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Items in Super Smash Flash 2.

An item is an object that randomly appears on stages that characters can pick up and use or throw. Items are a large part of the gameplay of the Super Smash Bros. series, and are also featured in the Super Smash Flash series as well. They may appear at any time in randomized spawning areas during a match. The item frequency at which items can spawn in a match can be controlled by the item switch in Super Smash Flash 2.

Item classes

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, items come with an identified class that can be seen in the item switch screen. Currently, these classes are not strictly specified in any of the Super Smash Flash games. For the sake of item classification, McLeodGaming Wiki retroactively uses these classes as based on the official Super Smash Bros. games. The classes are the following:

  • Battering: These items are melee-based and require the character to get closer to the opponent in order to swing the item and deal damage, performing a forward smash increases the dealt damage and knockback. Some items may shoot projectiles when swung.
  • Container: A unique class that only includes the Capsule, it can be picked and thrown, when it hits someone or something it open and spread the item inside. An explosive variant exists.
  • Explosive: A unique class that only includes the Blast Box, which, if attacked enough or directly hit by Fire-based attacks, will violently explode, dealing high damage and knockback. Though there are multiple exploding items in the game, most of the fall under the Throwing-class.
  • Final Smash: A unique class that only includes the Smash Ball , attacking this item until it shatters will allow the player to perform his/her Final Smash once.
  • Helping: These items summon or release a non-playable character that will aid or fight alongside the player that activate the items. Some are characters are virtually invincible while some can be attacked.
  • Recovery: These items recover damage when picked. Any damage dealt when attacked while recovering will be subtracted from the amount of damage the item is supposed to recover.
  • Shooting: The items have a set amount of ammo that can be shot from a distance, once the ammo runs out the items become useless and only remains to throw it.
  • Throwing: These items can be picked and thrown, some take effect upon hitting the opponent or something else, some may simply deal high damage while other may explode.
  • Transforming: These items take effect upon coming in contact with them, they alter the status of the player and may strengthen their attributes of weaken them.

Items in Super Smash Flash

Items are not particularly significant in Super Smash Flash because of the small number of them that are featured, but still are useful helpers that could be a factor in winning matches. All items, especially those of the battering class, have limited uses before they disappear. Characters can hold and save the charge of an item and move around to try and land powerful attacks successfully, although doing this uses up more charges than just attacking constantly. There are also many glitches that can be done with items.

Item Class Universe
Beam Sword Battering Super Smash Bros.
Bob-omb Throwing Mario
Fan Battering Super Smash Bros.
Fire Flower Shooting Mario
Flipper Throwing Balloon Fight
Green Shell Throwing Mario
Heart Container Recovery The Legend of Zelda
Home-Run Bat Battering Super Smash Bros.
Maxim Tomato Recovery Kirby
Motion-Sensor Bomb Throwing Super Smash Bros.

Items in Super Smash Flash 2

Many items were included in the sequel, Super Smash Flash 2, including some returning items that were updated, some new items that were included in Super Smash Bros. Brawl and some custom items unique to SSF2. Items were changed to fit more the physics they had in Brawl, and technically any Smash Bros. game. Items are no longer limited and can be used as many times the player wish until he throws it.

Item Class Universe
Assist Trophy Helping Super Smash Bros. Smash symbol
Beam Rod Battering Kirby Kirby symbol
Beam Sword Battering Super Smash Bros. Smash symbol
Blast Box Explosive Super Smash Bros. Smash symbol
Bob-omb Throwing Mario Mario symbol
Bumper Throwing Super Smash Bros. Smash symbol
Capsule Container Super Smash Bros. Smash symbol
Cucco Throwing The Legend of Zelda Zelda symbol
Deku Nut Throwing The Legend of Zelda Zelda symbol
E-Tank Recovery Mega Man Mega Man symbol
Explosive Tag Throwing Naruto Naruto symbol
Fan Battering Super Smash Bros. Smash symbol
Fire Flower Shooting Mario Mario symbol
Firework Throwing Super Smash Bros. Smash symbol
Flipper Throwing Balloon Fight Smash symbol
Food Recovery Super Smash Bros. Smash symbol
Freezie Throwing Mario Mario symbol
Gooey Bomb Throwing Super Smash Bros. Smash symbol
Green Shell Throwing Mario Mario symbol
Heart Container Recovery The Legend of Zelda Zelda symbol
Home-Run Bat Battering Super Smash Bros. Smash symbol
Ice Flower Shooting Mario Mario symbol
Master Ball Throwing Pokémon Pokemon symbol
Maxim Tomato Recovery Kirby Kirby symbol
Motion-Sensor Bomb Throwing Super Smash Bros. Smash symbol
Mr. Saturn Throwing EarthBound Mother symbol
Poison Mushroom Transforming Mario Mario symbol
Poké Ball Helping Pokémon Pokemon symbol
Ray Gun Shooting Super Smash Bros. Smash symbol
Red Shell Throwing Mario Mario symbol
Smart Bomb Throwing Star Fox Star Fox symbol
Smash Ball Final Smash Super Smash Bros. Smash symbol
Spiny Shell Throwing Mario Mario symbol
Star Rod Battering Kirby Kirby symbol
Super Mushroom Transforming Mario Mario symbol
Super Star Transforming Mario Mario symbol
Unira Throwing Clu Clu Land Smash symbol
Yellow Shell Throwing Mario Mario symbol

On a side note, there are items that are not listed here as they do not spawn via random drops. Link's Bombs and Peach's Vegetables are created through character special moves.

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