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This article is about Final Destination as it appeared in Super Smash Flash 2. For the Super Smash Flash incarnation, see Final Destination (Super Smash Flash).

Final Destination (終点), commonly abbreviated as FD, is a starter stage in Super Smash Flash 2 based on the recurring stage from the Super Smash Bros. games. Similar to its official incarnations, Final Destination is a completely flat, featureless stage and contains no hazards.

Layout[]

Unlike its previous iteration, which takes its design from Super Smash Bros. Melee, Final Destination in Super Smash Flash 2 is a completely original design. Much of the stage is made out of black rock, with glowing pink-and-purple crystals protruding from the back side and the underside, with a particularly large one placed in the center of the underside. The fighting area is denoted by a black brick path surrounded by red borders, with a glowing teal pattern interwoven among them and a circular glass display in the center; this glowing portion will periodically turn to orange for a short time before returning to teal, repeating this process on loop. A large, teal-colored gear is integrated into the middle of the stage, which rotates slowly during battle

The stage appears to be set in outer space, starting in front of what appears to be a purple-colored nebula or galaxy, with shifting orange clouds on the bottom-right corner of the screen and shifting blue-colored clouds on the top-left corner. The background then transitions to the atmosphere of a planet, with blue clouds moving towards the camera; the glimmer of the planet's sun is seen rising up behind the surface. The background then changes to show a glowing, spinning, orange galaxy, returning back to the original form after a short amount of time. These three phases constantly repeat throughout battle.

Music[]

  • The main music track is the self-titled Final Destination, a dramatic rock remix of the main theme of Super Smash Flash 2.
  • The alternate music track is vs. Master Hand, a rock remix of the main theme that also plays when facing Master Hand.
  • When playing in the event, ?????, the music track that plays is Menu 1, the main theme of SSF2. It's an orchestral theme that also plays as the main music track for the game's main menu.

Tournament legality[]

This stage is currently a counterpick stage in competitive play, and it shares a stage strike with Waiting Room. It is a completely flat, featureless stage which allows players to fight in a pure, straightforward battle. However, the lack of additional platforms also heavily favors characters with projectiles, chain grabs, and otherwise strong neutral games, due to the lack of platforms for opponents to escape to.

Final Destination was initially considered a neutral stage in competitive play, though dispute over this status began to arise due to the stage's similarities with Tower of Salvation, which features a large, featureless main platform in addition to smaller platforms on each side. When Tower of Salvation was changed from a counterpick to a neutral stage, it was decided not to include both stages in the neutral category, causing Final Destination to be changed to a counterpick stage, eventually being banned altogether except through the Modified Gentleman's Clause, in which Final Destination, along with Waiting Room and Nintendo 3DS, may be fought on if both players agree to it. This was later changed to make Final Destination a neutral stage while sharing a strike with Tower of Salvation due to their similarities, though it has since been made a counterpick.

Gallery[]

Screenshots[]

Early designs[]

Trivia[]

  • Prior to Beta, Final Destination's appearance was based on the version seen in Super Smash Bros. Brawl, even sharing the same music track.
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