|Effect||Sora unleashes a barrage of multiple sword strikes, while moving around the stage.|
Trinity Limit (トリニティリミット, Toriniti Rimitto) is Sora's Final Smash in Super Smash Flash 2. Sora attacks the opponent with his friends Donald and Goofy, by lifting the opponent in the air, and trapping him/her in an energy sphere. Then, Sora jumps up and begins to hit the enemy with a barrage of Reaction Commands. A small infobox appeared in early demos, at the beginning of the Final Smash. Sora also moves around the stage while doing the Final Smash and can control the direction. Also, Sora does the trapping part solo.
Sora's Trinity Limit in SSF2 mixes both variations of Trinity Limit into this Final Smash. At first it uses the group Trinity Limit, then it goes into Sora's solo Trinity Limit where he starts unleashing powerful strikes onto the opponent. This appears to be based off the Trinity Limit in the first Kingdom Hearts game. In SSF2, Sora does the trapping part by himself which is more reminiscent of how it looks in Kingdom Hearts II.
- From v0.6 to v0.7, the player originally had to press the special button with a certain timing in order to keep attacking, otherwise the attack ended prematurely.
- From v0.8a to v0.9a, it was possible to deal a streak of three attacks by pressing the button at the correct moment, being capable of dealing up to 999% of damage in a single activation.
|Standard special move||Strike Raid|
|Side special move||Flowmotion|
|Up special move||Aerial Recovery|
|Down special move||Command Deck|
|Final Smash||Trinity Limit|