- This article is about Bomberman's appearance in Super Smash Flash 2. For the character in other contexts, see Bomberman.
Bomberman is a starter character in Super Smash Flash 2 hailing from Konami's (formerly by the defuncted Hudson Soft) series of the same name. The White Bomber's design is based around his appearance in the game Bomberman Generation, where he is despicted wearing a red scarf and golden bracelets.
Bomberman is ranked 11th on the current tier list,; rising from his 17th-place position last tier list. Bomberman has very good stage control due to his ability to plant and move around up to five bombs on the stage which, when detonated, produce very large, high-damaging explosions that have to potential to cover the entire stage. He also has very good maneuverability due to his good aerial mobility and a ludicrously fast initial dash that gives him a long dash dance and can be repeatedly crouch-canceled to zip around the stage. This is further compounded by his solid air game due to his fast, powerful, disjointed aerials that enable him to combo opponents offstage, as well as his wealth of good kill moves, including his smash attacks, power bombs, back and forward aerials, up special, and forward throw.
However, Bomberman suffers from high accelerated falling speed , the third highest, and a large hurtbox, his head, that makes him susceptible to combos and chain grabs. His recovery, while covering a great vertical distance, is very linear and covers very little horizontal distance, making him easy to gimp. Outside of the moves that use his head, Bomberman's attack range is lackluster, giving him a disadvantage against characters with disjointed hitboxes, such as Lloyd and Marth. In addition to this, Bomberman becomes considerably weaker onstage if his opponent overwhelms him before he has a chance to set up his bombs.
Overall, his pros outweigh his cons, allowing him to place within the higher tiers.
Bomberman appears to have a small player base and poor representation in online tournaments. However, the players that do participate in tournaments take high spots.
Attributes
Bomberman is good at stage control with his bombs with being able to place five bombs of three different sizes onstage at a time and being able to use Bomb Kick to move them across the stage. He has a big hitbox in his head which makes him good at juggling his opponents. Jetpack gives him a good vertical recovery. He can kill with all of his smash attacks, his forward throw, a fully charged bomb and his forward aerial. He has two chain grabs in his up and down throw which can help him set up bomb kills or racking up damage. He has a decent air game with his solid aerials.
However, the disadvantage of Bomberman's big head is that it also works as a big hurtbox and combined with his falling speed leads him to being easily combo'ed, juggled and chain grabbed. His recovery covers good vertical distance, but lacks in horizontal distance. He also has problems in his range which leaves him vulnerable to characters with disjointed hitboxes and with fast, rushdown gameplay.
Moveset
Ground attacks
Attack | Description | Damage | Knockback | Priority | Total frames | Active frames |
---|---|---|---|---|---|---|
Neutral attack | Does a one-two punch followed by a headbutt. | 2% | 0, 50, 55° | 1 | 7 | 2-4 |
2% | 10 | 4-6 | ||||
5% | 56, 60, 35° | 14 | 3-6 | |||
Forward tilt | Kicks forward with both legs. | 10% | 50, 80, 46° | 3 | 17 | 5-7 |
Up tilt | Kicks upward with one foot. | 7% | 40, 130, 80° | 2 | 12 | 6-7 |
Down tilt | Sticks his foot out and slides forward. | 9% | 105, 22, 68° | 2 | 11 | 5-7 |
Dash attack | Does a falling headbutt. High endlag. | 9% | 40, 60, 50° | 2 | 26 | 9-12 |
Forward smash | Throws a powerful punch. High knockback scaling makes it one of the most powerful smash attacks. | 14% | 40, 100, 42° | 4 | 26 | 10-11 |
Up smash | Uppercuts and causes an explosion. Does large knockback. | 3% | 80, 0, 110° | 5 | 29 | 7-10 |
13% | 70, 75, 88° | 11-15 | ||||
Down smash | Throws two bombs to the ground while doing a frontflip. | 13% | 84, 75, 40° | 6 | 23 | 9-13 |
Aerial attacks
Attack | Description | Damage | Knockback | Priority | Total frames | Active frames |
---|---|---|---|---|---|---|
Neutral aerial | Kicks forward. | 10% | 60, 26, 35° | 3 | 15 | 4 |
7% | 56, 26, 85° | 5-10 | ||||
