Lloyd hanging from the ledge in Final Destination stage.

In Super Smash Flash 2, ledge options are different methods that characters can use when hanging on a ledge. These techniques are absent from the first Super Smash Flash as ledges did not exist in the game and as such, could not be grabbed.

Once the invincibility frames gained from grabbing a ledge expire, it is usually prudent to get up off the edge and return to the stage. Ledge options makes players think on their toes on what's the best course of action to take. This can be done in a variety of ways (see below).

The different types of ledge recoveries

Ledge climb


  • Climb: By pushing towards the ledge, a character will simply climb up onto the stage with no flair.
Ledge attack


  • Attack: By pressing the attack button, a character will climb up onto the stage while attacking. This is intended to protect against enemies who are edge-guarding (if applicable).
Ledge Roll


  • Roll: By pressing the shield button, a character will climb up and roll forward a short distance, typically enough to reach the other side of an attacker.
  • Jump: By pressing a jump button or pushing the up or jump control, a character will leap upwards and slightly forward. However, this move does not give a character invincibility frames.
  • Let go (away): By pushing away from the ledge, a character will let go of the edge and fall in the direction of the key pressed. This may seem counterproductive at first, but it is useful if a character wishes to double jump and then air dodge, which is a useful alternative to jumping in a few cases. Also, depending on the character, double-jumping and using an aerial attack can be faster than using the recovery attack.
  • Let go (down): By pressing the down button, a character will let go and fall downward and make the character fast-fall. This could be used for stalling because players can just fast fall from the ledge and then use their recovery to get back.

Ledge recovery attack

Tails uses ledge attack to Luigi

Tails attacking Luigi over the ledge.

Ledge recovery attacks moves that characters can use when hanging from a ledge. Every character possesses a ledge recovery attack, which often grants invincibility frames. Ledge attacks can be used to clear the ledge of edgeguarders, and assure a safe recovery.

List of ledge recovery attacks

Character Description Damage
Bandana Dee Stabs forward with his spear. 6%
Black Mage Pokes his staff in front of himself. 8%
Bomberman Climbs up, then kicks forward while sitting. 6%
Bowser Sweeps in front of him with his claw. 8%
Captain Falcon Flips onto the ledge while doing a fastkick. 8%
Chibi-Robo Gets up and hits his opponent with his plug. 7%
Donkey Kong Jumps straight forward on the stage, back-first. 8%
Falco Climbs up, then does a drop kick with both feet. 8%
Fox Climbs up halfway and does a cartwheel kick with both feet. 8%
Goku Climbs up, then does a double-axe handle punch in an arc. 8%
Ichigo Rolls up and does a quick slash. 8%
Isaac Rolls up on stage and swipes with his hand. 8%
Jigglypuff Climbs up, then punches forward. 6%
Kirby Rolls up, then brings his foot down from an upside down position. 6%
Link Does an overhead slash with the Master Sword. 8%
Lloyd Rolls up, then swings a sword overhead. 10%
Luffy Climbs up, then low-kicks in a circle. 8%
Luigi Climbs up in a cartwheel and kicks with both legs. 5%
Mario Jumps up and kicks with one foot. 5%
Marth Flips onto ledge with a downward diagonal slash from left to right. 4%
Mega Man Climbs up, then swings his foot in front of him. 10%
Meta Knight Climbs up, then does a quick slash. 8%
Mr. Game & Watch Climbs up, then strikes with a bell. 5%
Naruto Climbs up, then does a spinning backward hook kick. 7%
Ness Does a kick after climbing up. 8%
PAC-MAN Sweeps in front of him with his foot. 7%
Peach Does a jump forward hip first. 6%
Pikachu Climbs up, then does a somersault forwards. 8%
Pit Climbs up, then does a low kick forwards. 7%
Samus Rolls up in Morph Ball form, then swings her arm cannon downwards. 7%
Sheik Does a sweep kick with one leg. 6%
Sonic Quickly spins onto the stage and then retreats. 7%
Sora Climbs up, then thrusts his keyblade forward. 4%
Tails Climbs up, then does a low kick forwards. 5%
Wario Climbs up, then swipes his hand in front of him. 6%
Yoshi Sweeps his tail in front of himself. 6%
Zelda After climbing, kneels on the ground, then sticks her leg out in front of herself. 8%
Zero Suit Samus Gets up and hits her opponent with her pistol. 7%


  • Prior to Beta, certain characters would be able to perform a slower, often stronger ledge attack after exceeding 100% damage, much like in official Super Smash Bros. games. For unknown reasons, this feature was removed, much like it was in Super Smash Bros. for Nintendo 3DS and Wii U.
  • Sandbag is the only character in SSF2 who cannot grab the ledge at all, due to lacking arms or hands.