An item is an object that randomly appears on stages that characters can pick up and use or throw. Items are a large part of the gameplay of the Super Smash Bros. series, and are also featured in the Super Smash Flash series as well. They may appear at any time in randomized spawning areas during a match. The item frequency at which items can spawn in a match can be controlled by the item switch in Super Smash Flash 2.
In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, items come with an identified class that can be seen in the item switch screen. Currently, these classes are not strictly specified in any of the Super Smash Flash games. For the sake of item classification, McLeodGaming Wiki retroactively uses these classes as based on the official Super Smash Bros. games. The classes are the following:
Battering: These items are melee-based and require the character to get closer to the opponent in order to swing the item and deal damage, performing a forward smash increases the dealt damage and knockback. Some items may shoot projectiles when swung.
Container: These items have the distinction that they hold other items inside them, they have to be picked up and thrown, when it hits someone or something it open and spread the items inside, directly attacking the container also releases its content. Doing the latter is risky as they may explode instead.
Explosive: A unique class that only includes the Blast Box, which, if attacked enough or directly hit by Fire-based attacks, will violently explode, dealing high damage and knockback. Though there are multiple exploding items in the game, most of the fall under the Throwing-class.
Final Smash: A unique class that only includes the Smash Ball, attacking this item until it shatters will allow the player to perform his/her Final Smash once.
Helping: These items summon or release a non-playable character that will aid or fight alongside the player that activate the items. Some are characters are virtually invincible while some can be attacked.
Recovery: These items recover damage when picked. Any damage dealt when attacked while recovering will be subtracted from the amount of damage the item is supposed to recover.
Shooting: The items have a set amount of ammo that can be shot from a distance, once the ammo runs out the items become useless and only remains to throw it.
Throwing: These items can be picked and thrown, some take effect upon hitting the opponent or something else, some may simply deal high damage while other may explode.
Transforming: These items take effect upon coming in contact with them, they alter the status of the player and may strengthen their attributes of weaken them.
Items in Super Smash Flash
Items are not particularly significant in Super Smash Flash because of the small number of them that are featured, but still are useful helpers that could be a factor in winning matches. All items, especially those of the battering class, have limited uses before they disappear. Characters can hold and save the charge of an item and move around to try and land powerful attacks successfully, although doing this uses up more charges than just attacking constantly. There are also many glitches that can be done with items.
Many items were included in the sequel, Super Smash Flash 2, including some returning items that were updated, some new items that were included in Super Smash Bros. Brawl and some custom items unique to SSF2. Items were changed to fit more the physics they had in Brawl, and technically any Super Smash Bros. game. Items are no longer limited and can be used as many times the player wish until he throws it.