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This article is about Captain Falcon's appearance in Super Smash Flash 2. For the character in other contexts, see Captain Falcon.
Captain Falcon
in Super Smash Flash 2
SSF2 Captain Falcon
F-Zero symbol
Universe F-Zero
Availability Starter
Weight class Medium-heavy
Final Smash Blue Falcon
Tier B+ (17)

Captain Falcon is a playable veteran starter character in Super Smash Flash 2. He is, once again, the only character representation of the F-Zero franchise. His sprites are custom made and based on his appearance in Super Smash Bros. Brawl. His moveset is taken directly from Brawl and so are his voice clips.

Captain Falcon is ranked 17th on the current tier list, regaining his position from the 2nd v0.9b tier list and making him the highest ranked mid-tier character. Falcon possesses fast attacks, a great grab game, and very useful aerials, which gives him one of the best combo games in the entire cast. He also has the second fastest dashing speed, good walking speed, and great air speed, giving him amazing mobility. He has the ability to recover over large horizontal distances by extending his recovery with Falcon Kick to restore his midair jump. He also has powerful finishers in his forward smash, back aerial, forward aerial (the Knee Smash) and his signature move the Falcon Punch.

However, Falcon is highly vulnerable to combos and chain grabs due to a combination of high accelerated falling speed, the second highest, and above-average weight, making him one of the easiest characters to combo. He is also arguably the worst character at long range, due to both his lack of a projectile move and his difficulty in dealing with other characters' projectiles. He has a very difficult time approaching fighters who outrange him, whether it be a close range swordsman (like Lloyd or Marth) or a projectile specialist (like Link or Samus). Falcon also has trouble recovering, due to Falcon Dive not being able to grab opponents who stay on the ledge, thus making him vulnerable to ledge hogging.

Falcon has a strong player base and has strong representation in online tournaments. Falcon normally takes high spots in tournaments where his placements are consistent.

Attributes

MG icon See also: Captain Falcon (Super Smash Flash 2)/Hard data

Captain Falcon returns to his playstyle in Melee with a few additions from Brawl. He is one of the fastest characters in the game, possessing the second fastest dashing speed, the fifth fastest walking speed and one of the fastest air speeds, giving Falcon amazing mobility overall. Even though Falcon lacks a projectile, his great mobility gives him great approaching options. He has great finishers in his forward smash, a sweet spotted forward aerial, his back aerial and the Falcon Punch.

Captain Falcon possesses the twenty-first longest grab in the current demo, with three of his grabs, forward, up and down throws, being able to be used as chain grabs or start his combos. Although his grab range is not incredible, his amazing dash speed allows Falcon to easily punish opponent's mistakes with grabs, making his grab game one of the most threatening. Falcon's great combo ability lies in his excellent SHFFL, his good grab game and attacks that chain well into each other.

His high accelerated falling speed, the second highest in the game, and above-average weight makes him hard to KO until higher percents, which gives him great survivability.

However, these attributes, combined with his tall frame, leave him vulnerable to combos and chain grabs. However, some combos that work on other fast-fallers, such as the space animal slayer or Pikachu's down throw chain grab, are not guaranteed to work on Falcon because his slim frame allows him to DI out and escape under certain scenarios. Falcon is susceptible to getting shield stabbed because his shield's size is not adjusted to compensate for his tall height, giving him poor coverage.

When dealing with high-priority projectiles or characters with good spacing tools, Falcon has problems approaching.

His recovery, though perfectly functional, is predictable and easy to edge guard against, leaving him vulnerable to gimps. Falcon Dive or Raptor Boost can not grab or knock opponents off the ledge, which makes him very susceptible to edge hogging. Falcon Dive also covers mediocre vertical distance which makes it difficult for Falcon to recover from certain heights, although it has a big grab box. However, getting a successful meteor smash with Raptor Boost will not put Falcon into a helpless state, which will allow him to recover.

