Bonus are special points awarded to the player after certain conditions are met during a match. Most bonuses award points, though some can revoke them.

In Super Smash Flash

There are 30 unique bonuses in Super Smash Flash. Bonuses can be obtained in Classic mode, Adventure mode and All-Star mode.

Name Points Given Requirement
150% Damage 1000 Took 150% damage or more.
200% Damage 3000 Took 200% damage or more.
250% Damage 7000 Took 250% damage or more.
300% Damage 10000 Took 300% damage or more.
350% Damage 15000 Took 350% damage or more.
Adventure Clear 50000 Cleared the Adventure mode.
Airhog 5000 Jumped over 100 times.
All Ground 6000 Used all standard ground attacks against enemies.
All-Star Clear 50000 Cleared the All-Star mode.
Berserker 3500 Attacked in frenzy.
Bird of Prey 4000 Used only aerial attacks.
Cement Shoes 4000 Never jumped, including midair jumps.
Classic Clear 50000 Cleared the Classic mode.
Crouch Master 500 Crouched a lot.
Falls x-500 Counts each fall.
Full Power 2000 Damage at 0% at finish.
Heavy Damage 20000 Took 400% damage or more.
Impervious 7000 Didn't suffer a single attack.
KOs x-500 Counts each KO.
Lethal Weapon 7000 Used a wide variety of attacks.
Master of Suspense 2500 Surprised the crowd 10 times.
Melee Master 100000 Cleared All-Star mode without recovering.
SDs x-500 Counts each self-destruct.
Self-Destructor x-2000 Had a lot of Self-destructs.
Smash King 3000 Used many Smash attacks.
Smash-less 1500 Used no Smash attacks.
Smash Maniac 3500 Only used Smash attacks.
Stiff Knees 300 Did not crouch.
Switzerland 12000 Never Attacked anyone or took damage.
Very-Hard Clear 200000 Cleared the very hard difficulty.

In Super Smash Flash 2

Cleod9 has not revealed yet the bonuses' list as Super Smash Flash 2 is still under development.