This article is about Mega Man's appearance in Super Smash Flash 2. For the character in other contexts, see Mega Man (character). For Mega Man,
Mega Man
in Super Smash Flash 2
SSF2 Mega Man
Mega Man symbol
Universe Mega Man
Availability Starter
Weight class Medium-heavy
Final Smash Super Adapter
Tier B (19)

Mega Man is a playable veteran starter character in Super Smash Flash 2. Mega Man's moveset a variety of weapons and adapters from many of his games. His appearance consists of custom-made sprites based on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U with him receiving some attacks of his moveset from said game but also including some moves not present in the latter.

Mega Man is currently ranked 19th of B tier on the tier list; a small drop from his 18th-place position of B tier last tier list. Mega Man has good combo ability, a good projectile game, good reach in the majority of his attacks and kill moves in his down smash, up and back aerial, up tilt, a fully charged Mega Buster and Crash Bomber when near a blast line. Mega Man's strong array of projectiles gives him decent approach options and allows him to gain some stage control.

However, Mega Man is susceptible to combos and chain grabs, due to his above average weight and his status as a high faller. His recovery is predictable and if the opponent knows how it works could put Mega Man in a bad situation. His plasma shots also do not make his opponents flinch which worsens his approach game and gives him no safe options to stop his opponents from gimping his recovery, without cancelling the move. The majority of his projectiles are predictable and can be bypassed or reflected by those who read his movements correctly.

Mega Man's cons slightly overshadow his pros, putting him on the lower end of mid tier.

Mega Man appears to have a small player base and has poor representation in online tournaments. The few Mega Man players do not actively participate in tournaments. The few that do normally do not take high placements in tournaments.


MG icon See also: Mega Man (Super Smash Flash 2)/Hard data

Mega Man is a projectile centered character with great zoning capabilities. He has a great projectile game with having various projectiles in his special moves. He also has some disjointed range in some of his attacks while can help him space out his enemies. He has reliable finishers in his forward smash, down smash(the strongest down smash in the current demo), back air, initial part of up air, up tilt, fully charged Mega Buster, Crash Bomber and back throw.

He has a spammable projectile in his uncharged Mega buster which he can use to projectile camp and to rack up damage. He can use Wheel Cutter to gimp his opponents recovery or to gain some stage control. He can use Black Hole bomb to hold his opponent in place so he can attack them. Super Arm has good priority in the move and does splash damage when broken. He can use Crash Bomb to KO his opponents after a combo.

He has a reflector in Proto Shield which he can use to counter his opponents camping while being able to camp himself.

Mega Man has a decent grab and throw game, possessing the sixteen longest grab in the current demo. He can use up throw to start combos, but he has to read the opponent's D.I. correctly. Forward throw can be used to set up early edge guards. Back throw can be reliable finisher at high percents when near the ledge. Down throw does not provide much follow ups unless the opponent rolls toward the player.

However, Mega Man's above average weight and being a high faller makes him susceptible to combos and chain grabs.

His best KO moves are projectiles which can put him in a bad position if the opponent has a reflector.

His recovery is very exploitable if the opponent knows how it works and can trick the player into canceling the move before they can get back to the stage. Also his plasma shots do not make his opponents flinch which greatly worsens his approach game and makes his recovery even more risky since he can not protect himself.


For Mega Man's v0.9b moveset, see Mega Man (Super Smash Flash 2)/v0.9 moveset.
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Ground attacks

Attack Name Description Damage
Standard attack Quick Boomerang Shoots small white boomerangs out of his arm cannon. Very high priority. 2%
Down tilt Slide Slides extending his foot forward. 9%
Down smash Flame Blast Fires two flame columns on both sides of him. 18%
Side tilt Flame Sword Swings a blade of fire in front of him. High knockback. 12%
Forward smash Hard Knuckle Charges and fires a fist projectile that deals decent knockback. However, due to it being a projectile it can be reflected and absorbed. 8%
Up tilt Mega Upper Jumps off of the ground and punches upwards. 8%
Up smash Spark Shock Two electrodes appear in Mega Man's arm cannons and come together to give off damaging sparks, hitting anyone near him. 20%
Dash attack Top Spin Boosts forwards while spinning, damaging whatever he touches. Good priority. 9%


Aerial attacks

Attack Name Description Damage
Neutral aerial Jewel Satellite Summons four diamonds that spin vertically around him, then disappear after some time. 9%
Forward aerial Quake Drill Uses a drill, coming from his cannon arm to attack the opponent. 6%
Back aerial Atomic Fire Turns back, then fires off a flaming discharge behind himself from his arm cannon, propelling himself slightly backwards. Does high knockback. 15%
Up aerial Air Shooter Fires a small and weak whirlwind from his arm cannon. This attack has a wind box that pushes the opponent upward. 14%


Down aerial Noise Crush Fires a sound wave straight downwards, that boosts himself slightly upwards. Hit thrice. Can meteor smash. 6-8%

Grabs and throws

Attack Name Description Damage
Grab Super Arm Effortlessly picks up an opponent with one hand. N/A
Pummel N/A Using his strength, crushes the held opponent with his hand. 2-3%
Forward throw N/A Throws the opponent forwards. 8%
Back throw N/A Throws the opponent backwards. 11%
Up throw N/A Throws the opponent upwards. 7%
Down throw N/A Slams opponent on the ground. 8%

