, 90° 17
Side special Drill Rush Meta Knight spins in a chosen direction, damaging anybody in his path. It can also act as a recovery by aiming up. 1% 57, 14, 45° 4 50 13-34
4% 50, 50, 10° 36-37
Up special Shuttle Loop Meta Knight flips up into the air in a loop, and then begins to glide. He is able to perform a unique glide attack. If he tries to platform-cancel the move, but ends up falling off the platform then he will still become helpless. It also does not allow Meta Knight to glide up when he is using the move. 9% 70, 99, 28° -1 20 6
9% 70, 80, 70° 7-8
9% 70, 80, 90° 12 3
Down special Dimensional Cape Meta Knight engulfs himself in his cape. The player can choose the location of his return. Once the player initiate the attack, the player must let go of the special attack button and then hold it. Then, Meta Knight will end the move with a powerful, high endlag attack. 11% 60, 110, 70° 4 51 33-34
Final Smash Galaxia Darkness Anyone caught by Meta Knight's cape will be surrounded by darkness and struck with a very powerful slash. 40%


Misc. Description
On-screen appearance Teleports on to the stage, wrapped in his cape.
TauntsStandard: Flaps his wings and says "come".Side: Says "Fight me!", then followed by two swings and pointing his sword out.Down: Wraps his cape around himself, disappearaing, then reappearing again.
Special abilities Five midair jumps.
Victory theme A victory theme based upon a cover of the flourish that plays whenever Kirby completes a level or obtains a Sparkling Star in Kirby's Dream Land, but performed by electric guitars.
Victory pose Teleports with his cape and poses for the player.Jumps into his spot and point his sword at the player, while fixing his cape.
Lose pose Claps to the winner.

Changes from v0.9a

Meta Knight has mainly received nerfs from last demo. The nerfs he received went to his recovery, safe options, damage output and his approach options. He has received few a buffs, but was nerfed overall. However, Meta Knight is one of only two characters from last demo, who were top five on the tier list, to not have their nerfs make them less effective.


  • Neutral Meta Knight has received extra animations to his taunts and a new hurt animation.


  • Nerf Meta Knight has lost the ability to glide which made his recovery shorter.
  • Nerf Air dodge has less invincibility frames and the length of the animation remains the same as last demo, making it very punishable.
  • Nerf Roll is slower.

Ground attacks

  • Buff Final hit of forward tilt does 2% more damage.
  • Nerf Down tilt does 2% less damage.
  • Buff First hit of down smash does 1% more.

Aerial attacks

  • Nerf Final hit of forward air deals 2% less damage.
  • Nerf Last hit of back air deals 1% less damage.
  • Buff Down air is stronger.
    • Nerf However, it is slower.
  • Buff The initial hit of neutral air deals 1% more damage and last hit does 2% more damage.

Grabs and throws

  • Nerf Forward throw sends opponents at a lower angle which allows opponents to land on the ground faster. This allows them to escape the chain grab more easily, allow them to roll away at high percentages and to escape combos, lessening its utility.
  • Buff Down throw does 5% more damage.
    • Nerf However, it is stronger and has less hitstun, making it harder to chain grab and start combos with.

Special moves

  • Nerf Drill Rush has more landing lag.
  • Nerf Dimensional Cape no longer auto-cancels when teleporting to the ground and has landing lag. Thus Meta Knight loses the Dimensional Cape cancel and loses one of his best forms of movement.
    • Nerf Dimensional Cape has more ending lag.
    • Nerf Dimensional Cape deals 3% less damage.
    • Buff However, Dimensional Cape is stronger and travels further distances.
    • Buff It also appears have a larger ledge sweet spot.
  • Nerf Mach Tornado deals less damage, is slower and travels shorter distances.
    • Nerf It can no longer gain the momentum from a jump canceled dash which hurts his approach options.

In competitive play

Match ups

Notable players



Tier placement history

On the tier list for demo v0.9a, Meta Knight ranked 4th on the tier list, where he was seen as top tier character. He rose to 1st of S tier on the first tier list of demo v0.9b, still being seen as a top tier character. He kept the position on the second tier list of v0.9b.


Palette swaps


DOJO!!! update


  • The game sometimes writes his name as "MetaKnight".
  • Like in Brawl, Meta Knight is the only character to have all his specials be used as a recovery and put him into a helpless state.
  • Meta Knight's first art is a pixel rendition of his artwork in Super Smash Bros. Brawl.
  • As of v0.9b, Meta Knight can no longer glide when initiated from his jumps just like Sora. However, he can still glide when initiated from Shuttle Loop, But this does not allow him to go up.
  • Meta Knight is the second character to be 1st on a tier list twice. The first was Sonic.
    • He is also the first character to be 1st on two consecutive tier lists. In this case, both tier lists for v0.9b.

External links

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