Mega Man 7
Megaman 7
Mega Man symbol
North American box art.
Developer(s) Capcom
Publisher(s) Capcom
Series Mega Man
Director(s) Yoshihisa Tsuda
Producer(s) Tokuro Fujiwara
Designer(s) Yoshihisa Tsuda
Ryo Miyazaki
Kazunori Kadoi
Masayoshi Kurokawa
Programmer(s) Shinya Ikuta
Keiji Kubori
Artist(s) Keiji Inafune
Hayato Kaji
Toshifumi Ōnishi
Kazunori Tazaki
Tatsuya Yoshikawa
Composer(s) Yuko Takehara
Toshihiko Horiyama
Makoto Tomozawa
Release date JPMarch 24, 1995
USSeptember 1, 1995
EUNovember 20, 1995
Genre(s) Action, Platform
Mode(s) Single player
Ratings E for Everyone
Platform(s) Super Nintendo Entertainment System

Mega Man 7, known as Rockman 7: Shukumei no Taiketsu! (ロックマン7 宿命の対決!) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series and the first and only title in the main series to be featured on the 16-bit console. The video game was first released in Japan on March 24, 1995 and was localized later in the year in North America and Europe. The game is also available for the PlayStation 2, Nintendo GameCube, and Xbox as part of the Mega Man Anniversary Collection. It is also known for the information that is given to the player in the Shade Man stage. Mega Man 7 was created to revitalize the original franchise after the release of Mega Man X, which got very positive reviews. However, it scored lower ratings than Mega Man X, and was seen as an inferior game to Mega Man X by fans.

Picking up directly after the events of Mega Man 6, the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily. In terms of gameplay, Mega Man 7 follows that same classic action and platforming introduced in the 8-bit Nintendo Entertainment System (NES) titles, but updates the graphics and sound of the series for the more powerful SNES.

According to its creators, Mega Man 7 was only in development for a short time before its release. Keiji Inafune, a noted character designer and illustrator for the franchise, handed off his duties to Hayato Kaji for this installment. Mega Man 7 has received an overall average critical reception. Although many considered it a competent game by itself, a majority of reviewers either called it a simple rehash of previous entries in the Mega Man saga, or considered it inferior to the inventive spin-off Mega Man X, released on the SNES over a year earlier.

In the Super Smash Flash series

The sprites that Mega Man used in Super Smash Flash 2 until Beta come from this game and the Proto Man, as an Assist Trophy also uses the sprites from here.

The stage, Skull Fortress, appearance is inspired by Wily's Castle design from this game. The only one enemy debut, Sniper Joe 01 has join in as a hazard along with Met and Batton.

Mega Man's final hit of his standard attack is the Slash Claw. His down aerial is the Noise Crush. However, unlike in the this game, Mega Man produces the sound wave below him instead of producing it horizontally.

Mega Man was able to obtain the Proto Shield, in this game, which acted as his side special move in SSF2 until Beta, where is was replace by Crash Bomb.

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