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- This article is about the state in Super Smash Flash 2. For the twenty-third level in Yeah Jam Fury, see Free falling.
Helpless, also referred to as free fall, refers to the state in Super Smash Flash 2 of which no movement can be made by the player except for horizontal input. It often results from using a recovery move, whether it is horizontal, vertical, or diagonal. A character in a helpless state cannot move very far, use any moves, recover, or attack, so it leaves a player vulnerable for attacking.
Characters were not able to enter a helpless state in the original Super Smash Flash, due to the game's severely limited mechanics.
List of moves that leave players helpless
|Bandana Dee||Waddle Copter||Bandana Dee leaps upward and twirls his spear like a helicopter blade to slow his decent. He becomes helpless while twirling if the player cancels the move by pressing the down input.|
|Black Mage||Warp||Black Mage creates a small green ring that the player can move across the stage with the directional inputs, and Black Mage will teleport to it when the move ends. He becomes helpless after teleporting.|
|Bomberman||Jetpack||Bomberman takes out a jetpack that then launches him high upwards with an explosion. He becomes helpless after the move ends.|
|Bowser||Whirling Fortress||Bowser retreats into his shell and begins to rapidly spin and gain height. If used in the air, Bowser becomes helpless after the move ends.|
|Captain Falcon||Raptor Boost||Captain Falcon dashes forward and follows up with a very strong uppercut to opponents he makes contact with. If the move ends while he is in midair and he does not make contact with an opponent, he will become helpless.|
|Falcon Dive||Captain Falcon leaps into the air to grab opponents, which he will then leap off of with an explosion. If he does not grab an opponent before the move ends, he becomes helpless.|
|Chibi-Robo||Chibi-Copter||Chibi-Robo Propels himself upwards a long distance, hitting opponents above him multiple times. He becomes helpless after the move ends.|
|Donkey Kong||Spinning Kong||Donkey Kong spins around rapidly, causing him to rise slightly when used in the air and boosting his horizontal control significantly. If used in the air, Donkey Kong becomes helpless after the move ends.|
|Falco||Falco Phantasm||Falco darts forward, leaving a red trail behind him. It has long startup lag that is not present in any of the main games.|
|Fire Bird||Flames gather around Falco, and then Falco is launched into the air while yelling "Fire!" in the chosen direction, dealing flame damage to any opponent that he touches.|
|Fox||Fox Illusion||Fox darts forward, leaving a blue trail behind him. It has long startup lag that is not present in any of the main games.|
|Fire Fox||Flames gather around Fox, and then Fox is launched into the air while yelling "FIRE!!!" in the chosen direction, dealing flame damage to any opponent that he touches. It can also do damage in its charging stage. His helpless animation is different from his falling animation.|
|Goku||Instant Transmission||Performs a flip kick, before teleporting in one of eight directions, as chosen by the player. Goes into helpless even if it connects.|
|Ichigo||Engetsuzan||Ichigo strikes forward as he does a Flash Step, briefly vanishing, only to reappear and slash one more time.|
|Kōtei-ki Tōshin||Ichigo uses the cloth on his Zanpakutō to spin it above his head like a helicopter blade.|
|Gazan||Ichigo stuns the opponent, then teleports upwards and hits downward, falling. When used in air, he does not teleport, nor stuns the opponent. He gets helpless even if it's done on the ground.|
|Isaac||Scoop||Summons the psynergy hand underneath him that flings him into the air, can be charged and covers a great distance, both vertically and horizontally. He can follow up with one attack, right after being lifted.|
|Kirby||Final Cutter||Kirby slashes upwards with a silver blade and plummets down, releasing a blue wave when he lands. Kirby will not be able to act until landing. There is also a bug that, if the player lands on a platform, sometimes the momentum will make Kirby fall from it in a normal helpless state (same animation as normal falling).|
|Link||Spin Attack||Link holds his sword out in front of him and spins around, slashing at anyone who gets too close. When used in the air, Link gains momentum and rises upwards a significant distance while striking multiple times. Link can move freely to the sides during this attack when used in the air.|
|Lloyd||Tiger Blade||Lloyd leaps upward while slashing his swords and shouts "Tiger Blade!", getting the chance to strike again with an aerial attack. He will become helpless after using the aerial attack or, if none is used, after the initial slash.|
