- This article is about Final Destination as it appeared in SSF2. For the SSF incarnation, see Final Destination (Super Smash Flash).
|Universe||Super Smash Bros.|
|Appearance||Super Smash Flash 2|
|Home stage||Master Hand|
Final Destination is a starter stage in Super Smash Flash 2 based on the recurring stage from the Super Smash Bros. games. Final Destination in SSF2 has a completely new form; possessing a rocky surface with a teal path; a huge, spinning circular glass in the middle and a pink crystal protruding from the bottom. It seems to amalgamate several designs from past Final Destinations.
Similar to its official incarnations, Final Destination is a completely flat, featureless stage and contains no hazards. Its size is also more faithful to the official games being considerably smaller. The background is unique and different, one made specifically for SSF2, starting off with an empty purple space, then changing into a big, swirling galaxy and ultimately leading into a series of traversing white lines before the process starts over.
- The main music track is titled Final Destination and it is a softer but fast-paced rendition of the main theme from SSF2.
- The alternate music track is titled Cruel Brawl, a synthesized remix of main theme from SSF2.
This stage is ordinarily a neutral in competitive play. It is a completely flat, featureless stage which allows players to fight in perhaps the purest, if a bit misguided, form of competitive smash.
However, there is currently some conflict regarding its identical layouts with the Nintendo 3DS and Waiting Room stages and how they affect the stage striking process. In v0.9b, FD and 3DS shared a slot, both being struck at one, but with a third joining in, this is known to be a bit unwieldy and has yet to be addressed.
- Before Beta, Final Destination's appearance was based around the version seen in Super Smash Bros. Brawl, even sharing the same music track.