Moveset

Ground attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral attack Does two quick punches and a knee, followed by a flurry of punches. 3% 0, 100, 80° 1 4 2
2% 25, 20, 80° 7 2-3
6% 10, 50, 70° 8 2-4
2% 0, 50, 35° 16 2-4
Forward tilt Roundhouse kick. 12% 10, 100, 45° 3 15 5-6
Up tilt Raises his leg and brings it down hard in an axe kick. 13% 50, 80, 45° 3 20 8-10
Down tilt Breakdance kick. 12% 25, 75, 80° 2 14 5-7
12% 25, 75, 70°
12% 25, 75, 60°
Dash attack Does a shoulder bash. 10% 22, 90, 45° 3 16 4-5
8% 10, 50, 45° 6-7
Forward smash Elbows opponent. Deals flame damage on contact. 22%
28%
20, 100, 43° 5 28 10-12
Up smash Captain Falcon kicks upwards twice. 8% 45, 0, 90° 4 32 14-15
8% 45, 0, 100°
12% 30, 110, 70° 19-20
13% 30, 128, 70°
Down smash Kicks in front of him, then behind him. 18% 30, 100, 45° 6 24 11-13
16% 20, 100, 48° 17-18

Aerial attacks

Attack Name Description Damage Knockback Priority Total frames Active frames
Neutral aerial N/A Does two side kicks in quick succession. 6% 0, 100, 50°, 50 2 21 3-5
5% 0, 100, 50°, 50
7% 35, 90, 45° 10-13
Forward aerial Knee Smash A powerful flying knee attack. 18% 24, 100, 32° 5 18 7
6% 35, 80, 45° 8-15
Back aerial N/A Does a spinning backfist behind him. 14% 20, 100, 42° 4 17 5-6
14% 0, 100, 42°
8% 20, 100, 45° 7-9
Up aerial N/A Upwards bicycle kick. Great juggler. 13% 29, 80, 50° 3 15 3
10%
12% 10, 90, 30° 4-5
10% 8, 80, 30°
8% 6, 70, 6-7
6% 6, 70,
Down aerial N/A Captain Falcon kicks underneath himself with both legs. 14% 40, 85, 270° 4 21 9-11
16% 70, 85, 290°


Grabs and throws

Attack Description Damage Knockback Priority Total frames Active frames
Grab Reaches out to grab. N/A N/A N/A 14 4
Pummel Bashes the opponent with his knee. 1% N/A N/A 10 5
Forward throw Punches opponent away. can chain grab certain characters with a dash regrab. 9% 70, 105, 45° 3 15 9
Back throw Throws opponent over his head and kicks them behind him. 5% 45, 125, 135° 4 20 14
Up throw Punches opponent upwards, can chain grab big characters and fast-fallers. 7% 70, 120, 80° 2 18 10
Down throw Slams opponent into the ground, can chain grab big characters and fast-fallers. 7% 75, 34, 65° 3 18 11

Other attacks

Attack Description Damage Knockback Priority Total frames Active frames
Floor attack Performs a headstand and spin kicks horizontally. 6% 80, 50, 45° 4 23 9-10
6% 15
Ledge attack Kicks with both legs while quickly climbing up. 8% 75, 25, 45° 3 26 12-14
100% ledge attack


Special moves

Attack Name Description Damage Knockback Priority Total frames Active frames
Standard special Falcon Punch Captain Falcon winds back and unleashes a punch with very much damage and knockback. High startup lag and endlag. 27% 30, 102, 40° 7 38 22-25
Side special Raptor Boost Captain Falcon dashes forward and follows up with a very strong uppercut. In the air, he strongly meteor smashes. High endlag if missed 1% 0, 0, 45° -1 30 8-19
7% 78, 65, 90° 4 13 2-5
1% 0, 35, 10° -1 21 8-19
7% 60, 70, 270° 4 12 2-4
Up special Falcon Dive Captain Falcon grabs his opponent and releases them with an explosion, while shouting "HYESZ!!". Goes into helpless if he misses, but can do it again if he connects. 0% N/A N/A 33 7-17
13% 30, 100, 49° 4 25 7-8
0% N/A N/A 33 7-17
13% 70, 50, 45° 0 27 9-10
Down special Falcon Kick Captain Falcon bursts forward with a strong, flaming kick. If used in the air, Captain Falcon will plunge downwards at a diagonal angle, much faster than in ground. He can reuse his midair jump again when used in the air. 15% 50, 70, 45° 4 27 7-8
12% 50, 60, 45° 9-12
9% 50, 50, 90° 13-16
15% 40, 70, 45° 24 9-10
13% 40, 65, 45° 11-14
11% 40, 60, 45° 15-23
Final Smash Blue Falcon Blue Falcon is called as it crashes through the stage, sending anyone hit by it to an unknown track to get runover by it for massive knockback. 42%

Misc.

