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Mario Tornado
Mario Tornado
Mario symbol
Mario's down special move.
Universe Mario
User(s) SSF2 Mario head
Effect Mario rapidly spins, damaging opponents.

Mario Tornado (マリオトルネード), also known as Star Spin (回転星型), is a recurring attack used by Mario in the Super Smash Flash series. In both games, Mario spins around rapidly for a short time, he ends the attack by punching upward, knocking away trapped opponents.

Overview

In Super Smash Flash

In the original Super Smash Flash, Mario Tornado is Mario's down aerial. The move is slightly quicker than the Super Smash Bros. Melee version of the attack, with little to almost no hitstun, but still a very damaging move nonetheless.

In Super Smash Flash 2

In the reboot, Super Smash Flash 2, it has become Mario's down special move. The move now possesses considerably more knockback and hitstun than its counterpart in SSF, and can now be used for recoveries as it allows Mario to hover in the air momentarily when the special move button is pushed repeatedly. It is also one of the best momentum canceling moves in the game. As a nod to the spinning attack from Super Mario Galaxy, the Baby Luma comes out of Mario's cap during the ending strike, but is merely a cosmetic addition.

Origin

Mario Tornado origin

Mario performing a spin in Super Mario Galaxy.

The Mario Tornado is likely based on the Spin Jump move that originated in Super Mario World. The Spin Jump has lower vertical range than Mario's regular jump but deals more damage (or fully defeats enemies such as Koopa Troopas, who would otherwise be knocked out of their shells which could then be grabbed and thrown, or Galoombas, who would otherwise be knocked over and could be grabbed and thrown), offers protection from landing on many spiked normally-hazardous objects and enemies, and can break Rotating Blocks from above if Mario is not Small.

Since the move's appearances in Super Smash Bros. and Super Smash Bros. Melee, the spin jump has continued to appear in Super Mario games. While its higher damage and block-breaking power are now the job of the Ground Pound move instead, spin jumping tends to cause Mario to fall slower, capable of removing most enemies to a fog, and gives Mario more height upon bouncing off enemies.

In Super Mario Galaxy and its sequel, Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique.

Gallery

Super Smash Flash

Screenshot

Super Smash Flash 2

Screenshots

Early designs

Trivia

  • When the Baby Luma was first incorporated into the move, it actually had a small hitbox that dealt high knockback. This has been removed altogether, though.

See also

Mario's special moves
Standard special move Fireball
Side special move Cape
Up special move Super Jump Punch
Down special move Mario Tornado
Final Smash Mario Finale