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This article is about Captain Falcon's appearance in Super Smash Flash 2. For general information about the character, see Captain Falcon.

Captain Falcon is a veteran starter character in Super Smash Flash 2. He is a starter character, which is a recurring change in the main Super Smash Bros. games, where his availability status switches between starter and unlockable. He is once again the only character representation of the F-ZERO franchise. Captain Falcon's sprites are custom-made and based on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U. However, his moveset is taken directly from Super Smash Bros. Brawl and so are his voice clips.

Captain Falcon is ranked 11th on the current tier list, placing him in the S tier. Captain Falcon possesses fast attacks, a great grab game, and very useful aerials, which gives him one of the best combo games in the entire cast. He also has the third fastest running speed, good walking speed, and great air speed, giving him amazing mobility. He has the ability to recover over large horizontal distances by extending his recovery with Falcon Kick to restore his midair jump. He also has powerful finishers in his forward smash, down smash, back aerial, down aerial, forward aerial, Falcon Dive, and his signature move, Falcon Punch.

However, Captain Falcon is highly vulnerable to combos and chain grabs, thanks to a combination of high falling speed and an above-average weight. He has difficulty in dealing with the long range, due to both his lack of a projectile move and his difficulty in dealing with other characters' projectiles. He has a very difficult time approaching fighters who outrange him, whether it be a close-ranged swordsman (like Lloyd or Marth) or a projectile specialist (like Link or Samus). Captain Falcon also has trouble recovering, due to Falcon Dive not being able to grab opponents who stay on the ledge and covering a mediocre vertical, thus making him vulnerable to ledge hogging.

Captain Falcon has a strong player base and has strong representation in online tournaments. Captain Falcon normally takes high spots in tournaments where his placements are consistent.

Attributes[]

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The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. It may require an expansion going further on missing details.

MG icon See also: Captain Falcon (Super Smash Flash 2)/Hard data

Captain Falcon returns to his playstyle in Super Smash Bros. Melee with a few additions from Brawl. He is one of the fastest characters in the game, possessing the third fastest running speed, a high walking speed, and one of the fastest air speeds, giving Captain Falcon amazing mobility overall. Even though Captain Falcon lacks a projectile, his great mobility gives him great approaching options. He has great finishers in his forward smash, down smash, a sweet spotted forward aerial, his back aerial, down aerial, Falcon Dive, and the Falcon Punch.

Captain Falcon possesses a decent grab game, with his forward, up and down throws being able to be used as chain grabs or start his combos. Although his grab range is not incredible, his amazing dash speed allows Captain Falcon to easily punish opponent's mistakes with grabs, making his grab game one of the most threatening. Captain Falcon's great combo ability lies in his excellent SHFFL, his good grab game and attacks that chain well into each other.

His high accelerated falling speed and above-average weight make him hard to KO until higher percents, which gives him great survivability.

However, these attributes, combined with his tall frame, leave him vulnerable to combos and chain grabs. However, some combos that work on other fast-fallers, such as the spacie slayer or Pikachu's down throw chain grab, are not guaranteed to work on Captain Falcon because his slim frame allows him to DI out and escape under certain scenarios. Falcon is susceptible to getting poked because his shield's size is not adjusted to compensate for his tall height, giving him poor coverage.

When dealing with high-priority projectiles or characters with good spacing tools, Captain Falcon has problems approaching.

His recovery, though perfectly functional, is predictable and easy to edge guard against, leaving him vulnerable to gimps. Falcon Dive or Raptor Boost can not grab or knock opponents off the ledge, which makes him very susceptible to edge hogging. Falcon Dive also covers mediocre vertical distance which makes it difficult for Captain Falcon to recover from certain heights, although it has a big grab box. However, getting a successful meteor smash with Raptor Boost will not put Falcon into a helpless state, which will allow him to recover.

Overall, Captain Falcon is a character focused on speed and power, and can reward players who can handle such power and speed. However, his predictable recovery and high lag keep him from the high tiers.

Moveset[]

Ground attacks[]

Attack Description Damage
Neutral attack Performs two quick punches and a knee. If the attack button is pressed before the knee is delivered, he instead follows with a flurry of punches, ending with a short-straight punch. The player can continue the flurry by repeatedly pressing or holding the attack button after the second hit. 3%
2%
6%
0.5%
3%
Forward tilt Performs a roundhouse kick. A fast attack with good range that can be used to start tech chase situations. 12%
Up tilt Raises his leg and brings it down hard in an axe kick. Opponents hit by the heel at the end of the move are meteor smashed. 13%
10%
Down tilt Sweeps his leg in front of him. Low knockback that hits opponents upward and can be followed up with an aerial attack. 12%
Dash attack Does a shoulder tackle. Covers a considerable distance and has little startup lag. 10%
8%
Forward smash Rears back and elbows forward. Deals flame damage and strong knockback. 19%
Up smash Quickly spins and kicks upwards twice. The first kick is most powerful close to the ground in front of Captain Falcon, and the second kick is most powerful at his foot. 4%
8%
12%
13%
Down smash Kicks in front of him, then behind him. Has noticeable startup lag but low ending lag. 18%
16%

Aerial attacks[]