|Luigi||Super Jump Punch||Does a jumping uppercut, dealing a hit while making a coin fly out of the opponent. Can be sweet spotted for it to be a powerful, flame effect attack.|
|Mario||Super Jump Punch||Mario jumps up while punching. His helpless animation is different from his normal falling animation.|
|Marth||Dolphin Slash||Marth slashes his sword upwards with a high leap. He becomes helpless after the slash has finished.|
|Meta Knight||Mach Tornado||Meta Knight turns into a small tornado, damaging enemies in his path. The attack can hit opponents multiple times. It can also be used to recover by repeatedly pressing the special attack button.|
|Drill Rush||Meta Knight spins in a chosen direction, damaging anybody in his path. It can also act as a recovery by aiming up. Can hit multiple times.|
|Shuttle Loop||Meta Knight flips up into the air in a loop, and then begins to glide. He is able to perform a unique glide attack. If he tries to platform-cancel the move, but ends up falling off the platform then he will still become helpless. It also does not allow Meta Knight to glide up when he is using the move.|
|Dimensional Cape||Meta Knight engulfs himself in his cape. The player can choose the location of his return. Once the player initiate the attack, the player must let go of the special attack button and then hold it. Then, Meta Knight will end the move with a powerful, high endlag attack.|
|Naruto||Shadow Clone Slash||Naruto performs a Kage Bunshin no Jutsu to summon a clone which he uses as a stepping stool to jump up while swinging a kunai. If the special move button is pressed at the end of the attack, Naruto does a high-knockback kick, which makes for an excellent finisher.|
|Ness||PK Thunder||A ball of electricity emerges from Ness' head. The player loses control of Ness and guides the ball. It can be used as a weak projectile or a way for Ness to recover back to the stage. However, Ness only enters in helpless state if the move is used to recovering.|
|PAC-MAN||Pac-Jump||PAC-MAN transforms into his wedge form and produces a trampoline to bounce off of up to three times. If PAC-MAN or an opponent tries to bounce on it while it is red, they will become helpless.|
|Peach||Peach Parasol||Peach pulls out her parasol from the Paper Mario series and glides through the sky. The parasol is able to hit enemies multiple times in the air while falling slowly. However, Peach cannot grab ledges if faced to the opposite side of them. She will only be helpless if the move is canceled with a fast fall, although she can recover again by pressing the jump button.|
|Pikachu||Quick Attack||Pikachu dashes in a maximum of two directions. This move is controlled by the arrow keys. If the opponent is in the path of Pikachu during the attack, the opponent will take 2% of damage with extremely minor knockback. Pikachu's helpless animation is different from his normal falling animation.|
|Pit||Power of Flight||Soars into the air by using the Power of Flight granted by Palutena. The flight's direction can be angled in any way except downwards.|
|Samus||Screw Attack||Samus spins around like a wheel, which causes her to gain altitude, which deals electric damage on contact. If used on ground, Samus will leap up at a fixed altitude, dragging along the opponents that touches her during the leap.|
|Sandbag||Bob-omb Toss||Sandbag tosses a Bob-omb onto himself, which greatly damages him while launching him upward. If he tries to use the move while holding an item or while invincible, the move will be cancelled, instead leaving him helpless.|
|Sheik||Vanish||Sheik disappears in an explosion and reappears in another place influenced by the directional keys. During the start up she's granted intangibility frames and in the air can steer left or right slightly and is able to grab the ledge.|
|Sonic||Light Dash||Sonic stands still while saying: "Ready..." When Sonic charges the move in midair, the move slows the player's descent. There is a sweetspot at the very end of the attack that will have a very powerful effect if the victim is caught in its' range.|
|Sora||Flowmotion||Sora launches himself straight forward and can angle himself up or down. If this move hits an opponent, Sora can chain them in five different ways. It covers good horizontal distance and due it being able to angled up allows it to be used to recover vertically as well.|
|Wario||Corkscrew||Wario spins upwards like a top, while showing the peace sign with his hands, and damages opponents who get hit by him. The attack propels Wario upwards a short distance and can be aimed straight upwards or diagonally left or right.|
|Zelda||Farore's Wind||Teleports at the direction the player is pressing at the time the move is used, can hit both when teleporting and after teleporting. Gives helpless even if connected.|