Donkey Kong's standard special move.
Giant Punch (ジャイアントパンチ), previously referred to as Primate Punch (モンキー・パンチ), is Donkey Kong's standard special move in Super Smash Flash 2. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game. Also, when fully charged, the move gives Donkey Kong Super Armor so that the attack would not be easily interrupted. The Super Armor is able to withstand knockback from a fully charged Wario Waft. Donkey Kong will not go into a helpless if he uses the move in midair like in Super Smash Bros..
When using this move at full charge, Donkey Kong can cancel this move at any point during its use by shielding.
|Standard special move||Giant Punch|
|Side special move||Headbutt|
|Up special move||Spinning Kong|
|Down special move||Hand Slap|