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This article is about Luigi's appearance in Super Smash Flash. For the character in other contexts, see Luigi.
Luigi
in Super Smash Flash
SSF Luigi
Universe Mario
Availability Unlockable
Unlock criteria Clear Adventure mode with Mario on normal difficulty or higher.
Tier S (3/4)

Luigi is a playable veteran unlockable character from the Mario universe in Super Smash Flash. He is one of four clone characters in the game, borrowing his moveset from his brother, Mario. Moreover, the creator of Luigi's sprites is also the user Xander, who picked a Mega Man 8-like style for the Mario Bros.'s appearance.

He is tied for 3rd on the tier list with his brother. Luigi has excellent horizontal movement, high jumps, and good KO power. He has easily the best projectile in the game, the Fireball, due to its very fast speed and firing rate. The Luigi Cyclone is a good turtling move, as it comes out fast, surrounds Luigi on both sides, has a long active period, and has instant-KO properties.

Like Mario, Luigi does not have any real weaknesses, other than his lack of a momentum cancelling attack. This lack of downsides makes his strengths appear even more pronounced, as he has strong matchups across the board, resulting in his high placement.

Moveset

Attack Description Damage Image
Standard attack Luigi shoots a fast-moving Fireball, which is unaffected by gravity. This move can be held down indefinitely, making Luigi skid forward a little each time he shoots a Fireball. It should also be noted that performing this move again while another fireball from either of the Mario Bros. is still onscreen cancels the previously existing one out. 4% SSF Luigi standard attack
Side attack Luigi delivers two punches rapidly, the second only for a single frame; pressing twice in succession makes Luigi kick. Holding down the attack button produces the same effect. It is good for racking damage and KO'ing, due to its decent knockback. 6% SSF Luigi side attack
Up attack Luigi jumps and kicks upward. Like most other characters in Super Smash Flash, this is among his best KO moves. It almost always can KO at higher percents. 7% SSF Luigi up attack
Down attack Luigi uses Green Missile, launching himself sideways like a rocket and travelling a fixed distance. Strangely, if the attack gets continued by holding down the button, from the third time it repeats onwards, there will be a small delay which briefly returns Luigi to his idle stance before he can resume the attack. 10% SSF Luigi down attack
Down aerial Luigi uses Luigi Cyclone, spinning around in midair with his arms out. Like his down attack, it can hit multiple times. This move only has small horizontal knockback, but it is very useful for dealing damage. 7% SSF Luigi down aerial
Jump attack Luigi has an additional attack while jumping, resembling the Super Jump Punch, just without the coins. 2% SSF Luigi jump attack

Differences from Mario

Attributes

  • Nerf Luigi has a slightly slower attack rate (13 → 14).
  • Buff He has a slightly longer attack duration (15 → 16).

Standard attack

  • Neutral The Fireball itself behaves very differently from Mario's.
    • Nerf It comes out 3 frames slower (5 → 8).
    • Neutral It travels in a straight line, as opposed to a sine wave.
    • Nerf It moves about half as fast.
      • Buff This allows it to deal more damage overall due to overlapping the opponent for more frames.
      • Buff It can also combo into itself at low percents, making it good for damage racking and early edgeguards.
    • Buff It lasts 15 frames longer (23 → 38).
    • Nerf It travels a much shorter distance.
    • Nerf It does not grow bigger towards the end of its range.
  • Nerf The move transitions into jump attack 1 frame later when used in the air (16 → 17).
  • Neutral Luigi's firing animation does not auto-transition into his falling animation.
    • Nerf This makes it more difficult to spam, as the move will frame-skip into a useless falling animation if the attack button is held down. Luigi must turn-cancel during the time between firing the projectile and his attack refreshing in order to fire at the optimal rate.
  • Nerf Luigi's hurtboxes are bigger overall, especially during the initial frames.

Side attack

  • Buff The move lasts 1 frame longer (15 → 16).
  • Nerf It transitions into jump attack 1 frame later when used in the air (16 → 17).
  • Nerf It frame-skips into up attack 1 frame later (14 → 15).
  • Buff The attack's hitbox is bigger and gives Luigi a better disjoint.
  • Nerf Luigi's hurtboxes are slightly bigger.

Up attack

  • Nerf The move lasts 1 frame shorter (11 → 10).
    • Neutral This also causes Luigi's attacking animation to auto-transition into his falling animation 1 frame earlier (12 → 11).
  • Nerf It transitions into jump attack 1 frame later when used in the air (16 → 17).
  • Buff The attack's hitbox is taller, giving Luigi a better disjoint above him.
  • Nerf The attack's hitbox is more centered, giving Luigi no disjoint in front of him.
  • Nerf Luigi's hurtboxes are a bit taller.
  • Neutral Luigi does not jump as high when kicking.
    • Buff This gives him better range above him overall, and allows him to maintain a slight disjoint during the peak of his jump.
    • Nerf Luigi has a shorter disjoint below him as a trade-off.

Down attack

  • Neutral Luigi uses his Green Missile instead of a slide kick.
  • Buff The move deals 1% more damage per frame (9% → 10%).
  • Buff Luigi moves 7 units faster on startup (18 → 25).
    • Nerf This makes Luigi more susceptible to getting instakilled.
  • Buff The move lasts 7 frames longer (18 → 25).
  • Buff The attack's hitbox is much wider and more centered, and can can hit behind Luigi.
  • Nerf Luigi's hurtbox becomes hilariously gigantic after the initial frames of the attack.

Down aerial

  • Buff The move lasts 2 frames longer (14 → 16).
  • Nerf It transitions into jump attack 1 frame later (16 → 17).
  • Neutral Luigi does not auto-transition into his falling animation.
    • Nerf This makes it more difficult to spam, as the move will frame-skip into a useless hurt animation if the attack button is held down. Luigi must turn-cancel before his attack refreshes in order to immediately follow up with a second down aerial.
  • Buff The attack's hitbox is significantly wider and slightly taller, giving Luigi better coverage and range on the sides.
  • Nerf Luigi's hurtboxes are less consistent, being much bigger than Mario's on average.
    • Nerf This also means that Luigi does not have a disjoint above him.
  • Buff Luigi has a short "wind up" animation at the beginning, giving him a strong disjoint on both sides during the initial frames.
  • Buff Luigi does not "hop" at the end of the attack, giving his hurtboxes less vertical movement.

Jump attack

  • Buff The attack's hitbox is bigger, giving Luigi better coverage.
    • Neutral It has slightly more range above Luigi and less range in front of him.
  • Nerf Luigi's hurtbox is noticeably wider.

Other animations

  • Nerf Luigi's standing hurtbox is slightly wider and notably taller.
  • Nerf His crouching hurtbox is slightly wider.
  • Nerf His running hurtbox is a bit taller.
  • Neutral His falling hurtbox is somewhat off-center.
  • Nerf His getting hit hurtbox is slightly bigger.

Trivia

  • As it was with the case of Mario, Luigi's original sprite sheet by Xander actually has elements that were omitted from the game due to limitations, like Luigi hitting with his rear or the coins from Super Jump Punch.

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