Forward aerial | Bashes forward with his head. | 12% | 55, 95, 52° | 5 | 16 | 5-7 |
Back aerial | Kicks backwards with both feet. | 8% | 80, 75, 140° | 4 | 14 | 5-7 |
10% | 45, 75, 145° | |||||
Up aerial | Smacks head upward while facing the camera. | 11% | 56, 85, 82° | 4 | 19 | 4-6 |
Down aerial | Stomps twice in the air. | 5% | 28, 0, 45° | 3 | 16 | 5-6 |
5% | 90, 58, 90° | 8-9 |
Grabs and throws
Attack | Description | Damage | Knockback | Priority | Total frames | Active frames |
---|---|---|---|---|---|---|
Grab | Sticks both arms out. | N/A | N/A | N/A | 9 | 4 |
Pummel | Headbutts the opponent. | 2% | N/A | N/A | 7 | 5 |
Forward throw | Throws the opponent forward while falling on his face. High knockback. | 10% | 55, 110, 35° | 0 | 27 | 9 |
Back throw | Spins the opponent around and throws them over his shoulder. | 13% | 80, 45, 160° | 0 | 31 | 20-21 |
Up throw | Spins the opponent around and throws them diagonally upwards. | 6% | 40, 110, 70° | 0 | 17 | 12-13 |
Down throw | Jumps with the opponent, throws them down and finishes with a stomp. | 5% | 65, 45, 70° | 0 | 29 | 14 |
7% | 26 |
Other attacks
Attack | Description | Damage | Knockback | Priority | Total frames | Active frames |
---|---|---|---|---|---|---|
Floor attack | Does a sweeping roundhouse kick. | 8% | 63, 30, 25° | 0 | 23 | 8-11 |
8% | 18-19 | |||||
Ledge attack | Kicks with both legs while quickly climbing up. | 13% | 85, 28, 50° | 3 | 26 | 18-19 |
100% ledge attack | Climbs up and kicks in front of him while laying down. | 13% | 118, 13, 50° | 3 | 34 | 17-18 |
Special moves
Attack | Name | Description | Damage | Knockback | Priority | Total frames | Active frames |
---|---|---|---|---|---|---|---|
Standard special | Bomb | Pulls out a bomb which can be charged for greater damage and knockback and thrown in 3 directions. Bomberman has reduced mobility while charging | 0% | N/A | N/A | 999 | 1, 27, 59 |
0% | 13 | 5 | |||||
0% | 6 | ||||||
0% | 12 | 9 | |||||
0% | |||||||
0% | 6 | 5 | |||||
0% | 10 | 7 | |||||
Side special | Bomb Kick | Does a quick kick, which can move bombs around. In the air it can reflect projectiles. | 5% | 45, 29, 20° | 6 | 9 | 2-5 |
5% | 98, 35, 60° | 18 | 5-8 | ||||
Up special | Jetpack | Takes out a jetpack that launches him upwards. Good vertical recovery. | 7% | 98, 50, 40° | -1 | 40 | 13-14 |
1% | 98, 0, 90° | 2 | 15-33 | ||||
4% | 90, 80, 75° | 34 | |||||
Down special | Bomb Detonate | Detonates all the bombs he has laid out on the stage. Bigger bombs deal more damage and knockback. | 0% | N/A | N/A | 11 | 5 |
6% | 49, 60, 90° | -1 | 7 | 1-4 | |||
6% | 2 | 9 | 1-5 | ||||
10% | 63, 60, 90° | -1 | 7 | 1-4 | |||
10% | 4 | 9 | 1-5 | ||||
14% | 77, 87, 90° | -1 | 7 | 1-4 | |||
14% | 5 | 9 | 1-5 | ||||
Final Smash | Revenge | Hops on the Bad Bomber and drops countless amounts of bombs toward the stage. | 120% |
Misc.
Misc. | Description | ||
---|---|---|---|
On-screen appearance | A small bomb explodes, which he hops out of. | ||
Taunts | Standard: Jumps and fist pumps. | Side: Same as Standard. | Down: Same as Standard. |
Victory theme | A remix of the flourish that plays at the end of battle mode for the victorious player in Super Bomberman. | ||
Victory pose | Jumps one each foot once each and puts his hands on his sides. |
Changes from v0.9a
Bomberman has received minor changes. He has been buffed in having more KO options. He has been nerfed in that he has less stage control with his Bombs. However, Bomberman benefits from the lower hitstun of the demo due to him being less susceptible to certain chain grabs while have unique combos.
Aesthetics
Attributes
- Accelerated falling speed has been increased.
Ground attacks
Aerial attacks
Grabs and throws
Special moves
- Only five Bombs can be on the stage at a time instead of nine.
- Jetpack appears to covers more horizontal distance.
In competitive play
Match ups
Notable players
- AfroWarrior
- WRXJoey
- Huey
Tier placement history
Gallery
Palette swaps
DOJO!!! update
Beta version
Trivia
- Bomberman along with Mario, Ness and Lloyd are the only characters so far to wear their default costumes in team battle when they are on the red team.
- Bomberman is the only character so far to have a specific pallete swap for Team Battles; he uses a different one from his other costumes for green team.
External links
|
|