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Kirby Super Star
8e11a64bd33ced8ac0d563e20c2-Kirby Super Star
Kirby symbol
North American box art.
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Kirby
Director(s) Masahiro Sakurai
Producer(s) Satoru Iwata
Shigeru Miyamoto
Composer(s) Jun Ishikawa
Dan Miyakawa
Release date JPMarch 21, 1996
NASeptember 20, 1996
PALJanuary 23, 1997
Genre(s) Action, platforming
Mode(s) Single-player, cooperative
Ratings E for Everyone
Platform(s) SNES, Virtual Console

Kirby Super Star, known as Kirby's Fun Pak in Europe and as Kirby of the Stars Super Deluxe (星のカービィスーパーデラックス) in Japan, is a 1996 platforming video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console. It was first released in Japan on March 21, 1996, in North America on September 20, 1996, and in Europe on January 23, 1997. Kirby Super Star's box art states that the game features eight games in one cartridge. Most of these games offered are mostly platforming-oriented, while some others are mini-games. This game notably introduced the famous Copy Ability hats in the Kirby series. It was the last Kirby platformer to be directed by series creator, Masahiro Sakurai (in Kirby: Nightmare in Dream Land, he would serve as chief director but not as the main director).

Kirby Super Star Ultra

Kirby Super Star Ultra

North American box art.

Kirby Super Star Ultra, known as Kirby of the Stars Ultra Super Deluxe (星のカービィ ウルトラスーパーデラックス) in Japan, is a remake of Kirby Super Star released for the Nintendo DS. It was first released in North America on September 22, 2008, in Japan on November 6, 2008, in Australia in November 27, and finally in Europe in September 18, 2009. Aside including all the original sub-games from the SNES version with improved graphic animations, the remake comes with four new sub-games and three new mini-games. The most notable new sub-game is Meta Knightmare Ultra, a side story that allows the player to control Kirby's rival Meta Knight.

In the Super Smash Flash series

The sprite appearance of Kirby in the Super Smash Flash games are directly taken from Kirby Super Star and its remake. For instance, Kirby's sprites in Super Smash Flash are directly ripped from the original game and do not feature any alterations whatsoever, save for some flippings at the moment Kirby attacks. For the reboot, Super Smash Flash 2, Kirby's sprites are now directly ripped from Kirby Super Star Ultra, albeit they are heavily edited to include some custom animations, so much to the point that the source sprite is barely noticeable. Meta Knight was also meant to use edited sprites from Kirby Super Star Ultra before it was decided a custom sprite set was better due to the limitations the original sprite sheet offered.

A bandana-wearing Waddle Dee, sometimes nicknamed by the fandom as Bandana Dee, made his debut in Kirby Super Star as the first opponent of the Megaton Punch mini-game before being fleshed out as a full character in Kirby Super Star Ultra. Although initially implemented as yet another Assist Trophy character (a rather weak and incompetent one), he'd eventually become a full-fledged playable character in SSF2, whose sprites also originate from the remake, and similarly to Kirby, they are heavily edited to include some custom animations, in fact, his coloration is so different it actually matches his appearance in other Kirby game he has a more bigger role: Kirby's Return to Dream Land.

Kirby Super Star also marks the first appearance of an item in Super Smash Flash 2 called the Beam Rod, which debuted as the weapon Beam Kirby uses to shoot beams of electricity. Much like its original appearance, the Beam Rod in SSF2 is a basic weapon that deals relatively little damage but can often attack multiple times.

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