Other attacks

Attack Description Damage
Ledge attack Climbs up, then swings his foot in front of him. 10%
100% ledge attack
Floor attack Kicks in both sides. 8%

Special moves

Special move Name Description Damage
Standard special move Mega Buster Mega Man fires uncharged Mega Busters from his arm cannon. Hold the special move key to charge energy for a more powerful shot. The player also can move and jump while charging. 4-6%
Side special move Crash Bomber Mega Man shoots a grappling bomb that sticks to walls and opponents and unleashing an explosion after a few seconds pass, the player can also detonate the bomb by pressing the special button again. 10%
Up special move Beat Call Pulls Beat, a robotic bird, out of his pocket, giving him about three seconds worth of flight. This move can also be used in conjunction with only uncharged Mega Busters. It has super armor. N/A
Down special move Water Wave Mega Man launches a small projectile that creates nine waves of water on contact with the ground. It is a small, weak projectile when used in the air. 28%
Final Smash Unknown.


Misc. Description
On-screen appearance Teleports into the stage.
Taunts Standard: Mega Man transforms his hand into a cannon, and makes a pose. Side:Transforms His Hand into a cannon

then Turns Away From The Camera And Makes A Pose


Teleports Into The Stage and comes back

Victory theme A short remix of the title theme from Mega Man 2.
Victory pose Teleports away with his warping animation.
Losing Pose Explodes into numerous blue particles, referencing his death animation in the Mega Man games.

Changes from v0.9a

Mega Man has received a mix of buffs and nerfs. He has been nerfed in his approach options and his recovery. He has been buffed in some of his KO options. However, Mega Man is seen as a less effective character. He benefits from the lower hitstun of the demo by being less susceptible to chain grabs and still being able combo decently.s

Ground attacks

  • Nerf Down tilt has less freeze frames.
  • Buff Up tilt is stronger and has more priority.
  • Buff Forward smash is stronger.
    • Nerf The projectile from forward smash, when reflected will go one foot from the reflector thus making forward smash harder to punish.

Aerial attacks

  • Nerf Forward aerial has a little more landing lag.
  • Nerf Mega Man falls faster when using down aerial, thus making it less useful to recover with.

Grabs and throws

  • Nerf Grab range was decreased.
  • Nerf Up throw deals more knockback and sends opponents at a forward angle, along with the lower hitstun of the demo makes the move harder to chain grab with.
  • Nerf Down throw no longer puts opponents into a lying down state. Thus Mega Man has lost his best option to set up Tech chases.

Special moves

  • Nerf Mega Buster no longer makes opponents flinch, thus Mega Man loses one of his best approach options.
    • Nerf Due to this, Mega Man loses his only defense when trying to recover with out canceling Beat Call.
  • Nerf Beat Call appears to travel less distance.
  • Buff Crash Bomber can now attach to opponents who posses invincibility frames.

In competitive play

Match ups

Notable players

Tier placement history

In tier lists for demo v0.6; Mega Man was ranked 7th of D tier on the first list and ranked 6th of B tier on the second list. On tier lists for demo v0.7; Mega Man was seen as a top-high tier character where he ranked 4th of A tier on the first list and 6th of B tier on the second list. In demo v0.8b; Mega Man was seen as a low tier character ranking 17th of D tier. Mega Man would return to being seen as top tier character in demo v0.9a where he ranks 7th. However, in demo v0.9b would see Mega Man ranking 27th in C tier, returning him to a being low tier character. Due to the changes in the metagame would see Mega Man rising to 18th place of B tier on the second tier list of v0.9b, where he is seen as a mid tier character.


Palette swaps






  • Originally, Mega Man X, which was first playable in Super Smash Flash, was meant to return instead of the actual original blue bomber. He would had used his "Model X" design from the Mega Man ZX series.
  • After the "Model X" Mega Man X got replaced with the classic Mega Man, his old appearance consisted of ripped straight sprites from Mega Man 7.
  • Mega Man and Sora, in v0.7, were the two characters who could switch their standard special move. However, in v0.8a, Sora's down special move became Thundaga, while Mega Man's Weapon Change remained until Beta, where it was replaced by Water Wave.
  • Mega Man along with Sonic, Zero Suit Samus, Black Mage and Marth are the only characters so far who wear their default costumes in team battle when they are on the blue team.
  • Mega Man along with Yoshi, Zero Suit Samus and Jigglypuff are the only characters so far who do not go into a helpless state under normal circumstances.
  • Mega Man and Black Mage have normal attacks that act as projectiles. In Mega Man's case his standard attack, forward smash and up aerial.
  • Although Mega Man could be considered a newcomer in SSF2, he is technically a veteran, since Super Smash Bros. for Nintendo 3DS and Wii U came out before the full version of SSF2 was even released.
  • Mega Man, along with Jigglypuff, Wario, Sora, Lloyd and Naruto, is one of the few characters who don't clap in the versus results screen. In Mega Man's case, he explodes in the fashion of being defeated in his game series.
  • Mega Man's side special move was originally supposed to be Quick Boomerang, but it has turned his standard attack.

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