  • Entrance: Comes out of the Blue Falcon.
  • Taunts:
    • Standard: Salutes and says "Show me your moves!"
    • Side: Jumps back, extends his hand out, and says "Come on!"
    • Down: Same as Standard.
  • Fanfare: Remix of Victory fanfare from F-Zero X.
  • Wins: Clinches his fists, thrust his chest out and says: "Yes!"
  • Loses: Claps to the winner.

Changes from v0.9a

Falcon received a mix of buffs and nerfs. The nerfs were mostly to his recovery and combos. However, he gained buffs in kill power to some of his attacks. However, the meta game showed that Falcon was seen as a less effective character then last demo.

Aesthetics

  • Neutral Updated special effects for some of Falcon's attacks and special moves.

Attributes

  • Nerf Accelerated falling speed was increased.
  • Nerf Due to the increase of shield depletion makes Falcon more susceptible to shield stabbing.

Ground attacks

  • Nerf Up tilt is weaker.
  • Nerf Falcon can no longer pseudo-crawl with down tilt.
  • Buff Foward smash is stronger.

Aerial attacks

  • Nerf Up air is stronger and has more cool down. This limits Falcon's amazing up air strings and combos into other attacks. He can only do one up air into another attack instead of two. He needs to L-cancel the move to get an amazing combo string.
    • Buff However, this makes it a better move at gimping opponents with the hitbox at his legs which semi-spike.
  • Buff Down air now has a spike hitbox near his hips.
  • Buff Forward air, Knee Smash, appears to be stronger.

Grabs and throws

  • Nerf Grab range was reduced.

Special moves

  • Buff Falcon Punch's range was increased and comes out faster.
    • Neutral The falcon-shaped flame was redesigned to look more akin as it is in the Smash Bros. games, it is also brighter.
  • Buff Raptor Boost no longer puts Falcon into a helpless state if he successfully meteor smashes someone.
  • Nerf Falcon Kick no longer has super armor.
    • Buff However, the move has more priority and appears to have a bigger hitbox.
  • Nerf Falcon Dive covers less vertical distance and loses momentum faster. It resembles Falcon Dive in Super Smash Bros. Melee.
    • Buff However, it has a bigger grab box which makes it harder to gimp.
    • Buff The knockback from the move is stronger.
    • Nerf However, Falcon is no longer able to grab opponents who are on the ledge just like in the original Super Smash Bros. and Melee. This really makes his recovery more susceptible to edge hogging.

In competitive play

Match Ups

Notable Players

Active

Inactive

Tier list placement

When first introduced, Falcon was already seen as a strong character. He ranked 9th of C tier for demo v0.8b. In demo v0.9a, Falcon dropped to 11th of what could be considered B tier, but some people felt that he should have been higher. Falcon dropped again in demo v0.9b, where he ranked 13th of A tier in the first tier list. Due to the changes in the metagame, Falcon has dropped once again to 17th of B tier on the second list of demo v0.9b.

Gallery

Palette swaps

Captain Falcon-0

DOJO!!! screenshots

Beta updates

Trivia

  • Captain Falcon was an unlockable character when he was introduced in demo v0.8. He would become available by winning at least one brawl with every character besides him. The player would then have to defeat Captain Falcon on Sand Ocean in order to unlock him. From v0.9 onwards, he was a starter character.
    • Captain Falcon was an unlockable character in some of the main Super Smash Bros. games, as were Marth, Falco, Ness, Mr. Game & Watch, Sonic, Luigi and Jigglypuff. However, unlike the former five, Jigglypuff and Falcon had to be unlocked in the SSF2 demos they appeared in.
  • Steven Borgers, his spriter, stated that Captain Falcon helped him with human anatomy when spriting characters.

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