|This article/section contains information pertaining to unused content from games and similar media.
The subject was never implemented into the game or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.
Fire Mario using Heat Shield.
|Effect||Fire Mario surrounds himself with a damaging shield used to hover or parry attacks.|
When performed, Fire Mario would spin around while surrounding himself with an electric shield. When performed on the ground, Fire Mario could not be moved, but when performed in the air, he could be moved slowly to the left or right while descending slowly. Opponents that would make contact with the shield would be dealt 10% damage and decent knockback. Additionally, if an opponent were to attack Fire Mario while using the Heat Shield, Fire Mario would then "parry" the attack by trapping the opponent in place and damaging them normally until the end of the move's duration.
It should be noted that using this move would actually extend Fire Mario's time limit, allowing the player to remain as Fire Mario for longer.
- This attack was used as a placeholder for the Golden Cape used in ItsameSMB's updated Fire Mario sprite sheet, which had not been programmed at the time.
- The sprites of the Heat Shield were ripped from those of the Thunder Shield from Sonic the Hedgehog 3.
|Standard Special Move||Super Fireball / Mario Finale|
|Side special move||Golden Cape|
|Up special move||Flaming Jump Punch|
|Down special move||Firewall Tornado|