|This article/section contains information pertaining to unused content from games and similar media.
The subject was never implemented into the game or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.
Lloyd using Guardian.
|Effect||Lloyd summons a large blinking green orb around himself that protects from attacks and reflects projectiles.|
When performed, Lloyd would summon a large green orb around himself for a few moments, which would blink in and out and shrink every time it appears. While visible, the orb was able to render Lloyd invincible, as well as reflect projectiles. It was also originally able to parry attacks, as Lloyd would instead move away from the attacker with his green shield still up. If he is attacked when his orb was not visible, Lloyd could still be damaged, though he would still move away in the same way he would with the shield up.
The Guardian arte was first introduced in Tales of Symphonia as a defensive skill that is used to block against enemy damage. Guardian defends against all enemy attacks and spells for a short time, usually one or two seconds, significantly decreasing all enemy damage while leaving the character immobile with a noticeable cool-down delay after the skill effect ends.
The arte can be performed by three of the characters in Tales of Symphonia: Lloyd Irving, Kratos Aurion, and Zelos Wilder. Additionally, all of the other characters have their own variant of Guardian, named differently in both the Japanese and English versions: Damage Guard (レデュース・ダメージ), Force Field (フォースフィールド), Guardian Seal (衝弾符), Earthly Protection (地精陣), and Bastion (不剄). All of these artes provide exactly the same effect as Guardian, with the same cost.
|Lloyd's special moves|
|Standard special move||Demon Fang|
|Side special move||Tempest|
|Up special move||Tiger Blade|
|Down special move||Rising Falcon|
|Final Smash||Falcon's Crest|