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This article is about Luigi's appearance in Super Smash Flash. For the character in other contexts, see Luigi.
Luigi
in Super Smash Flash
SSF Luigi
Universe Mario
Availability Unlockable
Tier S (3/4)

Luigi appears as the only unlockable character from the Mario universe in Super Smash Flash. He can be unlocked by completing Adventure mode on at least normal difficulty with Mario. He is one of four clone characters in the game, borrowing his moveset from his brother.

He is tied for third on the tier list with his brother Mario. Luigi has excellent horizontal movement, high jumps, and good kill power. He has easily the best projectile in the game, the Fireball, due to its very fast speed and firing rate. The Luigi Cyclone is a good turtling move, as it comes out fast, surrounds Luigi on both sides, has a long active period, and has instant-killing properties.

Like Mario, Luigi does not have any real weaknesses, other than his lack of a momentum cancelling attack. This lack of downsides makes his strengths appear event more pronounced, as he has strong match ups across the board, resulting in his high placement.

Moveset

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Attack Name Description Image
Standard attack Fireball Shoots his signature green fireball across the stage. Luigi NA SSF
Side attack Left Jab / Right Jab Luigi will jab (any direction) while moving depends on the direction he is moving towards to and toe kicks after jabbing. Luigi SA SSF
Up attack Toe Kick Kicks straight up. Luigi UA SSF
Down attack Green Missile One of the effective moves. Luigi will charge towards any direction he is facing. Luigi DA SSF
Down aerial Luigi Cyclone While airborne, Luigi will spin around for second and hits the opponent. Luigi AA SSF
  • Additionally, his jump animation is the Super Jump Punch, which doubles as an attack.

Differences from Mario

Attributes

  • Nerf Luigi has a slightly slower attack rate (13 → 14).
  • Buff He has a slightly longer attack duration (15 → 16).

Standard attack

  • Neutral The fireball itself behaves very differently from Mario's.
    • Nerf It comes out 3 frames slower (5 → 8).
    • Neutral It travels in a straight line, as opposed to a sine wave.
    • Nerf It moves about half as fast.
      • Buff This allows it to deal more damage overall due to overlapping the opponent for more frames.
      • Buff It can also combo into itself at low percents, making it good for damage racking and early edgeguards.
    • Buff It lasts 15 frames longer (23 → 38).
    • Nerf It travels a much shorter distance.
    • Nerf It does not grow bigger towards the end of its range.
  • Nerf The move transitions into jump attack 1 frame later when used in the air (16 → 17).
  • Neutral Luigi's firing animation does not auto-transition into his falling animation.
    • Nerf This makes it more difficult to spam, as the move will frame-skip into a useless falling animation if the attack button is held down. Luigi must turn-cancel during the time between firing the projectile and his attack refreshing in order to fire at the optimal rate.
  • Nerf Luigi's hurtboxes are bigger overall, especially during the initial frames.

Side attack

  • Buff The move lasts 1 frame longer (15 → 16).
  • Nerf It transitions into jump attack 1 frame later when used in the air (16 → 17).
  • Nerf It frame-skips into up attack 1 frame later (14 → 15).
  • Buff The attack's hitbox is bigger and gives Luigi a better disjoint.
  • Nerf Luigi's hurtboxes are slightly bigger.

Up attack

  • Nerf The move lasts 1 frame shorter (11 → 10).
    • Neutral This also causes Luigi's attacking animation to auto-transition into his falling animation 1 frame earlier (12 → 11).
  • Nerf It transitions into jump attack 1 frame later when used in the air (16 → 17).
  • Buff The attack's hitbox is taller, giving Luigi a better disjoint above him.
  • Nerf The attack's hitbox is more centered, giving Luigi no disjoint in front of him.
  • Nerf Luigi's hurtboxes are a bit taller.
  • Neutral Luigi does not jump as high when kicking.
    • Buff This gives him better range above him overall, and allows him to maintain a slight disjoint during the peak of his jump.
    • Nerf Luigi has a shorter disjoint below him as a trade-off.

Down attack

  • Neutral Luigi uses his Green Missile instead of a slide kick.
  • Buff The move deals 1% more damage per frame (9% → 10%).
  • Buff Luigi moves 7 units faster on startup (18 → 25).
    • Nerf This makes Luigi more susceptible to getting instakilled.
  • Buff The move lasts 7 frames longer (18 → 25).
  • Buff The attack's hitbox is much wider and more centered, and can can hit behind Luigi.
  • Nerf Luigi's hurtbox becomes hilariously gigantic after the initial frames of the attack.

Down aerial

  • Buff The move lasts 2 frames longer (14 → 16).
  • Nerf It transitions into jump attack 1 frame later (16 → 17).
  • Neutral Luigi does not auto-transition into his falling animation.
    • Nerf This makes it more difficult to spam, as the move will frame-skip into a useless hurt animation if the attack button is held down. Luigi must turn-cancel before his attack refreshes in order to immediately follow up with a second down aerial.
  • Buff The attack's hitbox is significantly wider and slightly taller, giving Luigi better coverage and range on the sides.
  • Nerf Luigi's hurtboxes are less consistent, being much bigger than Mario's on average.
    • Nerf This also means that Luigi does not have a disjoint above him.
  • Buff Luigi has a short "wind up" animation at the beginning, giving him a strong disjoint on both sides during the initial frames.
  • Buff Luigi does not "hop" at the end of the attack, giving his hurtboxes less vertical movement.

Jump attack

  • Buff The attack's hitbox is bigger, giving Luigi better coverage.
    • Neutral It has slightly more range above Luigi and less range in front of him.
  • Nerf Luigi's hurtbox is noticeably wider.

Other animations

  • Nerf Luigi's standing hurtbox is slightly wider and notably taller.
  • Nerf His crouching hurtbox is slightly wider.
  • Nerf His running hurtbox is a bit taller.
  • Neutral His falling hurtbox is somewhat off-center.
  • Nerf His getting hit hurtbox is slightly bigger.


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