Attack Description Damage
Neutral aerial Kicks forward twice in quick succession. A useful approach option and combo tool when moving forward. 5%
7%
Forward aerial Knees forward. Commonly called the Knee Smash, it deals very strong damage and knockback at the move's start but is considerably weak throughout the rest of its duration. 18%
6%
Back aerial Does a spinning backfist behind him. Deals considerable knockback and is useful for edgeguarding. 14%
8%
Up aerial Performs an upwards bicycle kick. Has low startup lag and good range around him, 11%
10%
8%
Down aerial Stomps both feet down. Will usually meteor smash opponents, although the attack possesses a sweet spot at his chest, which will spike, dealing higher damage, knockback, and hitstun. Said sweet spot is frequently referred to as the Nipple Spike. 12%
16%

Grab and throws[]

Attack Description Damage
Grab Reaches out to grab. N/A
Pummel Bashes the opponent with his knee. 1%
Forward throw Punches the opponent away. Can chain grab certain characters. 4%
Back throw Throws the opponent over his head and kicks them behind him. 5%
Up throw Punches the opponent upwards. Can chain grab big characters and fast-fallers depending on DI. 7%
Down throw Slams the opponent into the ground. Can chain grab big characters and fast-fallers depending on DI. 7%

Other attacks[]

Attack Description Damage
Floor attack Performs a headstand and spin kicks horizontally, hitting two times. 6%
Ledge attack Kicks with both legs while quickly climbing up. 8%

Special moves[]

Attack Name Description Damage
Neutral special move Falcon Punch Winds back and unleashes a fiery punch. Has high damage and knockback, which can be increased by reversing it with a press on the opposite direction shortly after inputting the attack. It causes him to glide forward slightly when used in midair, though this version of the move is weaker. It is one of his strongest moves, though it is also very punishable due to its high startup and ending lag. 25%
28%
23%
26%
Side special move Raptor Boost Dashes forward and deals a strong uppercut to opponents made on contact with an opponent. Has low upward knockback and low ending lag upon hitting an opponent, making it a strong combo starter, though missing it leads to high ending lag. When used in midair, he does a downward hook on contact instead, powerfully meteor smashing opponents hit. It can be used for horizontal recovery, though missing it will leave him helpless. 9%
Up special move Falcon Dive Jumps upward, grabbing an opponent he comes into contact with, and releasing them with an explosion while shouting "Yes!". An effective KO move and combo finisher due to its high knockback and relatively low startup lag. He can use the move again if successfully connected, but if it misses, he becomes helpless. 14%
Down special move Falcon Kick Bursts forward with a strong, flaming kick. If used on the ground, he does not stop when he reaches the edge of the stage, making it a moderately risky move on the ground. If used in the air, he will plunge downwards at a diagonal angle, much faster than in ground. He regains his midair jump again when used in the air. 15%
12%
9%
15%
13%
11%
Final Smash Blue Falcon The Blue Falcon is called as it crashes through the stage, sending anyone hit by it onto a track to get run over by it. 5%
36%

Misc.[]

Misc. Description
On-screen appearance Comes out of the Blue Falcon.
Taunts Neutral Salutes and says "Show me your moves!".
Down/Up Clenches his fists while surrounded by a fiery aura.
Side Jumps back, extends his hand out, and says "Come on!".
Idle poses Makes a fighting stance.
Victory theme Remix of the fanfare whenever a race finishes in F-ZERO X.
Victory pose Clenches his fists, thrust his chest out.

Changes and revisions[]

MG icon Main article: Captain Falcon (Super Smash Flash 2)/Changelog

Throughout the Super Smash Flash 2 demo versions, Captain Falcon has received an abundance of buffs, though these are offset by his numerous nerfs. Here are his changes as of demo 1.1.0.1:

Special moves[]

  • Neutral Falcon Punch now shakes the camera 5x as violently.
  • Nerf Falcon Punch hitlag increased (Hitlag -1 → 30, Self Hitlag -1 → 10).
  • Buff Raptor Boost no longer uses a detection hitbox; the first hit does the damage and knockback that the second hit originally did.
  • Buff Falcon Dive now does hitlag and no longer shakes the camera when used in the air.

In competitive play[]

Match ups[]

Notable players[]

Active[]

Inactive[]

  • Bolt_lightspeed
  • Mattheus

Tier list placement[]

When first introduced, Falcon was already seen as a strong character. He ranked 9th of C tier for demo v0.8b. In demo v0.9a, Falcon dropped to 11th of what could be considered B tier, but some people felt that he should have been higher. Falcon dropped again in demo v0.9b, where he ranked 13th of A tier in the first tier list. Due to the changes in the metagame, Falcon has dropped once again to 17th of B tier on the second list of demo v0.9b.

Gallery[]

Costumes[]

SSF2 Captain Falcon Costumes

Artwork[]

Screenshots[]

Early designs[]

Misc.[]

Trivia[]

  • For demo v0.8a to v0.8b, Captain Falcon's portrait was taken from F-Zero: GP Legend.
  • Captain Falcon's artwork from v0.9a to Beta 1.1 was based on his artwork in Super Smash Bros. Brawl.
  • Steven, his spriter, stated that Captain Falcon helped him with human anatomy when spriting characters.