This article/section is incomplete.
Though it isn't necessarily short, it is missing information. You can help the McLeodGaming Wiki by
. filling in the blanks
This article is about Bowser's appearance in Super Smash Flash 2 . For the character in other contexts, see
Bowser is a playable veteran starter character in . He was originally shown during the initial planning phases of the game, going through several different design iterations before finally resurging after being revealed at the end of the second Super Smash Flash 2 McLeodGaming Direct. Bowser's sprite design, moveset and voice clips come directly from . His color and dash animation come from Super Smash Bros. Brawl .
Super Smash Bros. for Nintendo 3DS and Wii U
Spins around in his shell.
Slashes forward with his claw.
Arcs his back, attacking with his shell behind him.
Swings his head above himself in an arc.
Goes into his shell, flips over, and spins rapidly.
Throws his opponent forward using his head.
Throws his opponent behind him using his head.
Throws his opponent up, then grinds them on his shell while spinning around.
Throws his opponent to the ground and body slams them.
Standard special move
Bowser releases a fireball, which explodes on contact. In the air, the fireball moves diagonally downwards.
Side special move
Bowser grabs the opponent and performs a flying suplex that can be controlled in whatever direction desired. 14%
Up special move
Bowser retreats into his shell which begins to rapidly spin and gains height. When used on the ground, he can slide across the ground very fast.
Down special move
Bowser plummets downwards at a high speed before slamming into the ground in a sitting position. When used on the ground, he will hop into the air first before dropping.
In competitive play
Tier placement history
Steven stated that Bowser, Damian Borgers Sheik and Donkey Kong were his hardest character projects and that Bowser is his most proudest accomplishment.
In v0.9b, there exists several files relating to Bowser, hinting that he was initially meant to be playable in an earlier build of the game. He has an unused announcer's call, two different variations of a character select portrait (one in the pre-v0.9 style), palette data, and is referenced numerous times in the character code.