|This article/section contains information pertaining to unused content from games and similar media.
The subject was never implemented into the game or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.
Fire Mario using Firewall Tornado.
|Effect||Fire Mario rapidly spins with fire engulfing his arms, damaging opponents.|
Firewall Tornado was originally Fire Mario's down special move. As of v0.9b of the SSF2 Demo, Mario's Final Smash has been replaced with Mario Finale, removing Fire Mario and taking Firewall Tornado with it.
When performed, the move would work similarly to Mario Tornado: Fire Mario would engulf both arms with fire and spin around rapidly for a short time. While spinning, opponents could be hit up to four times, with each hit dealing 1% damage and weak inward knockback to keep them "trapped" in the move. Afterwards, he would jump up and throw both arms upwards with fire on each hand, dealing 7% damage and moderate upward knockback to knock away trapped opponents.
- Prior to v0.5a, Fire Mario's down special move was instead Fire Mario Eruption. It was changed to Firewall Tornado with the introduction of ItsameSMB's updated Fire Mario sprite sheet.
- As seen above, prior to v0.9a, Luma would appear at the end of the move, much like it would at the end of Mario Tornado.
- Prior to v0.9a, Firewall Tornado would slow Fire Mario's descent in the air, but this was changed to match similar changes made with Mario Tornado.
|Standard Special Move||Super Fireball / Mario Finale|
|Side special move||Golden Cape|
|Up special move||Flaming Jump Punch|
|Down special move||Firewall Tornado|